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Comunity Meeting

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Tonight at 0:0 EET that's 30 minutes from now it will be held the second Comunity Meeting In WSC Meeting Hall .

 

Why is this semi-event? Because we want your feedback on the latest game update. We really want you to participate at game development. We want your oppinion.

 

The rules:

 

- Who wants to speak will have 2 minutes to do so . Please be concise .

- The order in wich you will speak will be determined by the Master of Ceremony ( MC )

- The person who will speak will come on stage and will do so .

- Please respect the speaker and be quiet while they talk.

 

Good ideeas will be implemented in the game. We are here to listen to you.

 

Thanx and meet you there .

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ok, here is the complete log:

 

[edit: had to take out the smilEs, or most of them at least, it wouldn't let me post, so imagine a smilE behind every other line :) ]

 

#Message from Rogue: in 30 minutes in WSC Meeting Hall will start Comunity Meeting . More details on forums : http://www.eternal-lands.com/forum/index.php?showtopic=11662

 

Rogue: last update

Rogue: see the forum for details

Rogue: http://www.eternal-lands.com/forum/index.php?showtopic=11662

Rogue: comunity meeting

#Message from Soldus: stop talking locally in the WSC meeting hall, join channel 101 by typing  #jc 101  and put a  @  in front of your lines to talk in that channel!

Paladin: SHUT UP in local

Lord_Vermor: last warning

Lord_Vermor: ONE word and ur muted.

#Message from God: doa_pk was eaten by a Grue (lagged out)!

Rogue: we should start now

Rogue: first of all i would like to thank all of you for comming

Rogue: what is this comunity meeting thing is all about

Rako: pleasewhil rogue talks111

Rogue: we would like to know from you

zaas: 3jc 101

#Message from God: Logarth was eaten by a Grue (lagged out)!

Rogue: what game aspects you like to be improved and how

Hypatia: shit i finally found my way

Rogue: what are you oppinions about the latest update

Rako: 2the lag problem should beed

AndyNoob: somet needs doin about the lag

Rogue: what's bad and what's good

Soldus: NOT locally!!!

Hypatia: the interface is bad for fighters!

AndyNoob: its hard to get gold

Quatre: the new mouse/pointer thing is annoying.  i liked how it was before

Captain: the fact that you can cook meat now is good i think

Hypatia: interface is not good

tresh: chut!

tresh: dont speak

Rogue: as you already read on forums each speaker will have 2 minutes to express himself

the_antiroot: I believe mixing times have to be reduced,  at least for no compound items

Rogue: do not talk unless you are the speaker .

Darbul: How doeas one get recognized as speaker?

Mordag: when in F6 mode, if one views the map.. it covers the icon bar

Gwalcmai2: whoa

Gwalcmai2: cool

Rogue: i will ask who will want to talk . then you will HAVE to pm me

Gwalcmai2: fun

Rogue: only when i ask that

Gwalcmai2: lets go again

Rogue: rules are here :

Rogue: http://www.eternal-lands.com/forum/index.php?showtopic=11662

Rogue: press F2 to go there and read

Rogue: and we will begin in 5 minutes

peb: wich chanel should i join?

freeone3000: 101

Anastasia: 101

The_Piper: 101

Hypatia: lolol

Hypatia: ok cya

Soldus: tsay down there

Gwalcmai2: was that me that moved?

Gwalcmai2: or an optical illusion

Gwalcmai2: alt h

Rogue: do not talk in local pls

#Message from God: legolas_o was eaten by a Grue (lagged out)!

Jel_Wanderer: you say question

#Message from God: zarir was eaten by a Grue (lagged out)!

zaas: 2is this meeting really important/ cuz i have to go

Jel_Wanderer: or comment

Anastasia: There will be meeting minutes, don't worry zaas.

Jel_Wanderer: then they wite down your name and call l on you when its your turn

Soldus: join channel 101 to chat, NO LOCAL CHAT in here!! you will be muted!

shasso: 3gm hey rolan

LuckyLuke: yeah..mute all and say what u have to say..

BlackComplex: geeze

#Message from Rogue: Comunity meeting starting now

#Message from Soldus: just a reminder, NO local chat in meeting hall!

Rogue: ok . When i ask who wants to talk you should PM me . not on local chat . First come first served .

Rogue: so ... Who wants to talk ?

Rogue: shivar

Rogue: come on the stage

Shivar: 3jc

Rogue: 2 minutes shivar

Shivar: Ok.

Rogue: directly on local

Shivar: What i dont like about this update.

Shivar: is the interface

Shivar: its realy anoying for fighters.

Shivar: "pkers"

Shivar: its to slow to click potions and rings

Jel_Wanderer: just an auto attack would make it better

Shivar: and switch cloaks

Shivar: its realy bad

Jel_Wanderer: oops sorry

Shivar: alot fighters hate it

Shivar: Paladin,Elise,Donpedro,korsakoff,hypatia,saro

Shivar: and alot mroe i cant name

shasso: cough

Shivar: more*

Shivar: shasos

Shivar: lol

Shivar: shasso also

Shivar: and i would like to have old interface back with double right click

Shivar: maby a Switch on/off to toggle from old interface to new interface.

