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Grort

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Posts posted by Grort


  1. A solid 5 post textwall... you'd have to be pretty devote to read through all that... *scroll*.

     

    Seriously, 7yrs too long to hold a grudge in a game! And there's no such thing as choosing a wrong guild. Don't base your opinion of a guild on one person, judge the person for their deeds, not the entire guild :inquisitive:

     

    And agree with Entris, unless you have proof of a recent scam - something someone might actually care about, not a shabby claim that you can't even remember what year it was in - then this topic really has no grounds for anyone to treat Wing any different than they have already. 7yrs(?).... let go man.


  2. +10 mag damage would be justifiable imo. Iirc BDS costs 110k and rad rapier about 160k? Rad rapier gives +15 rad damage and BDS only +5 magic damage, so according to those numbers, BDS is overpriced or underpowered. I think it would be better to raise the mag damage to 10, since dropping the price is bit harder.

    Another possibility to ponder.. give it +15 magic damage, raise the ingredients to equal the cost of a radioactive rapier with the same break rate and add it to the shop with the same break warranty/cost as a radioactive rapier.

    Hmmm.... if this was implemented, i may add the BluD Sword to my arsenal. :) +1


  3. The problem is spells become failsafe after 28 levels: put buffers at a low level, people with decent magic can do it failsafe with ease. I still think if new spells should be introduced, the level they should be required to be cast should be 55-72, as spells above lvl 50 would be nice, and maximum of level 72 required, because otherwise you need more than level 100 to be failsafe - an area that is fairly unpopulated afaik (prove me wrong!). Cooldown depending on instance tier.... why? The spell system works fine as it is, just requires more spells xD

     

    That's how it is *now* But 28 levels above recommended need not make it failsafe. Alchemy doesn't work that way either. Why should magic?

     

    Magic is a completely different type of skill. One that works completely different from all other skills in EL, so you cannot compare it with other skills. And the magic failsafe system works well. I don't see point of rework. I see point of new spells after level 50.


  4. He has some good guildies

    He does. He just doesn't help the guild image much with this stuff.

     

    And from what I've seen of Wing, their a nice enough bunch - granted I've only met and talked with Yani/soLo/Equinox.

     

    Why this topic is still going is beyond me however

     

    #EDIT# Forgot Equinox was in Wing :(


  5. - Create a C3 with a monthly price with benefits.

     

    Can we not have EL go down the route of RuneScape where certain areas are members-only. That's one of the main frustrations of RuneScape, and I'm quite happy we don't have that problem in EL.

     

    In terms of auction - why don't we try it for a couple months, see if it has any adverse or positive effects, then work from there?


  6. I voted no to selling gc's from shop, though I do agree with the general idea.

     

    Auctioning Nexus stones, special weapons, armour,. even perks would be more interesting to me, and would probably bring in more $ for advertising then gc's.

     

    Granted, you know the game economy better than anyone else, so I would suggest alternating the monthly auction prize.

     

    Wiz

     

    Agree with this, although I'm not voting until people make a proper agruement for and against.


  7. Aquila - the whole point is encourage people into PK, don't force them into PK, that won't make them want to PK: it's just a ridiculous hope that it will spur some. I have done the TD daily many times, without much problems, but I still believe that you should have the choice of staying out of PK if you wish. More missions, yes. Telling people they have to go into PK or use pass, no. Forcing people into PK does not contribute to more PK, proper PK (killing unarmed players is hardly a challenge). This is evident, because TD Haidir doesn't spur PK, KF harv daily doesn't spur PK. There's plenty of non-PK maps to choose from when thinking up new haidir missions :)


  8. If 5 people are enough for an invance, will there be enough people left over to go with the rest of the people from the bracket after they decide to start with a measly 5 people? In my opinion, it takes some very exceptional fighters/summoners to allow a 5 person team to finish an invance. I am in favor of an 8 person group being required to start the invance if we have it done by npc. Of course, I would not doubt it if mob hogs decide to start hiring "enters" to get to go sooner.

     

    And then we get the issue in instances - where you lack the required number of people to enter. This would not solve the current problem. It in fact would create the problem where you no longer have the option of attempting a lower number invance, which are occasionally the only ones that happen at a reasonable time for me. Removing this option would be unfair.

