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roadkillbunny

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  1. Can't compile CVS on amd64 (cal3d_wrapper.cpp)

    I must have missed that thread, thanks it compiles now.Quick question, is supporting cal3d 0.11 a high priority? Next problem is the following: I/O warning : failed to load external entity "./books/races/human.xml" I/O warning : failed to load external entity "./books/races/dwarf.xml" I/O warning : failed to load external entity "./books/races/elf.xml" I/O warning : failed to load external entity "./books/races/gnome.xml" I/O warning : failed to load external entity "./books/races/orchan.xml" I/O warning : failed to load external entity "./books/races/draegoni.xml" There is no directory called books at all.
  2. Can't compile CVS on amd64 (cal3d_wrapper.cpp)

    I got cal3d-0.11.0_pre20050518 installed. I tried reinstalling, but that did no help.
  3. Hi, I just updated to the latest CVS and I get the following error: cc -march=athlon64 -O -ggdb -pipe -DLINUX -DELC -DX86_64 -I/usr/include/SDL -D_REENTRANT -I/usr/include/libxml2 -c -o cal.o cal.c g++ -march=athlon64 -O -ggdb -pipe -DLINUX -DELC -DX86_64 -I/usr/include/SDL -D_REENTRANT -I/usr/include/libxml2 -c cal3d_wrapper.cpp cal3d_wrapper.cpp: In function `void CalCoreAnimation_AddCoreTrack(CalCoreAnimation*, CalCoreTrack*)': cal3d_wrapper.cpp:222: error: 'class CalCoreAnimation' has no member named 'addCoreTrack' cal3d_wrapper.cpp: In function `void CalCoreAnimation_Delete(CalCoreAnimation*)': /usr/include/cal3d/coreanimation.h:27: error: `virtual CalCoreAnimation::~CalCoreAnimation()' is protected cal3d_wrapper.cpp:227: error: within this context cal3d_wrapper.cpp: In function `CalCoreTrack* CalCoreAnimation_GetCoreTrack(CalCoreAnimation*, int)': cal3d_wrapper.cpp:232: error: 'class CalCoreAnimation' has no member named 'getCoreTrack' cal3d_wrapper.cpp: In function `void CalCoreKeyframe_Delete(CalCoreKeyframe*)': cal3d_wrapper.cpp:374: warning: possible problem detected in invocation of delete operator: cal3d_wrapper.cpp:373: warning: `self' has incomplete type cal3d_wrapper.h:231: warning: forward declaration of `struct CalCoreKeyframe' cal3d_wrapper.cpp:374: note: neither the destructor nor the class-specific operator delete will be called, even if they are declared when the class is defined. cal3d_wrapper.cpp: In function `CalQuaternion* CalCoreKeyframe_GetRotation(CalCoreKeyframe*)': cal3d_wrapper.cpp:379: error: invalid use of undefined type `struct CalCoreKeyframe' cal3d_wrapper.h:231: error: forward declaration of `struct CalCoreKeyframe' cal3d_wrapper.cpp: In function `float CalCoreKeyframe_GetTime(CalCoreKeyframe*)': cal3d_wrapper.cpp:384: error: invalid use of undefined type `struct CalCoreKeyframe' cal3d_wrapper.h:231: error: forward declaration of `struct CalCoreKeyframe' cal3d_wrapper.cpp: In function `CalVector* CalCoreKeyframe_GetTranslation(CalCoreKeyframe*)': cal3d_wrapper.cpp:389: error: invalid use of undefined type `struct CalCoreKeyframe' cal3d_wrapper.h:231: error: forward declaration of `struct CalCoreKeyframe' cal3d_wrapper.cpp: In function `CalCoreKeyframe* CalCoreKeyframe_New()': cal3d_wrapper.cpp:394: error: invalid use of undefined type `struct CalCoreKeyframe' cal3d_wrapper.h:231: error: forward declaration of `struct CalCoreKeyframe' cal3d_wrapper.cpp: In function `void CalCoreKeyframe_SetRotation(CalCoreKeyframe*, CalQuaternion*)': cal3d_wrapper.cpp:399: error: invalid use of undefined type `struct CalCoreKeyframe' cal3d_wrapper.h:231: error: forward declaration of `struct CalCoreKeyframe' cal3d_wrapper.cpp: In function `void