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Aislinn

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Everything posted by Aislinn

  1. " I think it is consistent, that if you click the LOOK, USE or USE-WITH icons, the quick-bar mode changes." I would like an option that negates this. My idea was that nothing should interfere with quickbar. That's the whole point of it being "quick". I truly don't see a point in removing some things that change it but not all. Can anything be done about this? "I guess the easiest example of this that most people have experienced is needing to use the alt key to keep the sword active. Why?"
  2. While I agree with you about the anonymity being no excuse for foul language part, I don't agree it will ever go away, nor should it. The beauty of the internet is you can find anything you want unfettered (well you used to be able to). Trying to insist everyone act as you do or wish them to is 1)an exercise in futility, and 2)not very freedom-like. Just as alekos is free to post his opinion, so are you and Montez and the rest who posted here. And of course Radu is free to make his game any way he likes, as it should be. The "fix" may be easy, as you say, but Radu doesn't see it as broken in the first place. And we all make our decision whether this is important enough to affect whether or not we stay or go.
  3. Yes when you first click but if you do anything else (tinker with inventory window, use quickbar, harvest, etc), the sword goes away and the walk/eye returns as "default". Very annoying. Some HUD cursor icons stay activated no matter what you do until you manually intentionally deactivate them but others don't. What needs to be done to make them all behave the same way? I'm clearly not doing very well explaining the problem lol but I guess the easiest example of this that most people have experienced is needing to use the alt key to keep the sword active. Why?
  4. "Currently clicking an action icon in the icon window sets all the separate cursor mode variables to the same value if possible." This is the main problem, I think, for the quickbar. "...for example, attack is not possible for the quick-bar windows but if that icon is clicked, the quick-bar mode is set to the pick-up cursor)." I don't think this should happen at all. I'm still not seeing the icon window working as you describe. A specific problem I have is casting a spell undoes the sword icon and puts it back to walk/eye, which is frustrating - and yet trade icon seems to stick too long lol. Yes I know we have the alt key for attack but it seems we should fix the problem rather than having to use yet another key stroke. Is it possible to: 1. Remove the ability of the cursor window to affect the quickbar at any point? 2. Add separate variable for the ground bag and detach it from inventory window? (already answered, yes please!) 3. Remove the walk/eye combo as default on the icon window? Or possibly change it to walk/sword (or walk/harv if over a harvestable) if we can't have walk without a secondary cursor for when the mouse passes over things? If our cursor goes over a mob or person, we want to attack it 99% of the time. If our cursor goes over a harvestable, we want to harv it 99% of the time. The eye has its uses but it should require manual intervention to trigger it. Another issue I've run into with the quickbar is that sometimes I click on an item thinking it's the use cursor and it changed on me, and it's the pick-up cursor. When I try to put the item back into the quickbar slot, the item sticks and I can't undo it, or do anything, until I drag the item over to my inventory window and right click it into a slot.
  5. Ehhh but it's not working like I want it to or described or I wouldn't have posted. Something overrides quickbar constantly. If I right-click scroll through the options and choose pointy finger to use in quickbar, that should stay forever in the quickbar no matter what else I do elsewhere: but it doesn't! It keeps going back to a default of the down pointing hand (pick up?) after I do things like work with inventory bag, cast a spell, attack something, etc. My choice does not stick. Same with inventory bag. Other actions outside of that window override it. If it's the ground bag doing it, meh. Why would the inventory and ground bags share status? Say in an invasion, I want the use finger to stick in the inventory bag, but I want to grab stuff from the ground bag. Two different needs for two different bags. Same with the HUD icons at the bottom. Other actions override my selection. And the salt in the wound is that blasted eye icon popping up unwanted. "If the setting is usable by one of the windows, it overwrites the right-click set value. " Too much unwanted overwriting is happening. When fighting, time is of the essence and choices should stick and not have to scroll through all the options every time because stuff got overwritten. "If the setting is not usable, the previously set value is maintained. " No, it goes to the walk/eye which seems to be the default. (That eye needs to go anyway from the walk/eye combination. It's always in the way.)
  6. You can also limit the particle percentages in Options so can still enjoy the effects but at a less intensive level.
  7. I asked him to post this but the idea is that we have spells that have no eye candy and that's a shame. So this mostly just repurposes existing effects and just changes the colors to give all spells something nice to look at. Only two would be "new".
  8. IP banned

