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TirunCollimdus

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Everything posted by TirunCollimdus

  1. Incentive for PK

    I do not know if Disturbed spent money on getting phys and coord or not. I do know that rewarding the top 10 would have the same result as rewarding a guild. If as you pointed out almost anyone can get in the top 10 then the result would be the same no matter who you reward. That makes your idea as workable as mine. Strong people already ban together. PK guilds?? If there eventually were enough PK mercs available nonPK guilds could raise the money or win the lottery and hire all of them to win the contest. There could even be a new guild called MERC if that name is not taken. The GM would boot players as they got hired and accept as they returned so all you would have to do to find out who is available is gossip members all MERC. They could take turns being GM so no one would loose out very often. If you can PK lots of low people and get even more points than from killing a few people your level and higher then the system needs to be changed. Then you have the incentive to PK the need to PK people around your own level to win and it still makes a huge amount of increase in game activity. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  2. Incentive for PK

    Rewarding the top 10 PKers is completely off topic basically hijacks the thread. The point was to give a benefit that would lots of players would aim for and increase PK for everyone. The top 10 PK is going to effect very few players. My idea would mean that people would be going after people their own level more often to get the most points so even the lower level PK guild members would still be active. No drop day would be a risk but it could also be rewarding if you could dis when needed and finish the people who would give you points. This idea was meant to make all of PK more active not just the 15 people who have a shot at being the top 10. It was meant to get guild and nonguild people PKing so that it really has an impact on the game instead of on the few players who can rank in the top 10. Making a change for a few players is not worth Entropy's time. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  3. Incentive for PK

    I was thinking guildless people could be PKpoint mercenaries. They could wait till the day of the contest judging and then hire themselves out to any guild who would take them. This would mean guilds could boost their PKpoints using the guildless players. The guildless players would get the same benefits as the guild until a couple of days before the contest was judged again and then they would #leave_guild so they could get hired again. The guildless players could either choose to remain with their new guild if that was acceptable to both parties or get rehired by the same guild or a new guild. Guilds would consider each contest period a probation period for their PKpoint mercenary so no guild website access or things like that unless the hiring became a permanent change by mutual choice. This would give guildless PKers a massive incentive to PK and make the contest a lot more interesting too. If guilds tried to hire them and then fire them when they win and not let them get the full benefit of winning then that would get posted. The other PK mercenaries would know not to hire to that guild and make it that much harder for that guild to ever win again. The PKpoint mercenaries would not need to participate with the guild they helped in if they did not want to because that would not be part of the contract. They could ignore #GMs and play as normal. Everyone wins. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  4. Incentive for PK

    It would help hunt people. It would help hunt animals. It would help avoid people. It would help avoid monsters. This advantage would help a large range of people in different ways which is why it would encourage more player interaction. It might make nonPKers join PK guilds and get both sides of the game really communicating. Could be guild mergers or just encourage players to do more things with the characters they have. That is why I like the idea. It not only promotes PK but it positively affects other parts of the game and nonPKers too if they are in the same guild. This is what makes the award something worth fighting for and trying to keep. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  5. Infinate Slots in Storage?

    Exactly where does increasing storage make everything so easy it is boring? Did you miss the point that crafting which you have not leveled as much is one of the most slot intensive skills and that engineering is using slots for completely new items instead of combining the old items in different ways? Not so hard to have slots open when you are doing the new stuff and leaving off one of the two highest slot eating skills now is it? You don't have to keep every single item??? Did we not already point out that you can't even keep half? You and ttlanhil both say you have to leave some items for some skills out while you work on others. That is a limitation on play because you are spending time administering your storage instead of playing is it not?? When did I ask for unlimited storage? When did I ask for a slot for every item? The way to make the game easier is through teamwork as I have already helped show with the guild parties I organized and ran. Somehow you missed this but most people know about it. Taking out scheduling of storage as a limitation gives players more time to play. You have a problem with that? What is your problem with that Anshar? TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  6. Infinate Slots in Storage?

