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larrystorch

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Everything posted by larrystorch

  1. The invasion yesterday

    Just zap them to KF or better yet, TD if they have a rost.
  2. New System. Can you do better?

    I can't help but say Korrode is spot on with Newegg.com. I've dealt with them for many years and never have had a problem with them. Fast shipping and excellent return policy, if you need it. Even if you don't buy from them, I'd still search for the items you are looking to buy and check out the customer reviews for them. They help lot (if you're smart enough to listen to them...stupid phemon motherboard choice...grumble grumble...)
  3. My nvidia support saga

    GO WINGA! รด/
  4. Mixers :: Scholar's Day and Joule Day

    On Scholar's day I mainly focus on my favorite skills if I have ingredients. But then there are those scholar's days where I use it to get a nice boost on my more neglected skills like summoning. So basically, it's whatever I feel like doing at the moment. Joule day is a totally different story. I mix high food use items like crafting and merc extraction, then potions, then esses. As I run out of harvested materials for each skill, I'll move down the list till I'm mixing fes or wes.
  5. Skybox discussion

    I tried this quick fix and it only reduced the amount of flashing. But it compiles \o/ Thanks Fedora
  6. Skybox discussion

    Thanks for picking this up Fedora. You might want to look at this post: http://www.eternal-lands.com/forum/index.p...st&p=414167 Sometime before this date there was an update that broke FPV/skybox. I haven't been able to get it working since then :/
  7. Current CVS errors

    Damn! And that's been working great for a long time now. I was hoping it would soon be ready for release.
  8. Current CVS errors

    Just did a cvs up and here is the error at the very end when it's trying to creating el.x86.linux.bin: actor_init.o(.text+0xff0): In function `cal_get_maxz': /usr/local/games/elc/actor_init.cpp:591: multiple definition of `cal_get_maxz' new_actors.o(.text+0x310):/usr/local/games/elc/new_actors.c:202: first defined here /usr/lib/gcc/i486-slackware-linux/3.4.6/../../../../i486-slackware-linux/bin/ld: Warning: size of symbol `cal_get_maxz' changed from 53 in new_actors.o to 69 in actor_init.o collect2: ld returned 1 exit status make: *** [el.x86.linux.bin] Error 1
  9. Current CVS errors

    I was having an gl issue trying to compile CVS. Previous post about my problem is here I am running Slackware 11.0, nvidia 100.14.19 drivers, gcc 3.4.6. I thought that the glext.h that came with my distro was at fault, but it looks like the nvidia drivers include their own version of this file that overwrote my system's version of the file. I think if you were to include an EL version of this file and compile using this, you can avoid the problem of non-standard files down the road. just my $.02
  10. Current CVS errors

    To follow up on my previous compile failure, I followed the notes in Mantis and downloaded a new glext.h file from OpenGL.org and I get a good compile.
  11. Man (player) eating leopard

    I can has free st00f? DO.WANT.
  12. Invasion 07Jan08

    I want to know where those last 3 were hiding. >.< It was a nice mix of creatures and we had good communication in channel when it came down to clearing out maps one by one. I think that was the most time I'd ever spent in Hulda and Imbroglio in one day
  13. Making maps more used..

    Yes, making the route to C2 more visible would definitely get more people over here. I'm not too sure about increasing the travel costs, but it would give crafters more sales of rings as newer players buy them from market or from bots. I idle my time in PV a lot and I sell a couple of C1 rings a few times a week to those that ask in local. I could easily see this happening in C1.
  14. Current CVS errors

    Fresh update of CVS gives me this error: gcc -march=athlon-xp -Wall -Wdeclaration-after-statement -O3 -g -pipe -DLINUX -DELC -DAFK_FIX -DALPHA_ACTORS -DATI_9200_FIX -DAUTO_UPDATE -DCLICKABLE_CONTINENT_MAP -DCLUSTER_INSIDES -DCOUNTERS -DCALCULATOR -DCUSTOM_LOOK -DCUSTOM_UPDATE -DCXX_MISC -DEYE_CANDY -DFONTS_FIX -DFUZZY_PATHS -DIDLE_FIX -DMASKING -DMINES -DMINIMAP -DNEW_ACTOR_ANIMATION -DNEW_ACTOR_SCALE -DNEW_FILE_IO -DNEW_SOUND -DNEW_TEX -DNOTEPAD -DOGG_VORBIS -DOPTIONS_I18N -DPNG_SCREENSHOT -DPOPUP -DSFX -DSIMPLE_LOD -DSKY_FPV_CURSOR -DUSE_INLINE -DUSE_SEND_VIDEO_INFO -DZLIB -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -I/usr/include/libxml2 -fno-strict-aliasing -c -o 2d_objects.o 2d_objects.c In file included from 2d_objects.c:9: load_gl_extensions.h:521: error: syntax error before "ELglProgramEnvParameters4fvEXT" load_gl_extensions.h:521: warning: type defaults to `int' in declaration of `ELglProgramEnvParameters4fvEXT' load_gl_extensions.h:521: warning: data definition has no type or storage class load_gl_extensions.h:522: error: syntax error before "ELglProgramLocalParameters4fvEXT" load_gl_extensions.h:522: warning: type defaults to `int' in declaration of `ELglProgramLocalParameters4fvEXT' load_gl_extensions.h:522: warning: data definition has no type or storage class make: *** [2d_objects.o] Error 1
  15. Phantoms cause resync

