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Fumble

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About Fumble

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    Rabbit
  1. peace day

    I have to say, that I really enjoyed catching the last couple hours of the day of Peace. I did exporing in many of the PK areas that I have never been to. It was definitely a good change of pace from the normal day. Not that this would happen, it may be good to have one EL day a month designated to this purpose. I think it would enhance the experience of newer players. Fumble
  2. NonInstalled Client

    Hello All, I was wondering if anyone is running the client from an external drive, like a Flash Drive. If someone is, can you offer any suggestions on the setup.? If anyone is aware of a reason this will not work, let me know. Thanks, Fumble Edit: forgot to add, this is for windows
  3. An idea for more excitment to the game!

    Hello All, I figured I would add my 2 cents, if this has not been added. I read most of the thread but not all. If this is implemented, I think it should provide equal chance of killing all players for the most part. The roving animal should be "mirror" of the player’s skill level based off the unarmed char stat. So, if you are harvesting or walking it would require a player carry some he and a sword, but not too much to reduce the carrying capacity. (which is realistic, that most people cannot go into monster filled lands with some protection) El has build in map barriers that probably wouldn't really stop and mm gob from arriving in grahm's village. I personally don't like the idea of new players having to buy or use dis or tele rings, and hiring gaurds for protection. That is money better served on books and better armor. I personally have never used a tele ring and only started using dis rings recently (and I’m OA of 59), that money adds up quick for a new player. Following onto the "mirror monster" the percent of survivability should decrease has your strength rises, so mister Don Pedro sit next to me in harvesting blue quartz in NC can get jumped by the force of a chim and his buddy fluffy. Then if he dies (probably not) the monster mutates into a force of a large garg for me. Since the higher lvl players can carry more extra stuff, without overwhelming penalty as a percentage of carrying capacity. This will then give the play the option of carrying more extra stuff or a dis and tele ring combo. Now to head off the response, well it is unrealistic to have a monster/animal change strength in rl. Yes, I'm aware of this fact. I just think that an implemented feature should at least affect people equally. If I know a higher lvl play is facing the same issue and not just benefiting from more death bags and crafting gc. It seems more reasonable. I also don’t like the idea of having more restriction on new players traveling to maps like (dp,votd,wsc,pl). The random gargs of ws and the gob of pl is enough for a new play. I have personally died at there hands numerous times and have scene many other players take the same fate. The island of IP is too small of a safe haven and you cannot really start doing anything until you without leave. Having the moster lvl be tied to the harvesting lvl don't make sense to me. Because once again the risk is not spread equally among the players sitting in the tit mines. Because, I have havested myself to lvl 44 doesn't mean I can fight and Orc. I may be able to out harvest them, but that will not save my ore. I know this type of implementation would probably require much more coding, but at least the higher lvl players can have as much fun as peter the noob when autowalking across ws map. Fumble
  4. The Eternal Race

    Count me in
  5. The hall of shame

    Hello All, I don't now how to quote from another thread, but I have attached a link. This was taken from a thread discussing reseting top players because it was not fun for new players. I'm not supporting that author, but thought it may lighten up the mood from some people. As the story goes, where there is smoke there is fire -Fumble Quote from Shivar @ Sep 14 2005, 10:26 AM or look at my brother smooms, he started like 4-5 months after me and is #1 a/d now... http://www.eternal-lands.com/forum/index.p...opic=17954&st=0
  6. lasermouse0

    Hello All, Beware of Lasermouse0 passing off fur cloaks as the new fast reg capes because of a supposed new representation in the storage system. http://img372.imageshack.us/img372/8149/la...tregscam1tm.jpg here is the screen shot, for anyone who cares -Fumble
  7. Storage Manufacturing

    All, I would like to apologize for bring up this topic. I searched and read some of the past posts and realize that I may be exhuming the horse for another beating. As far as some people are concerned -Fumble
  8. Storage Manufacturing

    Learner, Alright, that being the case that some people will hack the client to make macro bots. How does not allowing manufacturing from storage effect anything. It would only lead to creating a greater disparity in the efficiency in producing the same product. Beside if you went with the third option of having a code deliver in the form of a jpg created at the server the modified client would be able to respond correctly either, but that would probably be alot of effort and more bandwidth. I just think that the operation for a macro maker to manu from storage is alright very easy, so why shouldn't it be easy for everyone. -Fumble
  9. Storage Manufacturing

    Derlin, I had thought of that, but I think that the people whom would be interested in building marcos are more inclined when they can gain significant levels of efficiency. What if you have the manu window move slightly after creating each item on a random x and y shift? I'm not an expert in macro building but I think that would seriously hinder its capabilities. Unless maybe you hack the client. The other option would be to have a random message popup on the screen during the process that has to be clicked away or a code enter much like other automated software detectors. I don’t suggest going as far as the third option, but the other 2 could be implement fairly easily. I would personally trade convenience and saftey of manufacturing out of storage for a 1 in 500 message. If the message is not responded to, it could alert a mod to PM the player in question. Just in case they missed it. By the way the message would have to come up in a random location also, I would presume. -Fumble
  10. Hello All, I was wondering along the same lines as the enhanced storage trading capablitilies that were added in the updated, if it would be possible to have the manufacturing window draw out of the storage inventory directly. I understand that this will not work well in the high traffic storage areas that already prohibit creating items near the storage NPC. It would eliminate the same issue that was seen with bag transfer trading. You click in the wrong area if you not total involved in the clicking process, then you have to negotiate with a bag jumper for the items to be return. If this has already posted, sorry -Fumble P.S. Since this is my first post, I have been playing EL for a couple months and I would like to thank everyone who did a great job with the last update and the preceding work to create EL
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