    There is no Lyd_Dvyd registered/pending. However, I did find your failed game log-ins and I unbanned the IP range you got caught up in. You should be able to create your character now.
  9. Forum validation requests

    It helps if you post the actual account name you registered as and are waiting for approval on. There is no Lyd_Dvyd pending.
  10. The problem is getting the numbers to save in the first place. I know the size/shape I want any particular client, and it is easy to drag the sides to get what I want, but I don't know what those numbers are to save it without a LOT of trial and error of just picking numbers out of a hat and adjusting until I get it right. Edit: Kaddy edited while I was posting and included how to get those numbers.
  11. This is a good idea. Also along these lines, is it possible to have some way (a command would work) that after we drag our windows around as we like them, we can save those dimensions into the "Userdefined" Video Mode so it sticks? Currently, as far as I can find, it's a huge time-consuming trial and error procedure to do Userdefined.
  12. Thank you very much, bluap!
  13. Hi bluap! I'm trying to help someone install the new client but I can't find all of the text files needed. Is it possible for you to make a link for them in your posts, and include it in every update you do? (And a comment about which folder/directory they go in would be great, too.) Somebody looking for the first time isn't going to know where to find them. Needed: item_extra_info.txt item_knowledge_info.txt I thought there was another .txt but I can't find it and forgot what it was. cursors2.dds (and where does this go?) Thank you!
  14. Notice he has the Skip Speeding up... in the background. Could that have caused it?
  15. Ip Bann

    Thank you Vino, yes your post is appropriate. It is important information for everyone.
  16. Ip Bann

    I see a lot of failed password attempts, which would lead to the server automatically banning your IP as a safety precaution. But I don't see your IP on the server's banned list. Was this issue fixed for you already?
  17. Banned IP

    Hi there. Wizzy is right; you fell into an IP range that was banned quite some time ago. I removed the ban and you should be all set to go now. Sorry for the inconvenience!
  18. Forum validation requests

    Done.
  19. Forum validation requests

    Done.
  20. Horrizontal Green Lines

    How did you update the graphics card driver? Through Windows updates or directly from the card manufacturer’s website? If from Windows, try updating directly from Intel.
  21. Forum validation requests

    There is no account pending named Prince_Diehard.
  22. Forum validation requests

    Done.
  23. Thanks for checking into it. I recompiled, did a pacman -Syu, rebooted, and everything works perfectly normal. No idea what the issue was but it was at my end and is now "fixed". Sorry for the false alarm!
  24. Two issues I notice and it just happened recently: 1. I can't go between tab map and F1 anymore. I can do main screen to tab and back again, I can do F1 to main and back again, but I can't go tab to F1 anymore. I can go from F1 to tab, though (but not back again). 2. My map marks seem to be gone on my tab maps. Is there a path to tab maps that might have been changed with one of these most recent client changes? It seems like I'm accessing a different set of maps, such as maybe an alt's? I have my alts with their own server in servers.lst, and they each have their own set of marker files. I've done this for years and never had an issue until just recently. I do see all my markers in main screen. Update on this: It seems to have something to do with ctrl f but I can't replicate it and still one or two markers did show up. Now I can't make them go away again with ctrl f. I don't know if this is a new problem with the new client or something else going on.
  25. CHOPPER

    Hi there chopper. The 192.168.43.141 IP that you first posted is what is called your local IP. That is the IP your own personal computer is assigned within your "local" network (all computers connected from your main IP inside your house). The 213.205.200.72 IP Google gave you is what your IP is. That said, your IP is dynamic, meaning it changes every now and then. However, nothing you tried to log in with is showing you as banned. If your IP is banned, you will see a red message telling you that your IP is banned. I show no failed attempts by you to log in (which would show if you were banned). So therefore you aren't even reaching the server.
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