     

    And in terms of 5 people invances - just need 5 capable fighters, usually midranged and if they work well in a team, and do a couple restocks, you can easily 5 man a 4060 or 6080. I think we've done 6 man 80100s. Exceptional fighters/summoners is not what is usually in those teams. It usually 1-2 Top Caps (at most), 2-3 midranged, and maybe a lower level person in augies ranging the damn things.

     

    The rule of thumb in the invances from my experiance - wait for 5 people who definetely can go before asking. that way, if noone else shows, you still stand a chance to win, but if more show up, it's a bonus.


  9. I feel the need to speak up for the newbs here. If you are going to have buff spells, why not let the newbs use them too. Sure the spells might not be as powerful in their hands, but a newb going to 40-60 invance with a mage build could try to help the fighters out this way. Maybe the spells could have much lower level

     

    What do you need buffs to kill panthers and skeletons :lipssealed:? and if this is how you feel we should be able to make dragon armor at early Manu levels as well so noobs can make them selves awesome armor to help them in 40-60 invance :D

     

    Good example. But the other way: You CAN make dragon armour at level 1. You simply will fail very often, thus it will be inefficient. For the same reasons the spells should work at low levels - but fail often.

    Another example on those lines are that you can always harvest everything regardless of your level - it simply will take ages. Thus the spell cooldown could depend on the level difference for instance as well.

     

    The problem is spells become failsafe after 28 levels: put buffers at a low level, people with decent magic can do it failsafe with ease. I still think if new spells should be introduced, the level they should be required to be cast should be 55-72, as spells above lvl 50 would be nice, and maximum of level 72 required, because otherwise you need more than level 100 to be failsafe - an area that is fairly unpopulated afaik (prove me wrong!). Cooldown depending on instance tier.... why? The spell system works fine as it is, just requires more spells xD


  10. the figh will take place in the DPA1 arena* (desert pines 20 cap arena)

     

    There's only DPA under 40s and DPA under 60s. GL with event. I would volunteer to run, but I can't do stuff that isn't Euro :(

     

    And any max/mix a/d requirements?


  11. For NMT cape, just mine iron. :).

    The whole point was that i didn't want to spend a couple weeks afk harving iron ore. Believe it or not, I don't find that very entertaining.

     

    Agree with Domino, why are quite alot of the recent suggestions saying you should pay $$$ for it. You want to pay $$$ to play, go play a P2P game :dry: simple. Charging for extra sto slots (which are generally needed by allrounders, afaik) means you need to pay gc to go down a certain route of playstyle. Not cool.


  12. Agree with Raistlin, CherUT, Entris, Cabman, ect.

     

    Why do we need this? Entris pretty much summed it up, we can already get nexus so easily with work. I have 16PP and mostly fight, but I have made myself weaker in combat so I can train do a little summoning, and so I can harvest pretty much anything I like. Why punish people who take choices to weaken themselves slightly in combat for chosing a different path? Hell, this suggestion would occasionally be useful to me, but really.... there's no need for it. InfectioN also said what I'd use it for (Arti Cape and long ess mixes).

     

    Suggestion is a big nono


  13. I think all instances should have a 40 hour cooldown and should not be able to be reduced but there should also be 5 or so different styles of instances per lvl range... Some that give good gc, some that give ok gc but also xp boosts, maybe some that have to be done to make others doable... Or something like that

    no

     

    40hrs is one every 2 days! If you want all instances at non cooldown, keep the cooldown above 96 (WTF!!! insta), imo somewhere between 120-150hrs


  14. You need 8-10 people sitting in battle hall.

     

    ....5 is enough for all invance I've done (4060, 6080, 80100).

     

    And been wondering if there was any technical problems preventing you from having a separate invance map per range (sorry if this has been asked before).

     

    As far as I understand it, the separate maps isn't a problem, but the maximum number of mobs the server can host is. So, if both 120-200 and 40-60 were to run simultaneously, the server could crash.

    Thank you, was curious if it was something like that :)

     

    My personal experience: both Radu and Aislinn triggered invances when we had a team and asked them and when we were the first to ask.