    Yes you can keep as many slots open as you want if you want to operate at a loss. I already said that. The fact that you are not pursuing summoning or engineering definitely makes you specialized as compared to an all rounder especially considering how many ings summoning stones, summons and now the new stuff in engineering adds as well. If you are pursuing all of the skills and not doing so at a loss by paying for ings then you need a LOT more slots. If you are holding things for future guild members and current ones you just make it all the worse. I do not operate at a loss other than giving things to guild members. I make everything on my own that I need except for stuff I am not high enough to make yet. I get the ingredients for those though and then have someone make them instead of buying the items. We make the lesser ingredients together as a guild and then share them out. That is part of being a good guild so yes I do need to be able to make everything in game including the lesser items. Don't buy ings and make everything with guild members so you do need to be able to do everything. That is why more storage is needed. The more items that enter the game more problematic it will become. Doing one or more classes at a time does not classify as classless it qualifies as multiclass. Being able to be a master of all things was what I was hoping for when I started. It was doable when I started without sacrificing one skill for another but that is not the case now. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  7. Infinate Slots in Storage?

    Oxymoron. You cannot be able to do whatever you want and be limited at the same time. All rounders may not buy things very often but they do make stuff to sell. The economy does not function so you cannot blame all rounders for not buying stuff. All rounders have to buy the stuff they cannot make yet. When they can make everything then they have worked hard enough to be able to not have to buy things and can sell. If they have extra money they can still spend it on stuff that is drop only, buy lottery tickets, or help support the warning system or just buy nexus and removal stones to get pick points. They earned the right to a profitable character by working for it. They are still part of the economy because they are still selling even after they have bought all of the drop only items. When the game allows for a functional economy then all rounders can start buying ings to make stuff instead of supplying all of their own needs. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored Actually, they can work on all skills at all times, they just cant store everything. Limited storage like a limited closet space doesn't ristrict the skill you can work in. It just limits how much junk you can put in there! Actually Learner restricted storage space increases the amount of time required to do things because you cannot keep things you need so you have to go get them. Not only that but as has been pointed out by numerous players there is time required and used by some to manage their storage instead of actually play the game. It does not stop you from being an all rounder as we have all agreed and proved it does however make it harder and progressively so with each new update. Eventually you will spend more time organizing storage than playing EL. Does that sound like a fun game to you? I started this game because of the promise of being able to do everything. My idea of being able to do everything does not include a day planner for my storage or being guildless so I don't have to have anything but exactly what I need for myself in my storage. If you think of storage administration as a fun activity then life is great for you but the rest of us don't get our jollies from organizing and scheduling our game activities. That is why this thread exists to begin with and why it can become so active so quickly when someone picks it up again. How about a little bit of understanding for players who just want to be able to play the game instead of plan it. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  8. Infinate Slots in Storage?

    I don't know how much you and ttlanhil are part of your respective guilds or what your levels are in each skill but since you appear to be the only two all rounders who think there are enough slots it seems to me that you are not representative of the standard in the game. You may not keep items for guild mates or you might work on skills only on schedules that allow you to switch around your schedules or both but no matter whatever the reason neither of you is representative of the vast majority of all rounders in game. You can be an all rounder with the current slots because you are forced to manage it but it is getting harder and harder to do with every update. This is especially true if you are running or helping run a guild and providing your players with some of the items they need as they grow into the game. At certain levels it might be possible to keep enough stuff in storage but if you are trying to be able to make everything and be able to help your guild mates with lower level stuff as well as making higher stuff for your leveling you run out of slots just as most of the all rounders posting have stated. You can make do with equipment that functions for what you are trying to do but is not the best for doing it but why should you have to shoot yourself in the foot to step forward in the game. We do need more slots and self-discipline has nothing to do with it. Pick points are the limiting factor for all rounders just like everyone else. There shouldn't be anything else just like for everyone else. Who are you to decide how much discipline or scheduling or administrative work a player should have to do to achieve their goals? This game is supposed to be classless. Limiting players abilities to play the game is a direct violation of the spirit of classlessness. The more complex the game gets the more slots will be needed and as stated there is no reason not to provide them. I think since it has been decided storage will be staying the same that the game needs description needs to be changed as I said. I think I also need to point out that JaminCollins missed something. If you are an all rounder then you would also want all of the stuff necessary to make your own vials instead of buying them. Oh and then vial molds can break so we need the ingredients for those too. One item in game and you need almost a quarter of your available storage slots to make and store it. Somehow we don't need any more slots though. This works how? TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  9. Infinate Slots in Storage?

