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Elke

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Everything posted by Elke

  1. Hang up

    It often happens that my EL client hangs up mid-game (and only kill -9 will terminate it) where I can't exactly pin-point any ingame related reason. I attached gdb to the running process and obtained the backtrace as below. It looks that the hang-up is here also somewhere in the sound modules - place where I also get frequently crashes (with frequently I mean that I usually experience at least one of these events per day). Two crash logs found at http://devs.openttd.org/~planetmaker/patches/el-crash.log and http://devs.openttd.org/~planetmaker/patches/el-crash2.log Reading symbols for shared libraries .++++++++++++++++++++................................................................................................. done 0x9a5c5b42 in semaphore_wait_signal_trap () (gdb) bt #0 0x9a5c5b42 in semaphore_wait_signal_trap () #1 0x9a5cb646 in pthread_mutex_lock () #2 0x01996ddc in SDL_mutexP () #3 0x00123cef in add_sound_object_gain () #4 0x001242fa in handle_walking_sound () #5 0x0002e153 in cal_actor_set_anim () #6 0x00013ffd in next_command () #7 0x000de344 in start_rendering () #8 0x000de83d in SDL_main () #9 0x000039e8 in -[sDLMain applicationDidFinishLaunching:] () #10 0x9358be5c in _nsnote_callback () #11 0x9013c763 in __CFXNotificationPost () #12 0x9013c16a in _CFXNotificationPostNotification () #13 0x93580c50 in -[NSNotificationCenter postNotificationName:object:userInfo:] () #14 0x9358e05d in -[NSNotificationCenter postNotificationName:object:] () #15 0x9555e216 in -[NSApplication _postDidFinishNotification] () #16 0x9555e126 in -[NSApplication _sendFinishLaunchingNotification] () #17 0x956b5339 in -[NSApplication(NSAppleEventHandling) _handleAEOpen:] () #18 0x956b4f59 in -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] () #19 0x935c11f8 in -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] () #20 0x935c0fbc in _NSAppleEventManagerGenericHandler () #21 0x9186af5c in aeDispatchAppleEvent () #22 0x9186ae5b in dispatchEventAndSendReply () #23 0x9186ad65 in aeProcessAppleEvent () #24 0x93a60197 in AEProcessAppleEvent () #25 0x9552e7d2 in _DPSNextEvent () #26 0x9552ddd6 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] () #27 0x954f01f3 in -[NSApplication run] () #28 0x0000397c in CustomApplicationMain () #29 0x00003be0 in main () #30 0x00002e42 in _start () #31 0x00002d69 in start ()
  2. Hang up

    I'm running OSX 10.6.8 (SnowLeopard) on a macbook, model MacBook2,1. Thus the default onboard sound hardware is in use. I play the game since about January and the issue is present ever since; I can't judge the time before that. Anyhow, the issue only appears with EL, other programmes don't quite have this issue like for video or audio playback or streaming nor do I see that when I play other games (mostly OpenTTD). Still, it may be some issue with the audio drivers per se as sometimes it has issues with video streaming; but it still doesn't crash the browser (FF) then but just leads to somewhat scrambled output.
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