Yoshi Report post Posted January 10, 2004 Ok heres my ideas.(nexus lvls for now will go from 0-10 maybe higher later on) Human-Increases fighting xp and maybe later at lvl 5-10 nexus be able to weld 2 swords Animal-the Higher lvl of this u have the more xp and the more chance of getting an item drop. Vegetal- increases the total harvest cap and increases success rate. every 10 harvesting lvl allow someone to increase in the vegetal nexus(npc i guess) Inorganic-involves alchemy, the higher lvl u have the more xp u get Artifical-Involves Manufacturing- Higher lvl equals more xp and maybe at lvls 5-10 be able to work 2 swords or gloves at the same time reducing time spent Magic-speaks for it's self. Deos the same as a magic cape but every lvl gives u a +5% magic increase rate. also increases xp Share this post Link to post Share on other sites
jjk Report post Posted January 10, 2004 it needs alot more than that but thats noe bad Share this post Link to post Share on other sites
Cicero Report post Posted January 11, 2004 I think a bigger question with nexuses is how are you going to get them? Quests? Buy them? Train them? Share this post Link to post Share on other sites
jjk Report post Posted January 11, 2004 I would like for them to be based on your actions Share this post Link to post Share on other sites
Yoshi Report post Posted January 11, 2004 maybe have nexus's have the "karma" system that ent and roja are trying to come up with. Share this post Link to post Share on other sites