Shivar: how it is now , it make Pk boring

Shivar: I speak for alot Pkers

Shivar: Well thats all i have to say.

Shivar:  ^^

Rogue: ok . thanks

zoin: i just came

Soldus: channel 101 for those who came late, NO LOCAL CHAT!!!

Paladin claps

Rogue: who wants to speak next ?

Rogue: buffy

Ciara claps

radu: wtf

Lord_Vermor: tellerevol

CrusadingKNIGHT: 3demigod

radu: WTF is this? :D

freeone3000: Meeting...

buffy: hi my names buffy and im a noob

tresh: hi!

buffy: and i wanan thank every1 for helpin us beginnners

GiZi: lol

Ohm: hello buffy

buffy: u guys have been really nice to us and i thought u guys shud be thanked

buffy: thank you very much

zoin: ur welcome

buffy: thants all i gotta say

buffy: thanx

Shivar: Stop talking local.

Ciara claps

Rogue: ok

Rogue: thankx buffy

buffy: ur welcome sir

Rogue: who wants to speak next ?

zoin: i do

Rogue: captain . on stage

Captain: thanks sir

Captain: firstly i would like to say nice changes to EL

Captain: but there are a few flaws....

Captain: the interface i have to comment on, it is too many clicks to get what you want as someone said before me

Captain: i also would like the resources to be lowered

peb: I would like to speak

Captain: i have to travel for ages to get resources to make different things and the amount to make 1 item such as iron bar is too high i think

Captain: that is all i wish, i hope you can do something

Roja: Ok, i'lllcomment on that

Captain: thank you sir

Rogue: ok . thx

brade: '

radu: The game is open source, you can change the interface as you please

Rogue: Roja will be next

Roja: Firts, we're working on the interface. i want it to be as intuitive as possible. I've used many different programs myself and have found that the best/fastest

Roja: working ones are ones that share keyboard and mouse - hotkeys

Roja: So, if those who are having a problem with the mouse cursors can please do some tests for me. please configure your hotkeys, see if it can work for you..and t

Roja: then, post your experiences with which ones work best for what.

Roja: maybe it won't work, but please, try it.

Roja: another reaons i'm suggesting this is, all the newer games today-morrowind, etc...also use the hotkeys

Roja: so i think EL should take advantage of this

Roja: in the next update, there will also be a HELP menu/window added to the icons at the bottom

Alex1105: i do

Roja: you will click on that and see a list of hotkeys, and other help related info, mainly for newbies so they can get used to the interface

Roja: that's all i have to say on that

Tianis: 3gm i'll back u up if dwayne gets on ur case about it

Rogue: ok

sKuller: sounds kool

Rogue: who wants to talk next ?

Tianis: 3gm sorry

Alex1105: i do

Atahn: hand

Roja: anyone want to respond to that?

Rogue: Ohm

Deson: (Hand)

Ohm: i

Rogue: Ohm come on stage

Auric: u have to PM

Ohm: Ok

Ohm: Roja we do know that game is open source

Ohm: but you must know that most of people here dont know how to program in C

Ohm: i can make myself "new" interface

Ohm: bout i bet 80% of players cant

Ohm: next isue is

radu: those who can can give it to those who can't. easy

Ohm: that i cant find the "force attack" by holding ctrl/alt

Ohm: it was implemented in CVS before update it isnt now.

Ohm: i think that it would help PKrs

Ohm: and they would complain so much about interface

Ohm: thats all

Ohm: thak you.

Rogue: ok

Roja: that is supposed to be in from what I know. and of course the majority of players cnanot modify their own client. which is why we must work to make the best p

peb: *claps*

Roja: possible be the default

Platyna: (raises hand)

radu: Alt works very nicely, it wasn't removed from the CVS

Rogue: whs wants to talk next ?

radu: i just tested it

Rogue: shasso

Platyna: (raises hand higher)

Logger: lol

zoin: get out my fave boy

Tanyia: 3gm stuka over here!

shasso: yey thanx :)

woodchuck: whoa

Shivar: stop talking

shasso: ill be fast

shasso: first the new maps are great

shasso: i also agree that the interface is not that good

shasso: but id like to pint out the harvesting and alchemy7pot7manu delays

shasso: i understand why they were implemented

shasso: economy, to limit the income of the resources

shasso: but... this is BORING

shasso: click wait 6 sec click wait 6 sec...

shasso: you cant even like read a book while u do it , for example while harvest

shasso: cos of the events and such

Shivar: did u ever tryed it with 0 alchemy and 0 harvest? hehe.

shasso: a better solution would be like a harvest limi9t like it was already proposed

shasso: but not per hour

shasso: but like per game day

shasso: you get up, harvest all u can, make stuff and then .. go fihgt, summon or go to RL

shasso: this waiting is a total waste of time and its boring

shasso: so.. like a har

shasso: evst capacity of letzs say 500 items per ingame day

shasso: then u get a message ur tired and cant harvest anymore today

shasso: EXCEPT for food

shasso: this limits the income of materials and u can do it fast anf FUN

shasso: wihtoputh waiting

shasso: this is a rough idea, it was short notice

Rogue: ok

Roja: Yes waiting is a waste of time, I agree

Logger: ;p

radu: or what id I just increase everyone's levels to 99? would that be satisfactory?

