Brongar Report post Posted December 8, 2004 It could be more interesting to reach higher levels when for exapmple weapons or armors have a require lvl to wield .. perhaps overall lvl .. So not everybody could wear and wield the best armors at low levels ... Or some armors could need a certain ability to be wearable .. Share this post Link to post Share on other sites
Dorplein Report post Posted December 8, 2004 So stronger people would be even stronger and weaker people would be even weaker...and that's what nexus is used for Share this post Link to post Share on other sites
ChowRiit Report post Posted December 8, 2004 A very good idea, it would actually give a point to leveling. However, make it require a certain defence level not an overall level, it makes more sense and stops people just training alchemy to be able to wear all the best armour etc o.O Or perhaps defence for armour and attack for weapons? Human nexus is a waste of time, you need 5 overall levels (pretty easy) and you can use ANY weapons or armour in the game. It's a silly system. Share this post Link to post Share on other sites
Aitrus Report post Posted December 8, 2004 yup, dorp is right Share this post Link to post Share on other sites
freeone3000 Report post Posted December 8, 2004 (edited) A very good idea, it would actually give a point to leveling. However, make it require a certain defence level not an overall level, it makes more sense and stops people just training alchemy to be able to wear all the best armour etc o.O Or perhaps defence for armour and attack for weapons? Human nexus is a waste of time, you need 5 overall levels (pretty easy) and you can use ANY weapons or armour in the game. It's a silly system. No, you need 6 for magic titanium serpent sword. Idea is good. Edited December 8, 2004 by freeone3000 Share this post Link to post Share on other sites
Enderoth Report post Posted December 16, 2004 Brongar's idea is good, cause nexuses are useless since everyone is able to get some neg. perks to wield precious high level armours and weapons! Share this post Link to post Share on other sites
Kami Report post Posted December 16, 2004 I think the Whole Nexus idea is completely useless and needs to be removed. I think that any Player should be able to Weild/Wear Anything in the game but that's player's success rate of using them should Need to be "Trained". The longer a Player uses weapons and armor then the more experinced they become in using them. Also, certain Weapons and Armor should be difficult for players to even Wield or Wear. Such as Iron Plate! Iron plate should be so heavy that any player wearing it that doesn't have a certain Strenght/Toughness should get a Accuracy Penalty while fighting. Same with an Iron Broadsword! Such a Heavy Weapon would require the Physical Stamina to wield it without it slowing you down and becoming a burden. Share this post Link to post Share on other sites
freeone3000 Report post Posted December 16, 2004 Reminds me of T4C. I couldn't equip anything useful or learn any spell beacuse I had to choose one or the other. Let's keep it so that you don't have to spend a lot of time to wear things, okay? Share this post Link to post Share on other sites
behindthemask08 Report post Posted December 17, 2004 I agree with Freeone. you have to choose either to make it hard to get or hard to wear. But there should be a super weapon (like a gold staff/ silver sword) that doubles as a magic weapon and can cast special spells of attack and defense, that should be so hard to get it would take about 6 months of work to get - lvl 70 manu, or 150k gold. Share this post Link to post Share on other sites
freeone3000 Report post Posted December 17, 2004 (edited) Silver sword? I posted some stats for an example of one in the vampire thread. See that one. Silver is a lot weaker than titanium steel alloy, so why would it make a better sword? Edited December 17, 2004 by freeone3000 Share this post Link to post Share on other sites
goatsgomoo Report post Posted December 17, 2004 Because it's enchanted? And making it so that it would require a higher level to weild would decrease sales, and so the manuers would be even poorer than before, so... I don't think so... Share this post Link to post Share on other sites
behindthemask08 Report post Posted December 18, 2004 Yeah - because a silver sword would be an ultimate magic sword that could make the wearer be able to cast really cool spells Goats - There has to be some challenge to getting a really great weapon. And most manuers get really rich, if they got 10k per sale of a high lvl armor, they would be rich. Share this post Link to post Share on other sites
Tigger Report post Posted December 18, 2004 You could make a titanium steel sword with a silver edge Share this post Link to post Share on other sites
Daxon Report post Posted December 18, 2004 Goats - There has to be some challenge to getting a really great weapon. And most manuers get really rich, if they got 10k per sale of a high lvl armor, they would be rich. Manufacturing is also the hardest skill to level. I do believe in the "more sweat, more rewards" philosophy. Share this post Link to post Share on other sites