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scafativ

nine suggestions

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First of all: I love this game. It’s great fun, addicting, etc. This game has come a long way in a short time, and the developers have a lot to be proud of. That said, I’m sure that you’re looking for suggestions, and I’ve been keeping a list. None of these are new features, so much as suggested improvements to the user interface. Here goes:

 

FEATURE PROPOSALS

 

Ordered, formatted inventory

#INV is, IMHO, practically useless when you a large number of items stowed, because the list isn’t in any particular order, and the items aren’t event columnized because the numbers aren’t formatted. A simple solution would be to sort alphabetically; a nicer solution would be to break it down by category (flowers, metals, essences, etc). Also, using a format on the quantity would line up the names, and that would be helpful to the readability too.

 

Bell toll on hour at Whitestone and Portland

I think it would add some nice atmosphere (which this game already has loads of) to have a bell toll in the larger cities at the top of each game hour. The sound effect size would be minimal- just one short mp3 (or whatever you use) of a single bell toll- then play it four times at 4 o’clock, for example.

 

Right Navigation magic icon as means to implement “magic quickbarâ€

Under the six inventory items in the right navigation, it would be nice to have a spot for a “magic iconâ€. This icon would represent which spell is currently configured in the magic window. This would be great because you could often close the magic window and free up your main screen. An example of how this is useful is when you’re fighting. The less clutter, the better, yet you could have “heal†preconfigured, and could just hit that when you need that. It might not help advanced players so much, because they’re probably casting a variety of things in the heat of a situation, but I think we’ve all often been in the situation of hitting the same spell over and over. You’d need to create a set of icons for the spells: A red cross for heal, skull and crossbones for poison, etc.

 

Spontaneous animal fights

I think it would be cool if non-summoned animals hunted each other, once in awhile. I keep expecting a bear to jump a deer- it’d be great if that happened very occasionally.

 

STORAGE UI FEATURE IMPLEMENTATION SUGGESTIONS (I know it’s under “maybeâ€- these aren’t requests so much as suggestion of how to implement)

 

After deposit to storage, display updated total of item.

It would be nice to display, as part of the confirmation message, the new total of that item currently in inventory.

 

When depositing, offer a context sensitive "all"

At each level of deposit to inventory, an “all†option would be available. So, after choosing “depositâ€, “all†would exist with the categories, and if you hit it, every item you were carrying would go in. If you hit “flowers†though, “all†would exist again with the list of flower types, and if you hit it, all the flowers you were carrying would go in, etc. This one would be hugely helpful.

 

Deposit none

The “none†option is missing from some of the type lists- it’s nice to have there when you clicked on the wrong category. It would also be nice to have “none†on the withdrawal category lists for the same reason.

 

Deposit/Withdraw One

This one might be a little bit controversial, but I think that when depositing/withdrawing from storage, the quantity choice should be skipped when the quantity available is just one. Like the rest of these suggestions, it would just make the user’s storage transaction smoother and quicker. That also cuts down on the storage crowds.

 

“All†as a quantity

It would be nice to have “all†as a quantity option- easy to code, just make “all†mean 64,000.

 

 

Keep up the great work!

 

scafativ

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Good idea with the bell toll, that's a new one :P

 

Magic quickbar -planned already

storage UI improvements -planned

better AI -planned

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Spontaneous animal fights

I think it would be cool if non-summoned animals hunted each other, once in awhile. I keep expecting a bear to jump a deer- it’d be great if that happened very occasionally.

 

This I like and I suggested a long time ago. The only thing is that Animal Drops in this way would need to be altered. For Example:

 

Foxes Should every once in a while Hunt Rabbits but it's not likely that the Fox would leave the Meat behind. Bone and Fur would be the only thing left over and even then, the Fur would be Bloody and torn to shreads. Of course, this would be a little thing and not so important so in the game the Fur would still be usable but the Fox wouldn't leave Meat.

 

The same with all the Predators in the game. I also think monster should attack Animals too! Of course, Monster's wouldn't likely leave anything behind, depending on the monster.

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