Roja: Which is why we are working on improving the skills so that, even though you will have to "wait" you will actually be doing things to make the item

zoin: y isnt there any bow and arrows in this game ?

peb: ´/rogue i want to talk, sir

Rogue: who wants to talk next ?

radu: or maybe even 120? that way you won't even have tow aste time playing the game

Shivar: sir

peb: i want to talk, sir

Rogue: Platyna

Logger: err

shasso: its not that, the game is fun to play.. but its boring when u click the button and dont have anything to do for 7 sec..

Platyna: Ok.

tresh: viva noobs

tresh: sorry

GiZi: lol

Platyna: Well, about the interface: For me attractive thing in EL was simplicity.

blacksky9: :D

Platyna: I liked it, I don't like most the games because of their interface, first person view etc. So I'd like to encourage developers to actually stay with simplicity

chintan: the storage interface isn't very good though

Platyna: If something works ok, is comfortable and no one complains - why give yourself additional work and fix it?

Platyna: Icons cycle - should be optional feature.

tresh: it's boring

Roja: Well that goes to the very meaning of an interface. what it should do, how ti should work, etc.

Platyna: Yes, but don't use argumentation that "other games has it".

Platyna: Other games has annoying chat interface etc. too. EL is simple and therefore attractive.

Roja: that's not the argument

Platyna: There is one important issue that has to be fixed: Clicking.

Tianis: lol

Shivar: agree.

Platyna: Alot of clicking. This is why I suggested automixing patch even if it is only a temporary solution till new system will be done.

Roja: An interface needs to fullfill these things to be good:

Roja: 1. Ease of use 2. Intuitive 3. Not confusing 4. No hidden commands (at least none of importance)

Platyna: Well.

Roja: The old interface was lacking those things. And this one is too, so it still needs to be improved upon

Platyna: Icons cycle is not intuitive and very confusing.

Rogue: ok

Roja: the cycles make it easy to use, and fast. That, combined with hotkeys i think will work.

Shivar: Guys Stop PM me im not a mod..

Platyna: Yes, but it should be optional feature.

Roja: but of course it needs to be tested. So I hope that the people here will test it.

Rogue: okidokie

Platyna: Okay one more thing are of course delays.

Platyna: But I think it is too big topic to discuss.

Puntif: would a reasonable alternative be that the HUD can select what right-click does?

Platyna: So. I am done atm.

Rogue: ok

Rogue: who wants to speak next ?

chintan: i do

Rogue: zoin

peb: i do

Shivar: 3gm i'm off later.

Rogue: zoin come on stage

Roja: Puntif, go on first

blacksky9: go zoin!

Roja: jsut to finish up with the interface?

zoin: no

Rogue: ok zoin come near me

Rogue: and let puntif finish the point about interface

Roja: I think we should organize this meeting into topic related discussions, so we don't keep bringing up the same things?

zoin: ok

Puntif: sorry I came in late and didn't hear the ground rules - thought they'd be on cn 101 - I was wondering if instead of right-clicking to switch the cursor

Puntif: that maybe there could be a spot in the HUD to select what you want right-click to do?

Platyna: I had a small economy analysis towards new delays etc. but didn't wanted to take too much time.

Roja: that's a good thought. kinda like how it was before. you'd click the icon adn if you're in another mode if that icon was still pressed it'd do it

peb: cani speak now?

Silvara found Joker and got a Potion of Harvesting

Roja: I think this might work:

Roja: Define the icons that you can cycle through in the .ini file

Roja: how many, and which ones, for each part of the interface?

Puntif: that way you'd have whatever fast-access you wanted (for fighting) b

Roja: or maybe have a way to change it without restarting the game

Roja: what do you guys think of that?

sKuller: sounds good

freeone3000: Modifiable with the % like the rest of el.ini? Sure.

The_Piper: changing it in game sounds good.

Ciara: Very good idea.

chintan: yeah, changing in game sounds good

radu: cool. who voulnteers to implement it?

necroman: best solution for all

Tanyia: excellent.

Paladin: So there will be a choice between old and new interface?

Roja: Rogue, is that possible to do?

