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TheComet

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Everything posted by TheComet

  1. Idea for perception

    I really like this idea! onl issue I'd see is that the distance might end up lowered for newbies but still a great idea! migh have to be a max distance tho
  2. What did you find in New Version?

    It'll help alot if we can use this thread to mention new items and general places we can find them at. so far for me: NEW SIGIL:Knowledge NEW MONSTER:Brownie, west grahm's (?), between rabbit and beaver NEW ITEM:blue mushroom NEW ITEM:herbs
  3. 3D street art

    I've seen this guy before in Boston, incredible stuff. thing that gets me though is that if it rains those drawings are lost :/
  4. I just feel like saying something more on the cooldown. Since the cooldown's been added in, I've noticed that my summoning has almost stopped to a halt due to food cooldown and also that the 2 or 3 times I've been killed, the only times over the last 4 months, have been caused by cooldown. Believe me, it's humiliating to die carrying 10 body res.... All I really have to say is that food needs to be down to something like 10-15, notably for fruits and veggies. BR and SR need to be a little quicker, 1/2 - 3/4 the current time.
  5. Zzzz...

    lol, long threads often don't make it in but this 1 liner sounds like it will be for sure XD I'd say more like 50gp for a room, or maybe the price is your max HP
  6. I've always thought it would be a great addition to the game to have factions in the game. I know there are the gods but I'm thinking more along the lines of factions established by citezens and the likes. These could perhaps have benefits for people that join and advance in the ranks, such as lower prices off same faction NPCs or ways to earn extra gold off work. There could be rival factions so when you join one, another faction that isn't too friendly towards them may charge more for items, reveal less information, ect. A few ideas for factions are: Magic School:could add more NPCs into the magic school in TG, players can get better deals off of magic based items such as essences and jewelry. The jobs and such would most likely be along the lines of magic-biased missions and perhaps include a little crafting and potion jobs such as diliveries and get X amount of this. Militia:this could be based in Nordcarn, fits it best. This one would give discounts on weaponry and armor, and it's jobs would be combat biased, if possible could include escort jobs, hinting a little bit of manufacturing in a few jobs. This faction would be somewhat like EL's security in a sense. Council:basically the political and economic faction. This would be aiming towards manufacturing, crafting, and alchemy, and offer discounts on high profit items. Jobs would be a mixture of aiding poor areas, pursuading NPCs, and money donations. Conjuror's Club:Acts as a hub for summoners. Help out with summoning and give discounts of summoning equipment such as life, death, and matter essence, meat, bones, and furs. Trapper's Society:This one gives better prices on animal items, ranging from fur clothing to furs and pelts. The jobs would be mainly aquiring furs and the likes for the post, with decent pay. gangs-There'd be a couple of these, each having their own enemies and allies. gang 1:defensive fighting based, offer cheap healing and the likes. allied with gang 2, enemy of 4 gang 2:this one is the crime ring, the concept behind this one is shady deals and valuables, this gang is basically very money based and requires some funds to join, but helps in the long run, allied with gang 2,3, and 4, gang 3:offensive fighting based, helps out with attacking needs such as weaponry and the likes. allies with 2 and 4, neutral to 1 gang 4:assassin style gang, the idea behind this gang is speed, meaning they may discount on small weapons and other light gear. allied with gang 3, enemy of 1 and last but not least, it would be great if many of the buisinesses (like gen stores, taverns, ect) could have some small odd-jobs for you to do for some quick gold, such as diliveries and perhaps getting items. Be great for newbies who really aren't ready for much outside of IP and WS, but need to get some money
  7. I just got a great idea that could be great for diversifying the game and just fun in general. There could be a feature where you can select a set of animations for each type of weapon (IE: 1 handed, 2 handed, barehanded, ect). You can choose a set for each individual weapon type, with 5 weapon animations that are in that set. With perhaps 3-5 different sets for each weapon type, players could customize their characters further so they have an individualized fighting style. It would mean that 10-20 extra animations would be needed for 1 handed, 2 handed, and barehanded fighting, but it should be worth the effort. If it's possible to make animations for when you use magic, summon, or harvest, that would also be great for customization.
  8. true sight

    I could see the essences needed would probably be like 2 energy essence, 2 magic essence, and 3 matter essence
  9. This is a market?