CalCoreKeyframe_SetTime(CalCoreKeyframe*, float)': cal3d_wrapper.cpp:404: error: invalid use of undefined type `struct CalCoreKeyframe' cal3d_wrapper.h:231: error: forward declaration of `struct CalCoreKeyframe' cal3d_wrapper.cpp: In function `void CalCoreKeyframe_SetTranslation(CalCoreKeyframe*, CalVector*)': cal3d_wrapper.cpp:409: error: invalid use of undefined type `struct CalCoreKeyframe' cal3d_wrapper.h:231: error: forward declaration of `struct CalCoreKeyframe' cal3d_wrapper.cpp: In function `void CalCoreMaterial_Delete(CalCoreMaterial*)': /usr/include/cal3d/corematerial.h:40: error: `virtual CalCoreMaterial::~CalCoreMaterial()' is protected cal3d_wrapper.cpp:418: error: within this context cal3d_wrapper.cpp: In function `void CalCoreMesh_Delete(CalCoreMesh*)': /usr/include/cal3d/coremesh.h:26: error: `virtual CalCoreMesh::~CalCoreMesh()' is protected cal3d_wrapper.cpp:551: error: within this context cal3d_wrapper.cpp: In function `void CalCoreSkeleton_Delete(CalCoreSkeleton*)': /usr/include/cal3d/coreskeleton.h:26: error: `virtual CalCoreSkeleton::~CalCoreSkeleton()' is protected cal3d_wrapper.cpp:727: error: within this context cal3d_wrapper.cpp: In function `Boolean CalCoreTrack_AddCoreKeyframe(CalCoreTrack*, CalCoreKeyframe*)': cal3d_wrapper.cpp:900: error: invalid use of undefined type `struct CalCoreTrack' cal3d_wrapper.h:193: error: forward declaration of `struct CalCoreTrack' cal3d_wrapper.cpp: In function `void CalCoreTrack_Delete(CalCoreTrack*)': cal3d_wrapper.cpp:905: warning: possible problem detected in invocation of delete operator: cal3d_wrapper.cpp:904: warning: `self' has incomplete type cal3d_wrapper.h:193: warning: forward declaration of `struct CalCoreTrack' cal3d_wrapper.cpp:905: note: neither the destructor nor the class-specific operator delete will be called, even if they are declared when the class is defined. cal3d_wrapper.cpp: In function `int CalCoreTrack_GetCoreBoneId(CalCoreTrack*)': cal3d_wrapper.cpp:910: error: invalid use of undefined type `struct CalCoreTrack' cal3d_wrapper.h:193: error: forward declaration of `struct CalCoreTrack' cal3d_wrapper.cpp: In function `Boolean CalCoreTrack_GetState(CalCoreTrack*, float, CalVector*, CalQuaternion*)': cal3d_wrapper.cpp:922: error: invalid use of undefined type `struct CalCoreTrack' cal3d_wrapper.h:193: error: forward declaration of `struct CalCoreTrack' cal3d_wrapper.cpp: In function `CalCoreTrack* CalCoreTrack_New()': cal3d_wrapper.cpp:927: error: invalid use of undefined type `struct CalCoreTrack' cal3d_wrapper.h:193: error: forward declaration of `struct CalCoreTrack' cal3d_wrapper.cpp: In function `Boolean CalCoreTrack_SetCoreBoneId(CalCoreTrack*, int)': cal3d_wrapper.cpp:932: error: invalid use of undefined type `struct CalCoreTrack' cal3d_wrapper.h:193: error: forward declaration of `struct CalCoreTrack' cal3d_wrapper.cpp: In function `CalCoreAnimation* CalLoader_LoadCoreAnimation(CalLoader*, char*)': cal3d_wrapper.cpp:988: error: cannot convert `CalCoreAnimationPtr' to `CalCoreAnimation*' in return cal3d_wrapper.cpp: In function `CalCoreMaterial* CalLoader_LoadCoreMaterial(CalLoader*, char*)': cal3d_wrapper.cpp:993: error: cannot convert `CalCoreMaterialPtr' to `CalCoreMaterial*' in return cal3d_wrapper.cpp: In function `CalCoreMesh* CalLoader_LoadCoreMesh(CalLoader*, char*)': cal3d_wrapper.cpp:998: error: cannot convert `CalCoreMeshPtr' to `CalCoreMesh*' in return cal3d_wrapper.cpp: In function `CalCoreSkeleton* CalLoader_LoadCoreSkeleton(CalLoader*, char*)': cal3d_wrapper.cpp:1003: error: cannot convert `CalCoreSkeletonPtr' to `CalCoreSkeleton*' in return make: *** [cal3d_wrapper.o] Error 1
  4. Changelog?