GiZi: wat did u say

radu: ok, let me speak a little

Platyna: Maybe there should a programmer speak but wouldn't be it more hard to implement than actually making it optional?

radu: this is an OPEN SOURCE game. If you guys want changes, it's ok, but you should implement them.

radu: because, well, maybe then you will appreciate the things a little more

Roja: Yes, we need more programmers

radu: it's easy to sit on your ass and expect others to iplement it for you

radu: like I do most of the time :D

Rogue: let me make a small point about hte opensource development . Works like this : even if u make a small contribution , even is if incomplete it might become

Rogue: important

#Message from God: legolas_o was eaten by a Grue (lagged out)!

Lachesis:  you won't get new developers by offending them ...

#Message from God: Raspberry was eaten by a Grue (lagged out)!

radu: and you won't get your suggestions implemented by pissing off the developers.

Platyna: So, let's just grab serps and do another Israel and Palestina?

radu: so, who offers to implement those changes?

Anastasia: If you teach me C.

Roja: Ahem... anyway, if any of you are programmers, and want to help this game be better, please, help us :) Our team is small

radu: there are many free C books available

zoin: i ask for bow and arrows

Grum: i can do small projects, but i don't have the time do dig ibnto something extensive

Rogue: ok ok

the_antiroot: I will volunteern time on working on the interface.

Rogue: Pppl

freeone3000: zoin, p2p only, and they WILL do it.

radu: great :)

Rogue: let's get back to the original plan

Rogue: now please be quiet

Rogue: zoin come to stage

zoin: ok

Roja: ok, and unless it's very important..interface discussion over

zoin: i thing p2p is bad

zoin: u have to pay

zoin: ppl cant afford stuff

zoin: and y u have to play to play a game

GuyBrush: well. That simple enough and stright to the point

GuyBrush: sorry.

jride: Noether can the developers

freeone3000: Beacuse the people who made it made it to make money somehow.

Rogue: let him speak

zoin: no

zoin: they are doing this for fun

zoin: for ppl to enjoy the game they make

Ohm: *cough*lies*cough*

Platyna: Ohm.

Rogue: ok

zoin: thats all

Platyna: Ok...

Rogue: who wants to talk next ?

Platyna: Me!

sKuller: me

Rogue: grum

Grum: i do

samurai1: pm

Rogue: grum on stage

Grum: okay, as i said, i'm willing to work on the client, but i'd like to make some remarks on that

Grum: first of all, i think a list of manageable projects should be constructed

Grum: i know wytter posted a list, but most of the things on there look like long term plans

Roja: Agreed, organization is necessary

Grum: second, atm the devleopment team is split between bm and el, and i don't think that's good

Grum: because not only does it divide the attention

#Message from God: The_Piper was eaten by a Grue (lagged out)!

Grum: i have the idea that they're basically recreating el

Grum: that was what i had to say

Rogue: ok

Rogue: one comment

Roja: Actually BM is quite different

Anamir: xcuses.. have to go. Gratz for the team. Great Job.

Rogue: For the developers and for those who want to become developers

Roja: And, the EL team is also working at fixing up EL greatly..EL will chagne quite a bit, but not for a while.

Rogue: there will be a separate meeting with you

Rogue: ok . who wants to talk next ?

Rogue: aoshi

Aoshi: k

Aoshi: i didnt log on to el for a few days, and when i did, i saw that there was an update

Aoshi: i got it and played and saw that the interface was WAY better for noobs

Aoshi: i like that the storage was added onto the map

peb: streaking!

Aoshi: and that the descriptions for things were on the screen instantly

Aoshi: but i was a little disappointed that the only thing that didnt tell u what things did was snow, fire, and smoke

peb: who wants to see me streak?

Aoshi: not me

Aoshi: but

Aoshi: i dont think that the  new update was worth it

Aoshi: i think that they should be optional

Roja: Ok, we finished talking about the interface before, can we go onto a different subject?

Roja: updates cannot be optional

Aoshi: and the start up window should say "theres an update if u want it" or something like that

Platyna: He meant fire, snow and smoke.

Rogue: some updates can be optional some of them are not

Aoshi: the older versions should still be supported a

Aoshi: and i dont think hat p2p is needed

Rogue: you can not play diablo II using diablo I cd set for example .

Rogue: okdokie . who wants to be next ?

Aoshi: wait 1 more thing

#Message from God: Taliesyn was eaten by a Grue (lagged out)!

Rogue: alex1105

GuyBrush: Ok. The updates can't be optional but players should be allowed to turn much of the added stuff off it desired

Auric: thats wat optiional means guy

Platyna: Agreed.

Aoshi: if there will be bows why cant everyone have access,not just paying players

GuyBrush: Well, not by the way he posted

woodchuck: P2P needs something to draw players from F2P

Aoshi: the programmers should find another way to make money

GuyBrush: you mean like charge F2P?

Rogue: alex

freeone3000: Which would contridict the idea of f2p

GuyBrush: Exactly

Rogue: u are on . ppl Please be quiet while he speaks

Roja: If another person says something about us making money i think i will boot them out of here!

the_antiroot: agreed

Grum: well, i will

Grum: i think it's your bloody right to charge money for this game

Roja: WE are giving you a free game, we have even decided to NOT make a P2P version! So the whole game is free. So, we are instead going to sell some items

the_antiroot: my point exactly

Aoshi: ok cool

Roja: One more person who complains about that..i'll take you to kf

Rogue: i'll join

Rogue: ok

Rogue: let's hear alex

Aoshi: go alex!

