Quinticus Report post Posted July 13, 2005 (edited) First, i'm going to admit...i know next to nothing about .def files. When it comes to .def files, i don't know my ass from a hole in the ground. I continue to wonder why that hole in the ground makes funny noises and smells...strange. Anyway, I have been working the SegV guild map. It's got to have 2D placement and a little height mapping done yet and it should be finished. Now, as i have been told, it was going to have multiple PK areas. I was wondering if one of your guys who do know your ass from a hole in the ground could help me out with the .def files. Please assume that i have the old map editor (the one that does not automatically keep track of object ids and all that new fangled stuff), as i do not. I would like it, and it would help greatly. Those of us who aren't 'serious' map editors do get the luxury of the new one(not like i can't get by without it any, though ). So can anyone help, and maybe post an example, of what a map would be like with multiple PK areas? Or perhaps i could send the guild map to someone for them to take a gander at? We would like to have our map out by 1.0.2... so any help would be great!! Edited July 13, 2005 by Quinticus Share this post Link to post Share on other sites
Roja Report post Posted July 13, 2005 just finish the map..pk areas + defs can be added with a server update. Share this post Link to post Share on other sites
Quinticus Report post Posted July 13, 2005 You got it! Thanks for the instruction...takes a load off my shoulders! Share this post Link to post Share on other sites