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Wynand

Guilds Rule Maps

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ok, ive done a search and seen a remotely similar topic to what im suggesting, but it was poorly thought out... so here goes:

 

My idea is basically to allow guilds to rule maps, it would give more meaning to guilds in game, and it will also add more fun, sorry if its a bit lengthy, but read everything b4 u start critisising me plz, ty.

 

- Guilds control Non-pk maps with a storage

 

- a Map can be disputed over every week, a maximum of 2 (or more, just thought 2 wuld be good number) can be put in VS a guild per week, disputes can be held at a certain spot on the map, and since there will be max. 2 battles for a map, players from the guild may only take part in 1 of the battles (shuld stop guild from keeping a place for too long).

 

- a guild may only occupy 1 map at a time, and only attempt an attack on another map if they dont own a map already. Also a guild may only attempt 1 assault per week.

 

- if a guild unsuccesfully assaulted a map, they may not attempt another assault on that map for another 2 weeks, also guilds should pay an NPC gold coins (doesnt hav to be alot, just a few K) when placing a dispute over a map (these 2options should stop people from creating another guild to make fake attempt of takeover simply to keep map)

 

- Taxes on all trade done in the map go to the guild, but players with a total of skill count (all skill lvl's counted together) less than 50 do not have to pay taxes. Also the tax rate can be set (within limits) by the guild leader. Players in the owning guild will not pay taxes either. Other guilds can pay or negotiate with the owner guild for trading rights (without tax).

 

-After a dispute has bin paid for and set to a certain ingame time, members from both guilds can sign up for the battle, only people signed up will be able to take part. The minimum amount of attackers that should be signed up for an assault should be 5 (again, only what i think will work), and max 15. The defending guild's minimum requirement shuld be 1 (since they have to fight 2 battles, and cannot take part in both battles). Players that joined a certain guild in the week that the dispute was placed may not take part in the battle.

 

This is my plan, i tried to keep it as short and to the point as possible... i know there probably are many flaws, and any suggestions are welcome, its just a basic idea, since i have no idea how hard it is to implement stuff into game. I hope this(or something similar) gets implemented, should add something to make EL even more special. ;)

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And what about non-PK/fighter guilds?

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Ally themselves with fighter guilds, or train a/d... in the times of the sword it was the strong/clever/rich that ruled... u can use those 3... buy trade rights/ally with guilds in charge.

 

 

Edit: i Didnt mean weak guilds should be exploited for gc, to make the already overpowered guilds even stronger, taxes should be like 1-3% of deal (so 1-3gc for every 100 gc spent in deal) :)

Edited by St_Arcane

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Interesting yet too complicated idea. It would change the entire system of the game as it is now. And sorry, but I like my way of non-combatant, so forcing people to fight and be a part of some guild is very narrowminded.

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;) lol thought this would be the reply... pity though, cos EL is too open and free, everything is just about having/making gc, no1 really does anything for a cause, the only way u can make and impact on game is by being an outlaw... and guilds are just groups of people with their own private channel

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Is it a nightmare?

Are people obliged to be in guilds?

Is PK the model of game?

 

lol your acting as if i said people should pay 50% tax on everything they trade, and every map becomes PK...

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;) lol thought this would be the reply... pity though, cos EL is too open and free, everything is just about having/making gc, no1 really does anything for a cause, the only way u can make and impact on game is by being an outlaw... and guilds are just groups of people with their own private channel

 

It's good that EL is open and free if you ask me. I am not bound by any limitations of my character, I can do, what I please to do. Some guilds are only gatherings with private channels indeed, but if they like it that way, why force them?

 

If you want to make people do something, try to make a contest of some kind.

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