     

    But, beyond theory and (first come, first served logic), the plain, 'real' truth reflects more than the following facts:

     

    1. that we (100-120) suck at communication

    2. that we have some drama queens and invasion divas in our range (who might have asked for inva when there wasn't actually a team)

    3. that we have some problems gathering a team, as compared to 120+ or other ranges

    4. that we don't have to have 1 inva/day

     

    In particular, that due to the fact that we barely have 1-2 invances/week most people try to pass through this range as fast as they can to reach the Eldorado of Invances (120+) where they can have invances several times/day

    In addition quite a few of 100-120s decided to go to the 120+ invances, as rangers or whatever just because they don't get one for our range (thus adding to the team construction problems).

     

    I don't have a solution for this - except the fact that some ranges should be prioritized over others - thus changing the first come, first served logic.

     

    Edit: Downsize the number of mobs in the lower invasions - so we can do it with fewer peeps and in a shorter time.

     

    It's easy to get an organized team ready. Just have a couple people who can check the number, and judge wether the team has enough firepower to take it, depending on levels and such. Watching the @100120, that doesn't happen very often, although we somehow managed to keep 80100 organized even through the constant flamewar that 3 people had every day (you know who ;) )


  15. +More missions in PK maps.

    Suggestions:

     

    - 10 Giants in AA/Thelinor - task for Mariana

    - 20 Yeti in Hulda - task for Quello in Trassian

    - 30 King Pinguins in Glacmor - assignment from Meer

    - 20 Leprechauns in Arius - assignment from Prof. Fermat

    - 10 Beavers in Lothalith Fortress (AA) - assignment for Frost

    - 30 Female Gobs in Sedicolis - assignment from Ber-Lak

    - 30 Polars/Snow Leopards/Frost Trolls in Trassian - assignment for Cindy

    Why in PK maps? Why force people into PK maps? Doesn't solve any PK problem. I agree in more haidir missions, not forcing people into PK areas :icon4:


  16. the usual chance of failure till X (I forget the number)

    You need +28 magic lvls to make a spell failsafe, ya?

     

    And i think one of the main reasons off this topic is that after level 50 magic, you have no new spells, which stops you having that good feeling of finally being bale to cast something new and different (noone else feel that way? Oh, just me :( )


  17. ~H~ have been allies to Ozu for several years now, they are an honourable, trustworthy guild & if Yulin states he will not tolerate outlawish behaviour then i have no doubt he will stick to his word.

    Scamming etc is not what this guild is about, will be only a matter of time before he is given the rewards from his GM that he deserves...perhaps not what he is expecting..but...

     

    Ozu are a good guild :D

    Agreed.


  18. Came home from school, saw my dad running away from Bob the Gob in Portland xD

    So I asked if I could play, and made a character, before started to run about Whitestone and Isla Prima killing/being killed be anything I saw. Was good fun.

     

    Generally walking around, saying 'hi' and sparking up random conversation with people in local, and just generally help given by people when i started off.

     

    That's how I started, and why I kept going. Then I left for a couple years for a reason I forgot :rolleyes:


  19. Can't quote from my phone but to lighten the mood. Not everything else is el breaks. My damn ti set for example

     

    Anyway I agree with wizzy, lower level people get excited when they do an invasion and get a "rare" drop. Then they do a price check such as fr removal.... Talk about a let down to them. Many things don't have a use in game. Why not suggest a quest using them ?

     

    Agree. Sucks to find a Fast Regen and Hellspawn Removal, get excited, and find out that put together, their not even worth 1kgc...

     

    And enchanted swords need balancing way more, the only one really being used is the Serpent Thermal.

     

    NMTs aren't that easy to get. When I was looking for one, I spent week advertising on ch3 to buy off player. After not getting a PM for one (offered 400kgc), eventually gave up and bought the only one that was on a bot. That was earlier this year. :)

     

    NMT is fine imo, solve the problem with the virtuously pointless Warlock Cape and Enchanted Swords.

     

    My 2 pence


  20. I agree with Domino, sorry Stronze. Shop already has a big-ish impact for lower end players (had to buy some items to make gc for my NMT, didn't want to be mixing for ages). If an idea for a F2P is thought up, makes sense that it should be proposed as free. And as for EL having balanced shop.... no comment.

     

    EDIT: Typo's, be GONE!

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