Anastasia: He's talking in the channel. -.-

Roja: And btw, this money does NOT all go into me and Entropy's pockets! We have paid our volunteers and those who deserve money what little we can

Rogue: talk locally

Platyna: Actually paid items not comes from greed.

Alex1105: soß

Platyna: Making games is actually costly.

Alex1105: so?

radu: yes, we paid about 940 USd to the volunteers

Platyna: No cash = no EL.

Alex1105: ok

radu: plus advertising, etc.

Aoshi: gasp!

Platyna: And it is the rules set by Mr. Hard Life.

Alex1105: i repat

Alex1105: also

Alex1105: i think

Alex1105: newer plants

Alex1105: or turniers

Roja: talk in complete sentences, please

Alex1105: can make

GuyBrush: turniers?

Aoshi: huh?

Tar found Joker and got a Potion of Body Restoration

Alex1105: the game better and "cooler"

Jenco: i think their should be more stuf to harvest

Alex1105: It is not borring? Allways the same weather?

Alex1105: or the same plants?

Platyna: It is not always the same.

Platyna: It is raising even on the desert.

Platyna: raining.

Alex1105: a half year snow in isla Prima?

Alex1105: hmm

freeone3000: It's only been there for 2 weeks.

Alex1105: aha

Rogue: anything else alex ?

Alex1105: i know that not

Alex1105: no

Rogue: ty

Rogue: who wants to want to go next ?

Celine_Hagbard: me

Rogue: chryzopraz

GuyBrush: Well, I'll comment on the snow real quick. It's too Bright.

Chryzopraz: Thank you

woodchuck: I agree, I get seizures on IP

Roja: the snow won't stay for long

Chryzopraz: First I'd like to say that the last update is really good

Chryzopraz: It goes in right direction

woodchuck: left

woodchuck: oops

Chryzopraz: New maps are excellent, I've spent a lot of time exploring them

Chryzopraz: As for me the interface as is is quite good and does not need any changes

Chryzopraz: But more things should be changed server side

Chryzopraz: First, I like very much the new "use with" function

Chryzopraz: It has very great potential and should be extended a lot more

Chryzopraz: then just making fire

radu: it will be

Chryzopraz: I like ideas made by shasso and Platyna earlier

Roja: It certainly will be..one of the majory uses will be in quests

Chryzopraz: about manufacturing and such

Chryzopraz: I think harvesting as is is quite good really

Chryzopraz: It may be boring a little, but we have a lot of time to talk

Chryzopraz: and socialize

Chryzopraz: Manufacturing could be similar, at least unless you implement something special I've heard you are planning

Chryzopraz: And the idea of resources that run out is good IMHO too

Chryzopraz: So to sum up the game is going in right direction

Chryzopraz: but most changes are needed server side

Chryzopraz: which is not open source, so we can't help in implementation

Chryzopraz: OK, thank you, I tried to be short

Rogue: ty

Rogue: next ?

Rogue: tanyia

Tanyia: Hi everyone

woodchuck: Hi!

Tanyia: first of all, i'd like to thank the developers for all their obvious hard workd

Tanyia: and the leaders/mods here for taking the time to listen to us.

Tanyia: I think we all appreciate the update-very nice changes were made.

Roja: your welcome

Tanyia: My biggest concern is with the view.

Tanyia: Now, I'm guessing that because it aws just updated, that more changes will come.

Tanyia: But, I would like to suggest that we be able to see at a lower angle to see under trees/capes/etc.

Tanyia: I am guessing this will take a LOT of programming and will take up more bandwidth, but i would like to bring it up in case it is possible.

Roja: That requires rewriting the whole game engine, from what i was told

Tanyia: It was juse a suggestion. 

Tanyia: Thank you again to the developers, and that's all i had to say.

Anastasia: Alright, thank you Tanyia.

Anastasia: Ciara will be next.

Anastasia: Ciara, please step up to the stage.

Rogue: anastacia will Be your Master of ceremony from now on

Ciara: First I wanted to say thanks to all the developers and mods.

Ciara: I think that you're all very under-appriciated, and we're too hard on you sometimes.

Roja: you're  welcome

Platyna slaps Roja.

Ciara: I think the update has a lot of good features. The game is still a work in progress, we can't expect it to be perfect on the first try.

Ciara: I think the main bad thing, as has been mentioned already, is the lack of doubleright clicking.

Tanyia: 3beam me

Ciara: It does make it harder in combat. But I like the new "use with" cursor, the new fur clothes (Hope I can get them sometime..), fires, and other minor

Ciara: improvements

Ciara: Overall you've done a great job, the interface is wonderful compared to *cough*certain other games*cough*

Ciara: To sum it up, I think you all have done a great job, and that we're all too hard on you and expect stuff to be done perfectly right away =P

Ciara: That's all I had to say, thanks for letting me talk, hope it made sense.. thanks again.

