Jump to content
Eternal Lands Official Forums

Perun

Members
  • Content count

    10
  • Joined

  • Last visited

About Perun

  • Rank
    Rabbit
  1. ATI Actor Texture Mapping

    And of course the solution was as simple as that. Thank you Choris
  2. ATI Actor Texture Mapping

    I'm quite positive this is a driver problem, but its been going on so long I thought I might as well report it. It has been a problem with every iteration of ATI's drivers that I've tried (10.2, 10.3, 10.5, 10.7 and 10.8) and if I remember correctly Microsoft's default ATI driver for Windows 7 (64bit Ultimate). I seem to get a different mapping of the textures with each new driver I try. The last install of drivers I tried before these, I was left with just a grey silhouette of the actors. And when I say actors I mean players, NPCs and MOBs. I haven't noticed any of the map textures with this problem. This is with the current Error Log [06:53:01] Window size adjusted to 1018x716 [06:53:02] GL_ARB_multitexture extension found, using it. [06:53:02] GL_EXT_compiled_vertex_array extension found, using it. [06:53:02] GL_ARB_point_sprite extension found, using it. [06:53:02] GL_ARB_texture_compression extension found, using it. [06:53:02] GL_EXT_texture_compression_s3tc extension found, using it. [06:53:02] GL_SGIS_generate_mipmap extension found, using it. [06:53:02] GL_ARB_shadow extension found, using it. [06:53:02] GL_ARB_vertex_buffer_object extension found, using it. [06:53:02] GL_EXT_framebuffer_object extension found, using it. [06:53:02] GL_EXT_draw_range_elements extension found, using it. [06:53:02] GL_ARB_texture_non_power_of_two extension found, using it. [06:53:02] GL_ARB_fragment_program extension found, using it. [06:53:02] GL_ARB_vertex_program extension found, using it. [06:53:02] GL_ARB_fragment_shader extension found, using it. [06:53:02] GL_ARB_vertex_shader extension found, using it. [06:53:02] GL_ARB_shader_objects extension found, using it. [06:53:02] GL_ARB_shading_language_100 extension found, using it. [06:53:02] GL_ARB_texture_mirrored_repeat extension found, NOT using it... [06:53:02] GL_ARB_texture_rectangle extension found, NOT using it... [06:53:02] GL_EXT_fog_coord extension found, NOT using it... [06:53:02] GL_ATI_texture_compression_3dc extension found, using it. [06:53:02] GL_EXT_texture_compression_latc extension found, using it. glinfo [07:18:25] Video card: ATI Radeon HD 3600 Series [07:18:25] Vendor ID: ATI Technologies Inc. [07:18:25] OpenGL Version: 3.3.10151 Compatibility Profile Context [07:18:25] Supported extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  3. **Generation X**Harvesting** - the 3rd Degree

    I'd like to cancel the following... Zir - 10k Poison Ivy (20k) [bATCH 4] Zir - 10k Poison Ivy (20k) [bATCH 5] Zir - 10k Yarrow (20k) [bATCH 1] Zir - 10k Yarrow (20k) [bATCH 2]
  4. **Generation X**Harvesting** - the 3rd Degree

    I'd like to place an order for... Zir - 20k Rue, 5k Gypsum (at sto), 20k Poison Ivy, 20k Yarrow (160k)
  5. anime

    Apart from what's been mentioned so far, check out the following series. Ai Yori Aoshi - About an engaged couple hiding their engagement with a house full of people Crest of the Stars/Banner of the Stars Series - space opera series with a touch of romance Rahxephon - better then eva imo Tenchi Muyo Ryououki/Tenchi Muyo GXP - I love everything Tenchi but the original OVAs are where to start and the GXP series is a good spinoff Ah My Goddess - The original OVA is nice and there is an alternate telling in a two season TV series Full Metal Panic - great great series, very funny Shuffle - modern fantasy romance Mahoromatic - 'I think dirty thoughts are bad' Irresponsible Captain Tylor - funny stuff Outlaw Star - nothing like being a space outlaw Saber Marionette J - funny yet sad (Saber Marionette R is a prequel OVA thats not really related at all, and its not good so skip it) Sousei no Aquarion - when eva and rahxephon get boring, there's always this Vandread - lol, women truly are monsters Black Lagoon - pirates.. girls with guns, great action
  6. Plans for the future

