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Cycloonx

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Posts posted by Cycloonx


  1. If storage isn't allowed for some reason, I wonder if a specialized NPC that sold just a few focused items (like HEs and SRs for example) might be workable.

     

    Alternatively, are there any harvestables on the map? What if a few key harvestables were available so that given a couple picks and a vial mold the team could re-stock its HEs/SRs supplyf?

     

    Looking at the weight of food it would be heavier to carry food inside than bringing finished goods inside (well for most items).


  2. Since over 100 a/d is a large spread to balance the map for ( whats hard for 10 100 a/d's might be a walk in the park for the top 10 ). Would it be possible to have the waves auto adjust to the party's CL level ? Removing or adding monsters etc as needed

     

    Then it would be easy to "cheat". Go in with lots of 100/100 a/d people and 1 with 140/140 a/d and the monsters will be killed easily by the strongest person.


  3. "Speculation" isn't possible if the resource is chosen randomly. It would just be luck if you got a bunch of resources of it in storage and probably first days no one will sell. Just imagine the resource is silver ore, that will mean almost no HE and a lot of other items. The market will get stuck very fast, fighters won't be able to fight and a lot of people will get bored.


  4. If this is introduced, then please align the buttons to the grid of the inventory. Currently it looks really crappy.

     

    I still think in the big view the 'drop all' button should go higher and a little smaller so the other 2 new buttons can go underneath it.

     

    In the small window the 'drop all' button could be made squarish so all buttons can go next to eachother (maybe just put 1 char in it, like D, S, G with a hover message).

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