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  1. I thought I understood astrology, but I realized that different players have different ideas about how it works. So, I'm creating this post to remove my doubts, and to other players who also do not completely understand the astrology. (The intervals above can be wrong, it's only an idea about) Make rare/failure indicator: Make rare: +900 ------- 0 ------- -900 Ok, green bar is in this (--->) direction, but the number is negative So, I make more or less rare items here? Sounds green is better, but the negative number told me I'll make less rare items (so, it's worse, not better). People has different ideas about this... Failure: +8 ------- 0 ------- -8 Again, the green bar is negative (--->) Sounds I have less failures, correct? This failures are mixing items only, or magic failures are here too? Since there's another indicator for magic? Harvest events inc./degrade indicator: Harvest events increase: Less harvest events -85 ------- 0 ------- +85 More harvest events These are normal events? Mini events? Or both? The harv med break event is here? Degrade: Items break easily -900 ------- 0 ------- +900 More difficult to break items Armors are here. Mixing items (molds, mortar's, ....) are here, too? Criticals indicator: To hit: Less hits -8 ------- 0 ------- +8 More hits To damage: Less damage -8 ------- 0 ------- +8 More damage Acc/magic indicator: Accuracy: Less accuracy -6 ------- 0 ------- +6 More accuracy Magic: Removes from your magic level -6 ------- 0 ------- +6 Adds to your magic level Att/Def indicator: Attack: Removes from your atk level -4 ------- 0 ------- +4 Adds to your atk level Defense: Removes from your def level -4 ------- 0 ------- +4 Adds to your def level
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