Wytter Report post Posted October 19, 2005 Greetings all, I've re-created the object browser in order to make it more useful and easier to configure. The object browser will be used for 2D, 3D objects and particles. http://wytter.tfm.ro/elc/object_browser.jpg The object browser uses the following XML format for defining the menus: http://cvs.berlios.de/cgi-bin/viewcvs.cgi/....viewcvs-markup The object IDs are the ones found in the e2dlist.txt, e3dlist.txt and particlelist.txt: http://cvs.berlios.de/cgi-bin/viewcvs.cgi/....viewcvs-markup http://cvs.berlios.de/cgi-bin/viewcvs.cgi/....viewcvs-markup http://cvs.berlios.de/cgi-bin/viewcvs.cgi/....viewcvs-markup the <object> tag has the following attributes: <object id="36" scale="1.0" rot_x="35" rot_y="33" rot_z="33"> But the rotations are only active for 3D objects. You must specify a id="<object_id>" for all objects the rest of the attributes are optional. Share this post Link to post Share on other sites
Wytter Report post Posted October 20, 2005 The 3D object and particle browser now works: http://wytter.tfm.ro/elc/particle_browser.jpg As you can see you can choose the tile behind the particles. This makes it easier to see some of them. If you havent selected a tile it'll just use the default grass (1). http://wytter.tfm.ro/elc/3d_browser.jpg I need a volounteer for creating the browser xml-files. Is anyone up for the task? browser3d.xml: http://cvs.berlios.de/cgi-bin/viewcvs.cgi/....viewcvs-markup browserparticle.xml: http://cvs.berlios.de/cgi-bin/viewcvs.cgi/....viewcvs-markup Share this post Link to post Share on other sites