Anastasia: Thank you, Ciara.

Anastasia: sKuller, your turn.

Anastasia: Please enter the stage.

Ciara: You're welcome, thanks to all for putting up with me.

sKuller: ayup guys

sKuller: will there be anymore animal spawn s?

sKuller: as i am an old char i see loads more people coming back to the game

shasso: you just got a new map full of new spawns :9

Roja: Well, if posisble i'd like for there to be random animal spawns

sKuller: and the spawns are packed...were you thinking of implementing anymore?

neeve: '?spawns?

freeone3000: Where the monsters appear.

sKuller: thats all thankyou :D

Anastasia: Thank you, sKuller.

Anastasia: Celine_Hagbard, your turn.

Anastasia: Please enter the stage.

Celine_Hagbard: hi all

woodchuck: Hiya

Celine_Hagbard: first, all who do not know, i am the same player as malaclypse, i want to comment on grum

Grum: on me!?

Celine_Hagbard: yes your idea of splitting into subprojects

Celine_Hagbard: i think we already have started this a bit

Celine_Hagbard: i started on a configure process and also on documententing the client some more

Celine_Hagbard: mikeman has started to work on the cal3d stuff

Celine_Hagbard: i agree with you that a list would make sense to cover possible more smaller projects as well

Celine_Hagbard: i also think that the whole distributing of the client can have some work to do

Grum: i agree

radu: yes, auto updates

Celine_Hagbard: the current system is quite chaotic containing seveal archives from different places

Celine_Hagbard: autoupdate is very good i think

Celine_Hagbard: k i came late and missed much, thats all, thank you

The_Piper: yup, but it depends on the size of the update.

radu: most of the new files are in the CVS

radu: i mean, data files

Chryzopraz: autoupdate may be convenient, but it's not good

Anastasia: Thank you, Celine_Hagbard.

Chryzopraz: It's unsecure, mostly

The_Piper: nah, not really.

radu: then you will dissable it

radu: if yuo don't like it

Anastasia: Dragonasi, your turn.

freeone3000: It doesn't matter if someone else gets your files@

GuyBrush: Yeah, the updates may have to be gradual and one file at a time and not in one lump download

DraGonAsi: hi i think the update is good i had only played for 2 weeks prior to the update and think that this is better than before

Anastasia: Right after they're done discussing this...

Rogue: the client won't take files .... it will put files

Rogue: so your data will be quite safe

necroman: are auto updates as easy to do for the windows aswell as for the linux client (since linux client needs to compile the files)

Grum: linux binaries can be distributed

DraGonAsi: a problem i have found is that you work hard to get armour and weapons

DraGonAsi: then you enter a pk map and lose them all

radu: don't enter PK maps then

freeone3000: Simple. Don't go in a pk map.

The_Piper: lol

radu: or don't wear stuff you don't want to lose

DraGonAsi: so i was wondering if it is possible to have a newbie pk map that alows you to keep your stuff

radu: no

DraGonAsi: up to a certain level

radu: people would abuse it and train

GuyBrush: Well, the general Pk system needs much work itself too!

Grum: free training

DraGonAsi: only lvl 6

DraGonAsi: that was all

Platyna: Radu:

radu: hmm... itneresting idea, we'll consider it

Platyna: Entering that map above some level could be impossible.

DraGonAsi: thank you

The_Piper: or you cant attack other ppl there.

radu: yes, that would be nice. maybe until lev 20

radu: not 6. 6 is too small

Roja: There will be some fun training things, when we do the arena contests

Platyna: I suggest 30.

radu: besides, until level 6 you don't lose items anyway

Platyna: 30 is weak player.

DraGonAsi: yes 30 would be good

Grum: 30 is too high

Auric: 6 oa or 6 a/d ?

Anastasia: a/d...

radu: maybe 25

Anastasia: OA... you could reset.

Grum: 25 can kill gobs already

Roja: i think 30 is too high too...

Placid: 15 oa, or 20/20 a/d whichever comes first.

Roja: i think up until you can kill goblins is good

The_Piper: why not have maps with max 10/10, 20/20 and 30/30 and unlimited or so?

Auric: 25 sounds best..

Vegar: not oa, people could reset and abuse it

Grum: 20 would be more reasonable

Lachesis: you could limit the differences between two players that can combat

Ciara: Yes if you only check OA, you can reset, and be quite strong with lowlvl OA...

Placid: which is why 20/20 a/d?

Ciara: Ehm, sorry, didn't see that..

DraGonAsi: i was only talking from experiance cos we were fighting in the arena and someone came in and killed us all

Ciara: The "limiting differences" idea sounds good as well.

freeone3000: That's why you use tirnym...