    try: cvs log filename.h It will give you changes for the file, all of them! There is probably a way to limit it only to the latest change, but I don't know it.
  5. Guild wars

    That's what I like mainly about this idea. Currently guilds are just a group of people with a name beside them, I dunno why you even need to register. (I might be wrong about this, I'm kinda new.) Having wars between guilds would be cool. So basically every map is a PK map for guilds at war? Good idea, and as you said make storages "kill free". How would this affect non-guilders and guilds not at war? Because then the guilds wouldn't really control the mine, just keep the other guild away. That's how World War I started... Serbia killed the Hungary's prince. Hungary got mad at them and declared war. Serbia was allied with Russia, so Russia declares war on Hungary. Hungary is allied with Germany so now Germany is at war. Of course Russia has the English and French as allies... Or something like that, I need to review. I've got a exam on it on Tuesday So as it has been mentioned, allies should not be automatily at war. Maybe just change the guild name of the other guild if they are at war with their allies?
  6. *CO* is an honourable guild

    Why would anyone need a guard bot? <_< Anyways, good for them!
  7. Royal Army of Seridia Idea

    It would be nice if the admins could add some special item to the invading monsters, like a "identification badge". Then we could have a bot collecting those and paying all that slew something a amount. Well, we would probably also need some craftsmen and healers to help us advance our army. Also this is what I think the bot should do, so admins please read and tell me if I can do it. He would stand somewhere and wait for people to come to him. They can then deposit deathbags they found and tell which player lost them. The dead players then can check the bot if they have a item with him. They can get the item back for 10-50% of the "sale" price that will be set by the guild. Half of the payment will go to the person who brought the bag and the other half to the guild. The guild money will be used to pay off people who killed monsters in the invasion. What do you think? I am a bit short on money now so I am going to be harvesting a LOT of Lilacs at votd to get the 30000gp that I need. I'll also hold a auction on all the items for sale that I have in couple of days.
  8. Can't trade with latest CVS

    Thank you. Is there anything that is supported in the stable server by the new_client?
  9. Royal Army of Seridia Idea

    Since the admins hate all the players they came up with the idea of invasions to try to kill a few. Some players have tried to orgenize an army to squash this threat but few soldiers turned up because it just took too long to get orgenized. What I propose is to have a guild called the Royal Army of Seridia that will quickly meet at a given point and march to squash the threat. We could also have a bot (with the admin's aproval) that we can deposit death bags of people and they can later come and pick it up for a small fee. If there is no war at a time, we could just happily walk around and help the newbies and protect citizens in danger. What do you think?
  10. Can't trade with latest CVS

    Hello, I am running the latest CVS on a amd64 gentoo linux laptop. I find that when I try to trade I can't. It's all screwed up. If I try to add a item to the trading box, eighter the wrong item is added or it is added to the other guy's box. Sometimes both at the same time. Also when I ask someone to retrieve my death back and they were gonna give it back, vegetables appeared and when I clicked accept I got my weapons back. This is on the stable server. I am not sure what other information to provide. If this has to do with the fact that I am using CVS on a stable server and not testing, I am sorry for bothering you.
  11. Widescreen support

    I tried to hack the source code to see if I could get it working. I replaced all 768 to 800 (srry it's 1024x800) and all I got in full screen is two black bars on the edges. I think keeping it stretched looks better.
  12. Legallity of this idea

    Thank you for all your replys. I must have missed the rule on macroing so thank you for telling me.
  13. Legallity of this idea

    Hello, I've been reading some posts on this forum and it seems to me that there isn't much outside code allowed. So I would ask you if I can make the following bot: It basically logs on to my character when I am away and makes him wander around. He will kill rabits and other animals or harvest sulfur depending on what I need. I will take back the control of the character when I get back. What do you think?
  14. Widescreen support

    How about the 1280x800 resulotion for us widescreen users?
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