    Could this be tied into the use of the perception attribute? Affecting how much your character is able to see locally, and remotely with the shared vision perk. Possibly being able to see invisible items better? Invisibility might be a you see it or you don't type of thing so that might not fly.
  7. If you were to want to gauge the desire from your user base for a feature, you'll inevitably have posts with similar or exact feature requests. Its usually a good thing. I noted when I saw suggestions posted elsewhere, searches aren't exact nor are they psychic and know what I'm thinking and give me appropriate results. I tried, I either got hundreds of unrelated posts or no posts at all, and noted which suggestions I saw that related although vaguely, my mistake for sure. If you don't want suggestions, don't have a forum dedicated to them. If you don't want to hear them, delete them, delete the forum dedicated to them, it is misrepresentative. I'll apologise a final time, this time for attempting to be helpful, trying to help something I've come to adore become better, I'll stick to game play where I seem to be an anonymous innocuous player. Thank you to those who didn't simply dismiss my sill ideas.
  8. I thought I would add my voice to the mix. I apologise in advance for suggestions that have been mentioned elsewhere before. Comments are based on version 1.1.0 Simpler configuration dialog I can't even imagine the average user having any use to change all of the options currently. Do I really need to be able to change the perspective view? Do I need to be able to control the pointer container types? I think some of the advanced options can be stripped from the current configuration dialog, perhaps just leave them in the el.ini or make a seperate command accessible configuration dialog. You'll probably save a bunch of time not doing support after users have changed options. Food disabled while 'eating' I make essences a lot, I probably use most of my time making them. Getting "Can't use an item after another, you need at least 1 second before [re]using an item." when eating is tiresome. If you could disable the item types from being used, and maybe make a timed (1 second) window shade rollup effect over all the items in inventory/quickbar, that would be very cool. You could hide the error message from the main screen at least, perhaps keeping it in console and in a log. A sit on harvest option The ultimate indulgence option for me, I do the actions out of habit already, but this will save probably a week of my mouse's lifetime. A quit/exit button I can't find the exit button if there is one anymore; it was a checkbox before I believe. A simple exit/quit button with a confirmation dialog; that would be awsome. Window transparency option I think I'm one of the few, but I'm not a fan of transparent/translucent windows. Maybe in a future version you can control this window feature. A slider to control the percentage as we've seen in other RPGs. I'm guessing this suggestion isn't new. Quit to the login Be able to quit to the login screen, it would be useful. Some not so simple suggestions ... Skinnable Window Manager I'm not even sure if the client has window manager per say, but I'm sure the art team could take advantage of such a feature and improve the look of the client by leaps and bounds. Hotkeys Configuration Have all the keys/key combinations configurable. Key select attack/walk/trade, sit/stand, window shortcut keys, et cetera. If the client ever supports first person perspective, directional keys. I think it would be a killer improvement. Again, probably a suggestion thats been mentioned before. Client Side Automatic Updating I'm pretty sure I saw something about this mentioned in the developer docs and a whole (3 month old) thread dedicated to the topic, but why it hasn't been implemented I have no clue. My guess is that it is quite hard to implement a patching system for multiple platforms. Perhaps a case of beer bounty would help in this getting done. A big thanks to the dev/art/map teams and all the staff for all the work put into EL and for keeping it going. I can only give them praise. I excitedly wait for each release, thanks again.
  9. Harvest Exp Limit Circumvention

    Is there a way to add a timestamp game or real time to the console text, if it happens again then I can know for sure. Otherwise I can't be absolutely sure, I remember the last time it happened it was night, so its possible the day changed but I don't think so.
  10. I've notice this has happened more than once, a few times maybe. I've reached my harvesting experience limit then received more experience because of the 'Queen of Nature', after which I am able to gain harvest experience until I hit the limit again. Your harvesting experience limit for this hour has expired, you won't get any more harvesting EXP until the next hour. You stopped harvesting. You started to harvest Sunflower. Perun was blessed by the Queen of Nature with 440 worth of harvesting exp. You stopped harvesting. You started to harvest Sunflower. You stopped harvesting. You started to harvest Sunflower. You stopped harvesting. Your harvesting experience limit for this hour has expired, you won't get any more harvesting EXP until the next hour. I'm thinking this is a server logic problem, but for the sake of argument I'm using the official client on WinXP SP2.
×