Auric: tirnym = chims

GuyBrush: How about a PK map that players must Pay to enter as well

Auric: no. useless guy

Auric: make a guild war map. but dats thinking too far ahead

Soldus: can we please get back to one is talking only? this is leading nowhere

GuyBrush: sorry

Ciara: sorry

DraGonAsi: i thought you could have a map with different islands for different levels

Anastasia: Alright, thank you Dragonasi.

Anastasia: Next is neeve.

Anastasia: Please enter the stage.

neeve: hi

neeve: first, brilliant game, thanks to all involved

neeve: probably a slightly dumb question, but going back to the losing stuff when you die...

neeve: why can't you store normal books (as opposed to rare books) with th storage people?

GuyBrush: To keep people moving

neeve: how do you mean?

Chryzopraz: you just buy the book you want to read

GuyBrush: Or rather to keep people going back and forth from maps to map

freeone3000: It's beacuse there is a constant, endless supply of non-rare books.

freeone3000: No such thing for rares.

neeve: ah, that would make sense...i bought a load i wasn't able to read yet

radu: yep

radu: that's the idea

GuyBrush: Otherwise you could just buy all the books, store then and then read them at your leasure

radu: move around, don't just sit and read

neeve: won't do that again!

neeve: thank for your advice....that was all really

Anastasia: Alright, thank you neeve.

radu: np

Anastasia: Next is Lachesis.

Anastasia: Please enter the stage.

Lachesis: ty anastasia

Lachesis: Hi everyone. I would like to comment on dragonasi

woodchuck: Hiya

Lachesis: He stated that it is a problem, that you cannot agree with a friend to train

Lachesis: with each other safely, beacuase you have to be aware of stronger players on PK

Lachesis: maps

Lachesis: Now, makeing maps for certain levels raises two problems

Lachesis: First, you will need a lot of maps to get the stats of people on one map close

Lachesis: Second, it is hard to determine the numbers that should be used to decied whether a combat is fair.

Lachesis: I want to present a simpler solution

freeone3000: Melee average.

Ciara: yeah..

freeone3000: a + d + p + c + w / 5

Lachesis: Players could decide themselves what is fair

Lachesis: there could be a special map, where you can pk on mutual agreement. a map like WSC

Lachesis: arena is predestinated for such use

Ciara: Interesting idea.

Rogue: that's duelling . it's a planned feature

Grum: makes sense, actually

Lachesis: Additionally, I offer to do the implementation work on client side to achieve this.

Lachesis: thanks for your attention

Anastasia: Thank you Lachesis.

Ciara: Finally someone volenteers to implement the feature they want

Anastasia: If any of you would like to go, please PM me.

Vegar: I have a question

Roja: Lachesis, if you wish to help with that then please speak to me or rogue and we'll make a post in the programming forum for you to contribute :)

Roja: same goes for any other programmer who wants to volunteer for somethign specific

radu: the mutual combat thing has to be implemented server side, sadly

Vegar: Are there any "guidelines" for the developers, like programming style/indenting, etc?

radu: yes

Roja: i think you can get that from looking at the code?

radu: try to emulate the current code's style

radu: like use _ for function names

radu: rather than DoThis make it: do_this

Vegar: what about indenting?

radu: no caps in variables or functions

radu: indenting, 1 tab=4 spaces

radu: and try to avoid function(){

radu: rather do it like: function()\n{\n.. etc

Vegar: put the { on a new line?

radu: yes

radu: just look how the code is

Platyna: Ain't these general rules of C programming?

radu: no

Vegar: some places there are indented with several tabs

Vegar: like foo()\n{\t\tsomething\n}

Rogue: no this are convention

Ciara: Yeah, I think sometimes it's hard to read unless you have several tabs... but I'm only a beginner at C.

Ciara: When I write code I use vim's autoindenting most of the time.. not sure how similar it is.

radu: but in ifs, they should be; if()\n\t{\n\t

Lachesis: No, there are different outline styles platyxna

necroman: as long as everyone helping out sticks to the same rules, the code will be easy to read to all

Anastasia: Right... may we move on now?

Soldus: i think this is getting a little bit too specific for a "community" meeting now :)

the_antiroot: just agree on the same prettyprinter

Anastasia: Atahn will be next.

Vegar: radu, that'll make lines very long

The_Piper: yup, use prettyprinter and write code as you like.

Anastasia: Please enter the stage, Atahn.

Atahn: Sorry, trying to get up here.

Atahn: Anyway, i would like to say first that i appreciate the work the programmers and volunteers have done for this game.

Atahn: Also, I like the look since the last update, a little cleaner than it was.

Atahn: My main point is that I'd like to see an extension of the Use With function, beyond fire and cooking.

Roja: already was mentioned..and responded to

Atahn: Also, perhaps some more animals, like cows, sheep, etc. might make the game interesting, IMO

Atahn: Last, I would suggest about a point made earlier on losing things in battle.

Atahn: Perhaps people so concerned could "donate" to the development of the game to "lock" the item to them, until they sell/drop it?