    A quick observation: While training fluffs in grunabi, I get the chance to see and kill lots of phantoms as they wander past. At times it appears that their animation and position is lagging. I can click on one to fight it and pick up it's db dead before it even showed the fight animation. At other times, I click on one to fight it and nothing happens for a second or two then I get a resync as the phantom reappears at a different spot than it was.
  16. GeForce 7200GS linux

    See this link: http://www.eternal-lands.com/forum/index.php?showtopic=39437
  17. CVS Error

    Well now you dont have the cpu error. I was assuming you have a x86-64 cpu like an amd64 or the newer intel chips. Now it looks like you are missing the alut package because of "error: AL/alut.h: No such file or directory". Depending on your distro, you might be able to get it from their website. If not, you will need to download, compile and install freealut from here: http://openal.org/downloads.html. Hopefully this will help you out
  18. CVS Error

    "-march=i686" You need to change this in make.conf to whatever the correct flag is for a x86-64 chip. You may also want to change -O0 to -O3 for better performance.
  19. Which candidate is the best match for you?

    1. Kucinich - Who I do like..and what's not to like about his wife 2. Gravel - Don't know that enough about him to say I like him 3. Dodd - Big surprise there
  20. update nvidia graphic 169.07

    You are correct. It also lists that same release under their beta drivers, that's where I got confused. Maybe someone here with a good OGL programming background here can point us to a way to enable debugging in these drivers and we can maybe figure out what's going on here and find a workaround. http://www.nvidia.com/object/linux_display..._100.14.19.html These are the lastest driver for Nvidia under linux that I have found to work with EL. Good luck
  21. update nvidia graphic 169.07

    Are these the beta drivers? If so, these don't seem to work at all on EL. I tried them and get the same problem. /var/log/Xorg.0.log and /var/log/messages also show no error messages I am running the most up to date non-beta drivers (NVIDIA-Linux-x86-100.14.19-pkg1.run) and everything is running great.
  22. research on body decorations

    Done What is your major in school? (just curious )
  23. Crazy recipes and useless pots

    If that happens, it might just be worth getting nexus 6 to be able to make both EMP's and GHP's
  24. Mage class, Fighter class

    I had a nice glimpse of how deadly two mages with one fighter can be during yesterday's invasion. After losing a rost too many, I donned my CoM(giving me 246 mana), FR cape and grabbed a bunch of esses and srs and tagged along with MacNathan who was to be my tank and a lower level caster. The three of us wandered Western Ida looking for the last remaining giants. With Mac tanking, the other Mage remote healing Mac and me Harming(magic level 57), we were able to kill a giant very quickly AND get a very nice db to split between us. Using the above as an example and assuming that magic immunity will no longer be 100% down the road, I can see a team of 2 or 3 fighters and a pair of mages and a good summoner completing owning anything in it's path. As far as what attribute to use as the key attribute for a mage class, I can see Charm being a good choice. I'm an all arounder and my pp's are mostly geared towards fighting and good exp. (Will 20) which gives me a very low Charm But I also think most fighters also are in the same boat as me. I would like to be a good enough mage AND a decent fighter with this new system, but placing pp's is going to be a challenge, but I think it will be worth it for the game in general. No more pp placements as a given. All the old rules will be gone and it will be good. Sorry for the Tolstoy, but I'm bored at work
  25. Favorite skill.

    My favorite skill is potioning. and then in decending order: a/d, crafting (though expensive), manu and alch. Harvesting is really just an incidental skill to me as is magic (once I hit level 50) since I harvest all my own ingredients. Whenever I happen to get a level, I get it. I honestly do more harvesting without experience than with. Magic experience is really just a result from killing stuff (or trying to in the case of invasions). Edit: spelling
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