    Oxymoron. You cannot be able to do whatever you want and be limited at the same time. All rounders may not buy things very often but they do make stuff to sell. The economy does not function so you cannot blame all rounders for not buying stuff. All rounders have to buy the stuff they cannot make yet. When they can make everything then they have worked hard enough to be able to not have to buy things and can sell. If they have extra money they can still spend it on stuff that is drop only, buy lottery tickets, or help support the warning system or just buy nexus and removal stones to get pick points. They earned the right to a profitable character by working for it. They are still part of the economy because they are still selling even after they have bought all of the drop only items. When the game allows for a functional economy then all rounders can start buying ings to make stuff instead of supplying all of their own needs. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  10. Infinate Slots in Storage?

    Tirun If being classless does not mean you should be able to work on all skills does not mean that you can work on all skills then what is it supposed to mean? You do not have any experience in being an all arounder so maybe you should get some experience at it before telling others they need to learn how to manage their storage. Having classes in a game means you cannot do everything with your character. Having no classes means you can do everything in a game. They are opposites: class and classless. Get it? The old slot limits would be completely untenable and would make EL's claim of being classless a complete fraud and ridiculous joke. You can say your game is classless until you are blue in the face but it won't be true unless anyone who wants to can work in any skill they choose up to and including all of them. Tirun CoGM of PATH Perseverance And Tolerance Honored
  11. Infinate Slots in Storage?

    Not really sure what a day-timer is but it sounds like a watch which you don't need to play EL unless it has an alarm to tell you when you have to get ready for work. You just need a calculator to figure out the best amounts for mixing on site and manage your emu for activities like training. The stuff for fighting can usually be figured out without a calculator though so that is just something you do by feel. This thread however has absolutely zero to do with managing inventory or emu. Seems very off topic to mention it and senseless as well. This is about storage not inventory and the limits on inventory are based on something a player can increase on their own. It has no correlation at all with storage. Really bad example of anything for this thread. The whole point of having a full storage is because you are using everything in it day in and day out or you have plans long term or short term where you require all of the things in your storage. You can change skills every day if you have enough slots but if you don't then you have to start planning which skills you will train so that you can plan on emptying and refilling your storage for each skill. That is not what anyone I know of considers to be fun. The slot limits keep a lot of all arounders from pursuing their goals and developing their characters the way they want to. Limited storage reduces teamwork by forcing people to get rid of stuff they could be giving to their friends and guild members making it less effective to work together. You said more storage would be nice but the fact is that it is needed. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  12. Infinate Slots in Storage?

    I was not aware when I started EL that I would need a day planner to allocate storage slots and plan which skill to work on what day and how much. This so called 'strategy' is nothing more than time management and administrative work. Oh fun!! Lets all get calendars so we can decide what kind of fun to have and on what days. Limiting how fast any player can raise their skills by limiting their available options is better than an open ended game how? No one knew how hard they would hit the slot barrier if they tried to raise their character equally fast in all skills when they started and what do you know not everyone started out trying to be an all arounder. Your 'raison detre' for limiting storage slots is a load of crap. There are too many types of different people in an MMORPG environment to worry about everyone becoming self-sufficient and not interacting with anyone else. I joined the EL game and community because it was classless. I saw an opportunity to play a game that did not dictate to me how I was supposed to develop my character. I am very disappointed to find out just how wrong I am. It seems to me that there are a lot of answers to increasing storage slots that would not be too hard to implement but as iterated here the developers simply choose not to. If the game keeps expanding again and again with the slots set at 200 permanently then EL will definitely loose its attraction for me. I have over 60 GIGs of games on my computer. I could play them all of the time since I buy the kind that have almost limitless strategy options like the Civilization series. I choose to play EL whether wanting to be self-sufficient or not because I like the way it is Massively Multiplayer. If EL was a solo game I would not be playing it. Doing a lot of things in EL would be mind numbingly boring if there were not friends, guild mates and others to chat with all of the time. BTW the last time I checked most people who want to be completely self-sufficient usually don't bother with the internet requirements and rules that come with MMORPGs they just buy Morrowwind or any of the other hundreds of titles out there that only require the internet for patches and updates. I really cannot understand this paranoia of some players, mods and developers that everyone who plays MMORPGs does it for the sole purpose of becoming the best while ignoring everyone else who plays the game. I realize there are more than a couple of persons who would be happy to see me go but I really love what EL has become for me and I have enjoyed my suggestions becoming part of the game. I have had a great time helping to sway discussions one way or the other in the voting and all of the debates that have gone with it. Simply put the complexity of the game requires more storage and forcing players to become character administrators instead of just players is not in any way my idea of creating fun. IMO you either remain true to being a classless game or you don't call yourself one. This is admittedly by the powers that be a multiclass game without penalties for changing classes. That isn't what I signed up for and it is not what a lot of others signed up for either. I do not think my opinion or the opinion of all of the other players who want to pursue all skills equally will change anything but hopefully a change in the game description at least could be made. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  13. NMT breakable poll