Atahn: That is all from me.  Thank you for your time.

woodchuck: Np

Soldus: ok...before the meeting harlee asked me to say a few things on his behalf

Soldus: i won't comment on it, those are his ideas:

Anastasia: Afl

Anastasia: k*

Soldus: harlee wanted to say this: (he had to go off)new rings should be implemented, such as:

Soldus: ring of luck --> better item-drop-chancesring of dexterity --> better chance to hit

Soldus: ring of forge --> better chance at manuring of war --> +5 attack, defense and armor

Soldus: guess that was about it, the ring ideas have been said before, maybe worthn

Soldus: worth* thinking abiout

Ciara: Why do those sound more like medallions to me? But good ideas.

Soldus: thnx

The_Piper: hm. sounds to me more like potions or cloaks..

Ciara: Yeah, maybe not even medallions.

GuyBrush: Nah, sounds more like Blessings to me.

Soldus: i think he means WEARABLE rings

Ciara: Like the luck one could be cloak maybe.

Soldus: not as usable rings

The_Piper: aaaah..

Soldus: and i remember hearing this before

The_Piper: well, wearable rings are implemented in EL as medallions.

radu: lol

GuyBrush: Which shouldn't be

The_Piper: so you suggest to have 10 more boxes to wear rings on each finger? remember pen&paper RPG's what could happen then

Anastasia: Back

Soldus: i think 1 or 2 more boxes was more what he meant

Celine_Hagbard: there should be a limit of 2 rings much

Platyna: There should be rings for various locations, and rare multiuse rings that does that what do normal rings just multiple times.

Platyna: My two cents + I am gone.

Soldus: lol, cya

Quellentalious: but no drop chance increasing...

Ciara: I think most people have fallen to sleep or left.

GuyBrush: You can only wear up to two rings anyway. Even tried wearing 10 rings?

necroman: i'm still awake

tigg: i'm a noob and still interested

Celine_Hagbard: the luck ring should be of more general use i think, not limited to drops only

Quellentalious: not affecting drops.

Anastasia: Anyone esle wants to talk, PM me.

Anastasia: else

GuyBrush: Luck should be a general Perk if you ask me

The_Piper: well, i think its not a good idea to increase drop rate, if you wanna reduce the amount of RARE items..

Ciara: Maybe it should be a really rare cloak with features like: Mother Nature won't Teleport you/harm you as much... hmmm... what else?

The_Piper: lol, ill be the first then to buy it from the shop

Celine_Hagbard: but this has already become very rare

Anastasia: Alright, inkydoo wishes to go next.

Anastasia: Come to the stage.

Ciara: well I don't know, just something to increase luck.

Soldus: ok, stop local chat again please!

Ciara: Sorry.

inkydoo: It's been said alot, but I just want to add that EL is the best community built MMORPG I've seen.

The_Piper: *claps*

inkydoo: That said, I have two suggestions regarding manu, etc. delays

Roja: Ok I gotta go, thankyou all for coming and giving your input :)

inkydoo: First, perhaps have mixing slow down the longer you do one thing.

Soldus: thank you roja! good night

inkydoo: This would basically do the same thing as the delays now, but wouldn't be as random

inkydoo: The other suggestion regarding mixing:

inkydoo: You should gain some, much smaller amount of experince from failing to make something

inkydoo: I mean, in real life, we learn from our mistakes (maybe more so than our successes).

#Message from God: jasonx was eaten by a Grue (lagged out)!

inkydoo: I realize you wouldn't want to do this for items that are beyond someone's level, but otherwise...

inkydoo: Finally, if meetings are going to last this long, someone should have brought food.  I'm starving

The_Piper: lol

tigg: starving 2

Soldus: :)

Ciara: I have some extra veggies if anyone needs them

Ciara: *fruits

Anastasia: Rako will be our next and last speaker.

Rako: me plz

TirasHazor: We can go to the Happy Spirits Inn & Tavern afterward.. Drinks on Me.

tigg: got 1 form 10 fruits

woodchuck: shut up hazur

TirasHazor: k

jasonx: ...

Soldus: O.o

Anastasia: Silence all of you.

Anastasia: Rako's turn.

Anastasia: :P

Rako: i gust want to say that ive died way to many times ppicking flowers and uthe game should losse the bee thing

Rako: thats it

Anastasia: Alright, and I suppose that concludes this meeting. :D

Rako: thank you

tigg: put beesting to 2 or something

Ciara: Thank you everyone.

jasonx: *cheers for rako*

necroman: there was going to be a special meeting for people who wanted to help dev-ing?

Ciara: Thank you mods and developers!

Rako: thank you cryzopaz

Chryzopraz: yw

Anastasia: Yeah, Rogue mentioned that necroman.

Aislinn: Thank you all for coming

Rako: yw

The_Piper: yup, thanks for this meeting. im off now. have fun, cu and byeeee

Edited by Soldus

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