    I agree with the prices, they need to be fixed up. Aside from flowers though, I wouldn't touch those if I were on the dev team, it's probably the only decent way for a newbie to make a profit in this game at first (seriously). EDIT:eh...I kinda said what I was saying wrong in the post, what I meant to say was that the flower prices shouldn't be touched since they're really the only way to make good money while you're a newbie/low level character
  10. Key Binding

    maybe there could be a way of setting certain coordinates to each key so you could start walking there at the press of the key. Not sure if it falls under the realm of macroing or not though..
  11. The Power Hungry Bug

    sounds more like bad lag to me, I have powerhungry too (wouldn't have gotten it if I knew about cooldown happening 2 months later, but I don't care anymore) and never get that bug. Are you wearing the powersaving cloak? I could see that possibly causing that glitch.
  12. What is yea Favorite Song and bands and gerne

    Favorite artists are The Crystal Method, Calyx, Pendulum, Alien Ant Farm, Hoobastank, Gorrilaz, and the Prodigy. I'm a bit of a DnB freak
  13. Invasion improvements

    no Monsters on IP, that's a definite. BUT, I REALLY like the concept of the invasion evacuators. They could perhaps be called the "Suppression Militia", and the bulky shields could be large shields similar to the ballistics shields used by riot officers. I could see this being like a job you can get, and are issued this equipment during invasions. and maybe the shields attract the invaders to them instead of another player if both the player and the person with the shield are in range, and the shield would act as a barrier to incoming invaders. Then perhaps there could be longer invasions since players can set up formations and such. As for the shelter idea, I like that one too. Safe houses on each map, maybe 3 of them to prevent too much lag and slowdowns, could be used to keep lower-level players safe. These would have to be large though, cramming all of IP into a shelter is one hell of a job.
  14. the "Stalker"

    I was thinking that it could be cool if there was an NPC that wanders the maps of the game on certain event days. The character would be like an outlaw, about the strength of a puma but has 200 health. What type of outlaw could be randomly determined. A warrior outlaw would be wearing metal armor and wield a longsword or other large weapon. Basically, attacks on site. A(n) thief/agent outlaw would be wearing full black clothing, plus a balaclava style face mask (covers your entire head except for one opening on the front for your eyes) and have a dagger-like weapon, and he would also move at slow speeds while not in combat, with a bit of a stealth animation, and while in combat, walks. Only attacks a character that is in close proximity to it. A mage outlaw would be wearing a cloak of some kind, loose-fitting clothing for a robe kinda look, and carry's a staff. This character could poison, harm occaisionally, and summon animals up to wolves. Will attack on site but not always. and finally, a citizen outlaw would be wearing raggedy clothing and have gloves on. might have a crude weapon or maybe iron sword. This character will rarely engage combat and try to avoid players mostly, unless attacked. These characters could be fought in multi-combat no matter what type of map it is. There can be up to 4 of these on a single map at a time, depending on the map size (WS would have 4, NC maybe 2, Grunabi would have 4 considering the danger level, Morcavian Marsh would have 3, ect). If one of these "Stalker" outlaws are killed, the next time they respawn, they will have a different type. feedback? ideas?
  15. the "Stalker"

    The only thing I would think of as special abilities would be just animations and graphics (for their clothing)
  16. I'll see if I can mirror it on a freewbs site, should help but I'm not 100% sure how well the bandwidth will hold up.
  17. Screenshot of the week

    Sorry I just have to say this I can't contain myself XD I noticed a few people standing up in the crowd, I wonder if one of them stood up and yelled "Git 'er done!" XD ok for my screenie... I'm a ninja! EDIT:well, here's another funny! (these are old, my stats are HELLA better that what you see on these now) "Blarg! Deep puddle!" and Overkill (on a side note, crus got it worst...by ALOT! I lost count after the 30th negative event or so! walked out with a ros stone eventually though )
  18. the "Stalker"

    You're right, that could be done until the developers create the character meshes or whatever. I know that the mods can make a character pkable, Mortos does it all the time in invasions XD The special abilities though might need scripting, like the agent outlaw needs it's own animation for stealthy crouch-walking and such, along with some of the characters might look best with individualized combat animations such as the agent using more vitality shot-biased attacks such as stabbing and aiming for the neck, heart, and face, or the warrior taking strong swings or the civilian using a street fighting style of fistfighting.
  19. Before you say "OMG! this is another lame 'I want a bow' thread!" read the rest For ranged weapons I've been thinking a little about ways they could be implemented. One way is that it could just act like melee combat and you begin attacking from your position, and for each attack, your marksman skill affects your accuracy (which is different for each ranged weapon) and damage. a few ideas for weapons: Short Bow: Lightweight, about 4 damage, acts like the first ranged weapon to train with, fires once every second Long Bow: a little heavier, deals about 6 damage, but fires at a slower rate than a short bow, fires once every 1.5 seconds, 2 human nexus Crossbow: Highly accurate and deals about 10 damage, but has a slow firing rate of 3 seconds (before adding in attributes) per shot, 3 human nexus Hand Cannon: Heavy weapon, does 25 damage, low accuracy, can be fired from a distance (perhaps a scope could be implemented), but once fired, the wait between shots is at least 8 seconds. Ammunition could perhaps be either cannonballs or a metal bar (obviously, higher quality bars add more damage), this weapon would be about level 20 to be fired somewhat accurately, 5 human nexus Throwable knives: damage and accuracy are based on marksman level, come in different quality materials, one attack every second one more idea I have would be to have a form of recoil from attacking. while fighting with ranged weapons, your accuracy could increase or decrease by 1 (or 0) per shot, only for that fight. Would seem realistic because after a couple shots you may get the trajectory better and at the same time the continuous movement can throw you off a little. EDIT:I'll add more ideas as I get them
  20. Ranged combat ideas

