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Aerowind

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Posts posted by Aerowind


  1. See... our problem is, whenever someone suggests something that's from Runescape we get all over them, there are SOME good things in runescape, and we already have a different game... they get 5,000-50,000 grand a month from all there members. Roja and Ent have gotten what 3 grand maybe total for the years they've spent, and we have better graphics B)

     

    See... we'll never become anywhere near Runescape unless we get a seperate skill for harvesting wood or a seperate skill for burying some bones or a seperate skill for making fires >.>

     

     

    The only thing I want to comment (yes not client) is the harvesting cap... atleast make it 160 or something again like in the old days when you got to lvl 30 harvesting you could be beasty with your green harvesting cloak and have your cap raised :D

     

    EDIT: meep, here's my wishlist

     

    an actual BANK npc, not a storage one a BANK one... there's a completely useless building in PL that has a bank sign above it and has billions of little bags in there, we could get an interest system going on (very little) but it would help the newbies.


  2. Yes I get what you mean, it's based on how hard you've trained rather than how fast you can click B) but still, if more spawns are increased and the non attack lvl is raised for monsters or eliminated that increases the risk of dieing (exp would have to get decreased though)

     

    EDIT: It will still be based on how hard you've trained... I mean think about it, if you don't have the lvl's to kill a garg but can click when you go to hit it, you'll do 0-1 dmg and get massacred in one hit >.>

     

    EDIT2: And it would look SOOOOO cool in FPS view just seeing the monster(s) and your sword/shield


  3. Well... this is about the fighting system... why make a new topic about it :D

     

    Here are my ideas for the sytem (your second idea is good... very unrealistic now...)

     

    Going with the idea of realism, we should make it where fighting IS NOT turn based. Here's an example of how it is now

     

    Person1 "Hello Sir"

    Person2 "Hi"

    Person1 "Would you like to fight"

    Person2 "Sure"

    Person1 "Okay, but first let's make a deal. We'll get into some crazy stances, then I'll hit you and you can hit me and so on, until someone gives up. How about it?"

    Person2 "Sure"

    The turn based fighting begins...

     

    I mean turn based is understandable in a game like Final Fantasy... but Eternal Lands is no where near Final Fantasy. So make it something more like Fable or so, where you DON'T engage in combat (this system would HAVE to be implemented for ranged weapons/archery)

     

    (EDIT ABOVE: The only problem I can see with this is, if you DID want to move... you'd be kind of screwed, you'd need to make the movement more D2 like, actually no, the main idea of this is so you could run up hit hit hit (like the click click click used to be for harvesting) then run away if you get low on health (the monster would of course chase you...)))

     

    This leads into parties: Parties would be very implementable with a non turn based fighting system, you would be in a party, and everyone within a certain range (or if you hit the monster if you don't want newbie rushes...) gets a divvy of the exp (2 people 1/2 and 1/2). With both of these ideas, I know TONS of people would join/re-join (few might leave... but I'm highly doubtful, the PKers would love this)

     

    Which leads into my third idea... SUBCLASSES!!! say you have attack and defense, then there's little expanders next to each which go into Ranged Attack and Ranged Defense and Melee Attack and Melee Defense... the original Attack/Defense would mainly just to track your total work you've done in the combat classes and for an OA marker.

     

     

    I do not know how hard any of these would be to implement, there just my 2 cents... B)

     

    EDIT: ^ 3 cents


  4. Hmm... and I was going to suggest dieing have an easier punishment... such as an NPC in the underworld that returned your stuff, so that takes out bagjumpers (most ne ways) and he would kind of randomly spurse through out the underworld so you'd have to find him everytime (Suck for invasions... some one could be down there for like hours trying to find the NPC...)


  5. We ESTIMATE that the update will START tomorrow at about 3:30 EST (that's GMT -5 ).

    But it make take more than 1 hour to finish, because we have to backup the old users, convder the new users, and backup the new users before we start.

    195944[/snapback]

     

    FRICKEN AWESOME ENT!!! I get out of school about 4 minutes before that ;)


  6. I'll set up my private ferry for public use soon. You can thank me later :icon8:

    192929[/snapback]

     

    I doubt you even HAVE a public ferry, let alone letting the public use it >.>

     

    COUNT ME IN?!?!?! pweez? :P

     

    or do I have to make a role play longer and greater than Tuma's to get in?


  7. Heh... Yoshi I think I've still got ya beat in how many guilds I've been in. I was in :IE: for more then 5 minutes more like 3 days... it was Wolf that I was in for 5 minutes, because they had more sexual talk between two people then all of the *CO* guild and I was 13 at the time >.> I don't think I've been guildless for more then 13 ingame hours, 12 for the leaving time and an hour to find a new one

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