    1) Highest OA for not PK? Highest OA for PKer? Not sure what the actual levels are but I do know there is a BIG difference. More nexus being added all of the time. You need artificial 7 now to max out and it seems pretty sure that the other nexus will be going up too with new items. So where do these extra nexus the all arounders need come from now? Just one or two more nexus is the difference between having the cape or making an item. This seems to be a trend that is not going to change. 2) Ask Entropy what brings more enriched essences into the game. The artificer capes or the EL shop. All of the new high level items require more essences as do the spells so more essences are being made all of the time. People who make the high level stuff can afford the enriched essences that lower level players make. The fact is that no matter the price everyone is not going to waste PPs getting the artificer cape until they get high enough level to make it stuff that pays for the pick points i.e. uber armors and weapons. It is Entropy's idea to make the NMT breakable and it is not about money. It is about the fact that the NMT can and would be worn by everyone if they were aloud to continue building numbers in game since they don't break anywhere near as fast as they are dropped. There is a thread on that too. The NMT problem is not about money coming into the game and never was. The cloak will eventually make it so that the break rates for everyone are reduce so you might as well code it into the game and save yourself the server space the cloaks will be using. The only question about money with the NMT is how mad people will get if the price drops. Too much money coming into the game is totally off topic in this thread. 3) If you want to make a thread about too much money coming into the game then do it. The artificer cloak can be at the top of your list as the biggest potential problem. This thread is about the NMT cloak and its effects on game mechanics not on the game economy. The NMT cloak being made breakable is the topic. It needs to be breakable for obvious reasons. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  14. NMT breakable poll

    You need to do a lot more forum reading. The artificer capes comes no where near doubling your chance for making rare things. It is around a 33% increase at best if I recall the math in the thread correctly. Artificer never doubled the chance of making rare items like the description of the perk read. That is why their is a huge thread about it and why the perk was removed from the game and why artificer capes exist at all. PP are so powerful in attributes that PKers complain about needing to use even one more pick point in nexus for new armors and weapons. They are the people who level the fastest. You cannot level anywhere near as fast as a straight fighter if you are an all around so getting the nexus for human 10 will be hugely difficult without sacrificing somewhere else. The benefits the artificer cape give are only worth having considering the nexus price if you are near the top in manufacturing and can make uber items. It might eventually pay for itself in alchemy but if you read the thread about the perk you would see that the capes benefits can be completely eliminated over long periods of time with simple bad luck. Read a little more before you go saying how uber the cloak is. Anyone who has read enough of the forums knows that informed players only want the arti-cape if they are a top manuer or they really don't care how much they spend in game. Yes artificer capes have no way out but until they drop to nothing in price they are not worth buying until you can make everything in the game for manufacturing and have tons of EFEs and other enriched essences to use trying to make uber stuff. You cannot count on the cloak to give you those enriched essences. If you have bad luck with enriched stuff it is not going to help you. That was shown over and over again with the perk. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  15. NMT breakable poll

    I did not say everyone will eventually have an arti cloak too. Fighters and all arounders cannot afford ten pick points for the cloak. Only the specialized players can afford the nexus to wear them. Most players are either straight fighters or all arounders so most definitely not everyone is going to have one. Everyone who needs one and can use one may get one and soon some people seem to think it will be soon. If everyone who needs one has one then the capes will obviously lose their value. They may be headed for a problem of there own but that is something for a different thread and I fail to see why anyone brought it up on this thread. The fact is that NMT can be worn by anyone with no nexus required and they are massively useful for everyone of any level while the artificer cloak takes ten nexus and high levels to be of real use. There is also no perk alternative to artificer cloaks. They would never be worn in combat and so would never have a chance to break. How can you in any way compare these problems since obviously they share so few common solutions? TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  16. What is your opinion about multiplaying?

