Cycloonx
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Posts posted by Cycloonx
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I meant summon exp
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I really like this idea of 25 picks and then stop exp. Really really good
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What exp do they give?
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They all look great!
I like the ship with red/black color ^^
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The real difference between fighting and harvesting is that with fighting you have something to do: Heal, use SRS, replace armor now and then, pick up bags, cast spells, etc etc. When harvesting all you can do is sit, wait, and click now and then. It's really boring in the end and gives as good as no exp.
If the harvest hour was removed I think it would be fair to keep the current event rates since you always need to pay attention.
And don't say "oh no then harvester would get a lot of exp". Fighters already get a lot of experience (in 2 skills actually) since top 100 fighters have higher a/d than number 1 harvester. And is there something wrong with someone who harvest all days to have a harvest level of 130 or something?
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I'll admit, I hate the mini harvesting events, but Ive thought about something that would help those who hate it..How about making a enhanced harvest med? Stops mini events from occuring and is only sold from a NPC. Price ~10k. It gives the same stats as a normal harv med, but stops the mini events from occuring. It would have the same break rate as a regular Harvest Med. Because its sold from a NPC, it would remove gc from the game. 10k Is cheap enough for those with a high bankroll to purchase, yet expensive enough that your garden variety n00b cant purchase it.
With the breaking rates of a normal harvest med it would be cheaper to just buy raw materials. Well thought out idea
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Why don't you put in more puma spawns and use puma fur? They are unused and pumas are good to train on for new players. Now pumas ingame have almost no spawns so they are completely useless ingame.
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Only negative point I see is that prices of raw materials will skyrocket again and basic essences will get even more expensive.
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It has been suggested in several other topics, and really, it doesn't matter if it is done with a stone, a spell, w/e, the idea stays the same.
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People will always find a way around, no use to try to prevent it.
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Yea labrat, we all know how great your ideas are.
Great idea bluap, there is no reason to keep the storage npc window open anyway
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He means that you need to click 960 times at the wraith to get 1 attribute at a time.
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More raw materials would make it more expensive again, and prices of raw materials will rise too.
There isn't an excess of raw materials, so there is no problem at that side.
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The only way to properly counter it is to limit the harvestible quantity of materials per day, and players don't want that.I don't see how this would fix the problem?
Currently prices of ores are rising. This means the supply lowered or there is more demand. Since the first possibility isn't possible in this game there is only the 2nd one left. Now if you want limited harvests you also insert the first problem. So the effect would be even worse and prices will go much higher.
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Just don't buy from those people who ask 2.5gc for silver or 3.5gc for iron. I still find enough ores at normal prices to ignore those higher prices.
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It wouldn't be bad to have an npc ingame that sells enriched essences. It would get gc out of the economy and prices would be more stable (nothing as bad as high price fluctuations in an economy).
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one more thing about rares - when u harvest, u can find stones, including 400kgc worth nexus ones. Does that mean that u should sell ores cheaper? Or give your 100k iron ores for free cause u've found one? If someone has made 3 EFEs in 10k FEs, would he sell them @1gc each. He wont be at loss then, EFEs will pay for it, right?That's not the same thing. You harvest iron to sell or use them, you don't harvest iron to get a nexus stone (then you could easily harvest flowers, same chance on nexus stone).
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Thats his un-luckyness, i saw Sheitan's manu counters myself, that was actually ALOT more than 178/1Indeed
Only way to really counter this kind of mass production is to lower the chance for special swords/armors A LOT (so you only get one by luck and not by producing tons of them).
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The real problem I think is the price of special swords/armors. Some manuers are just producing stuff in bulk to try to get a special armor/sword. Even if you lose like 3-5k on some item when selling, you can easily earn that back when you make something special and sell it for 250-300kgc. With those proces you can easily produce 50 items at a loss and still make a profit in the long run.
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Inflation isn't the problem, deflation is...
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People have already talked about this when the new storage was introduced, but radu said he couldn't/wouldn't change it.
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Everything works fine here, I get 60 FPS in each map (but that's because my gfx cards auto limits my fps to 60). I wasn't able to put rabbits on the map.
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For people with Vista, if it doesn't work try to run it in administrator mode (it's in the right-click menu).
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Everything working fine here now on vista
**Generation X**Harvesting** - the 3rd Degree
in Marketplace
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Entity - 70k BSF
I hope 70k can be done, if not it can be splitted to 7x10k or so.