    hahah! tactics and/or strategy:the method of my madness! (I have MM, and specialize in summoning, so I don't have to fight a monster directly if I can't take the damage, but while the summons are fighting, I can poison the monster, 'tis my strategy) There could be a terrain advantage if you get on higher ground than your target, since the arrow would be moving at an increasing rate of speed from the fall vs firing upwards. That and maybe there could be a little bit of ballistics involved if the server can handle the extra scripting and instances. Maybe you could have an option to free-aim your shot so you can fire in the direction something is moving, or if you're a rainbow six addict like myself, use suppression tactics (concentrated fire on an area to disperse or obstruct movement of what is there) to prevent enemies from getting to certain areas by constantly firing at a spot. I could picture a great strategy coming from that, a group of 5 could have 3 archers and 2 swordsmen, the swordsmen could lure an enemy into a canyon style area, and the archers could fire on the 2 exits with the 3rd firing on the closest exit, causing there to be no way out except either fight off the 2 swordsmen or run through a gauntlet of arrows supplied by the archers. Maybe if there's a way for your character to crouch down and remain still without your name appearing over your head, you could set up ambush sites. The archers could be hiding in foilage on the higher ground, and when the enemy is lured into the trap, the archers could leave the crouched position and begin firing on the exits.
  21. the "Stalker"

    I was thinking more along the lines of like fighting a monster, just a with a couple extra scripts to make them unique. That idea with the bounty is cool, maybe the person who kills them gets the bounty, IE, the bounty on the outlaw would be inside the bag when they die. Now there can be a new class, Bounty Hunters
  22. Gambling with TheComet

    I'll have to post the little prog on my site or something. It's a really simple flash, put the max # in the input box, and press go, randomizes it between 0 and the # and there's the value used. One thing is though I do tend to sway the odds for newbies and such, they need the gp anyways
  23. got a couple of ideas that could be useful ingame. My first idea is to have a way of setting bait. It could either be something like meat or an item you have to buy for say, 5gp or something. You can place the bait down somewhere where it will last for a short period of time, 2 minutes perhaps, or until an animal finds it. the bait would cause animals to wander to the bait if they are in close proximity to it, like within attacking distance. My other idea is that maybe animals could hunt each other a little bit. If an animal (not summoned) kills another animal, there won't be a bag left there. This would help make the game a bit more natural, and also make the animals show up with diff amounts of health. You guys would have to make up a way for there to be predator-prey relationships, like foxes, snakes, wolves, and pumas killing rabbits, rabbits and beavers killing rats, bears killing boars, ect. now a few clothing ideas: wolf/fox hats:I've always wanted to make a hat with the wolf/fox ears and nose still on them, or even better if you could make a mask out of it. maybe 2 furs, 4 threads, 1 leather. Bear/Puma Claw or other animal paw gloves:could work like other gloves but clawed gloves could do +4 atk or something of the likes. could be 1 fur, 3 bones, 3 thread, 1 iron bar for claw, 1 fur and 3 threads for paw animal belts:(yeah, you guys probably figured by now I'm a furry fan out of all this)Maybe make a belt that could have the animal's tail on it. acts as cold protection and maybe +1 accuracy (because technically, it does help keep your pants on XD)
  24. no.

    Make a mental note not to talk about leather in newb help
  25. Configurable storage categories

    How about we can set certain items in storage to be highlighted with a white background, similar to how the buddy list can be edited. That way, we can mark items of importance or if we need to drop everything to do something, it'd be easier to grab them since they'd have a white box behind them or something. The coloring would be for just storage, maybe there could be a checkbox at the bottom of the storage window that colors the boxes as you put items in while it's checked.
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