    It would be great if we could do as you suggested Llywar but unfortunately for all of us the EL economy does not support your ideas. The ingredients for very nearly every item in the game cost more than the finished product so doing things your way means operating a loss in every skill all of the time. So you play continuously broke and have a very hard time replacing broken equipment no matter how much it costs and the expensive stuff is nearly impossible to replace. Harvesting to get money to level is not what I think of as a fun game. That is why I want to be able to do everything for myself but not by myself. RICH when I was in it and PATH now are both teamwork only guilds. You have to contribute to the whole to be a part. If you don't do it that way then your guild members do not interact and wind up just using each other when it is convenient. If you can come up with a way to make paying low level players for ings to be profitable even just a tiny bit then let me know please. I will continue to support multiplay until the economy either supports your idea of how things should be done or something changes with emu. Being able to pay lower level players for ings would be a dream come true in EL but I do not see it ever happening. Even with multiplay being legal teamwork is still the only way to go in EL. The game is just 10X easier and 1000X more fun when you work as a team. I am not trying to support multiplay to make EL as a single player game. What is the point of playing a MMORPG by yourself?? You can play tons of single player games without the lag if you just want to play a game by yourself. Multiplaying as a team helps defend you from bag jumpers and gives you the extra person you might need when RL pulls someone away from the team. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  17. What is your opinion about multiplaying?

    There is, as I pointed out in my previous post. And the fact remains that the rule wouldn't make sense as you agreed, no matter what the reasoning behind it is, as long as scamming is legal and again, it would significantly increase moderator workload. Tirun If it does not make any sense for any reason then why discuss it at all? Either Entropy will implement it or not for whatever his reasons and without asking him you are left with nothing to talk about. Ermabwed So, since you didn't say anything new and I am going on vacation today, you have 12 days to come up with some sound reasoning to refute the points I made above And no, saying my points are ridiculous, claiming armies of alts, basing assumptions on fairy users etc. is generally not considered "sound reasoning". PS: No offense Tirun Tirun No offense taken even if intended. The truth is that so many people have started saying lately that this game is more work than fun that it might be best to just charge a small sum of gold for the pick points from antisocial and let that be the limiting factor. Make the perk worth 10K per pick point. You have to pay 100K for the perk and work around it with either your own alt or a friends help. This would give everyone an easy emu boost which is now needed in the game. We need more storage slots and multiplay would give that. We need more emu because the new items in the game are becoming to massively ingredient intensive that is hard to make them even at storage. People as we all know have started leaving EL for other games. The all arounders feel that the game is too hard because of the ever increasing nexus and emu requirements that are making the game work instead of fun. The fighters are leaving for all of the reasons posted everywhere in the forums. If EL is going to progressively become harder and harder with higher emu and nexus required then there needs to be a new way to get EMU or multiplay needs to be implemented. The goals at the top of every skill are becoming so emu hungry that the pick points needed for nexus are too hard to get. The secrets to making things on site are becoming harder to find on top of items becoming harder to make. The truth is that no one wants to risk anything in PK because it is too hard to replace and that is because things are too hard to make. We need to multiplay to allow the economy to get out of the stagnation it is in. EL needs to be fun again for everyone. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored No
  18. NMT breakable poll

    NMT not leaving the game means that eventually they will have no value. Everyone will have one at least. You can delay this by reducing drop rates but it will eventually happen. They will eventually get handed out to newbies to get them to join guilds. The NMT is too powerful for the game because it removes too much risk from everything. Making them break and drop twice as much will solve both problems. Risk will be reintroduced and you will not wind up with so many in game that you might as well just take all of them out and reduce all of the break rates. I have a NMT now because Icy took the perk and gave me her cloak. I still say they should be breakable even though I loving having it. It is awesomely uber getting to use one but it is better for the game in the long run if they are breakable. Hopefully making them breakable will make it so that newbies are not encouraged to spend their first few weeks in game harvesting lupines to get one. PS Off topic: Yes I know that arti cloaks don't leave the game either but they require 10 human nexus which is a huge sacrifice so they should not be compared in any way with the NMT which requires 0 human nexus. People who keep going on and on about how hard it is to get PPs at high OAs shouldn't be trying to compare these cloaks like there isn't a huge difference. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  19. Old style PK vote

    RoT is a map that is often used but only by a couple of persons because of the way set it is up. Very small map. Very few spawns. No place harvestables are close to storage or places available to make anything on the entire map. Tiny map with no uses and a long way away from storage with only one exit. How is it supposed to get used by more than a couple of persons. I and Icy and others who like training on Phantom Warriors along with the Chim trainers were there a LOT before it got changed. It was about to see more through traffic at least with RoTP but now that is not possible. If you want the map to be more used and not be Oldschool PK then add stuff to it that will make it useful enough for people to go there. RoTP was a great start to that but it was just traveling through. RoT is a great map for its size but with no NPCs, a non-functioning magic school, being so far from storage, and having nothing that can be made on site there is no surprise it is only used for the spawns that are on it. What exactly would anyone else do on the map besides use the few spawns available?? Most people want Tahraji Desert and it makes more sense in every way to make it the oldschool map and return RoT to its former usefulness and it can easily be improved to make it useful to those willing to risk the high level monsters as well. Travel opportunities spawns and perhaps a boat could make it a very heavily used map even for its size. Don't compare it with other maps that are so much bigger and you will see that it needs to be returned to nonPK. It is way too small to be PK and especially oldschool. There is a reason most people think RoT is a bad idea. Changing to TD as suggested by the majority is by far the best idea. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  20. Story & Quest Writers Agreement

    I, TirunCollimdus, have read, understand, and agree to follow the above terms of the Eternal Lands Story and Quest Writers Agreement. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  21. Support a good cause & win big prizes

    0ctane You are awesome and your donation efforts are the bomb. I think we should post the results on the EL page and see if radu will post on his blog too. We need to get the message out and see if other MMORPGs can follow suit. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  22. Support a good cause & win big prizes

    If you are reading this you can make a last minute donation. I got mine done in time. Take the time now to donate. It is uber easy. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  23. Finally, a use for frying-pan in cooking...

    I would love to have the fry pan used on a stove, already lit fires or campfires that you light yourself in order to cook meat faster. I would settle for two at a time instead of one. I cook hundreds of meat at a time and it gets to the point of cramping. Can we please fix this? TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  24. Disclosure of the rate changes

    In general terms, I agree: we might have a large but limited stock at any given harvesting spot, and once the stock is exhausted it would take some time for it to reform. This would make harvesting more realistic, avoid large crowds at favorite spots (the harvesting pressure will distribute more evenly), and encourage map exploration (so that players can find unspoiled resources). My favourite example are the outhouses: only rarely I find someone inside, yet they hold an unlimited supply of dung ! But I have the impression that it might be very difficult to implement given the current data structures in the server, and moreover most players would be quite unhappy with such a change (which, actually, might be a good reason for Entropy to consider it )... I would hate to be European or anyone for that matter who logs on right after most of the Americans have gone to bed. Limited harvestables? Who decides which time zone gets first shot at the limited harvestables and depletes them for the next timezone? The best locations that are close to storage get depleted and then replenish themselves while the new timezone people scrounge for harvestables. Then the harvestables are replenished when the people who deleted them logged back on. OUCH does that suck for everyone else. If they replenished fast enough for every time zone then they wouldn't be limited would they? You would need a storage on every single map at least if not multiple storages to give everyone around the world a fair shot at good harvesting without screwing up their sleep schedule. Those with enough RL money to have any schedule they choose would once again have one more advantage if they chose to. The can of worms this idea would open is so big it is almost incomprehensible. If there was a way to create or find your own resources and storages were plentiful this idea could work but on a game world so small this is just not going to help anyone. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
  25. What is your opinion about multiplaying?

    I think that all you have to do is tell everyone that if they park alts by NPCs they will get banned. Being able to multiplay at all is enough benefit to compensate for any punishments that are handed out. Trying to say that you can run multiple alts and dodge the antisocial perk with them without being caught is ridiculous. You are saying that people could do the things required to avoid the Antisocial perk entirely innocently. Anyone with that many alts who parks them near NPCs is automatically guilty. I have antisocial. How on earth do I function with that perk? I have friends and guild mates to help me. The perk is not to completely keep people from functioning just makes it harder. I can keep doing that even if multiplay is legal. Yes a single person could do the same thing with an army of alts but that is why they would be considered automatically guilty for parking by NPCs. You can use your alts have antisocial and still have friends help you get around the perk as always without getting in trouble. Why not do that? It would be easier to keep doing that then it would be to get caught doing something wrong so in IMO antisocial has nothing to do with multiplay. Mulitplay is enough of an advantage that anyone who even looks like they are abusing the rules would be guilty and banned. There is no reason to do all of the jumping through hoops you are talking about. You cannot coincidentally wind up with antisocial and an army of alts parked by NPCs. That gets you banned no matter what unless you ask to be unbanned because all of your characters get equal playing time and that would be obvious by skills and OA. I said ask Entropy about the scamming thing since it is his idea and I stick to that. There is no reason to consider that in this discussion. TirunCollimdus CoGM of PATH Perseverance And Tolerance Honored
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