Cycloonx
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Posts posted by Cycloonx
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Actually, never mind, it is possible that he missed my twitter page announcement AND the talks in the channel 6 and didn't know about the rate change..And where might that twitter page be? I've never seen a link to it and I would like to follow it
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I understand ppl running low on patience atm, but Labby is not one to let anyone down, trust me, he must have a very good reason for staying away this long!Don't forget, he has a real life as well, and a very busy one, I may add!
Oh yes, posting a message here is very time consuming. And don't say "maybe he doesn't have internet anymore" because there are even cybercafés in the desert.
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Lol, labrat probably sold all his stuff he got and left the game with a lot of irl money. But I feel sad for all the people who trusted him
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Imo it would be unfair because some people would need to get items that are harder to get than others.
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Give ants tons of fe stuff and hope they drop an efe when you kill them?
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The thing is, those formulas are mostly for exp. They give alot of summoning exp compared to other, low level things.But as stated already: (gc/xp rate too weak to even think about it)
Why pay 10kgc for 1k exp if you can make 10k exp with 1k gc? (ok those are not real numbers, just to explain the thing).
Ok you save some mouseclicks, but that's it practically.
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Ok, so how about I make a cave with like 20 yetis, and also increase their drops? And maybe put a rostogol fountain there too.I agree with the rostogol fountain, but 20 yetis would be overkill for sure.
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Geforce GO 7600 256MB, 60FPS, everything is fine.
When I scroll out I lose parts of the top of the screen and I lose more the more I scroll out. But I guess that's what you mean with moving that isn't working that good?
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Nice to see another quest coming in so fast after the previous one
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Some of them are really nice, others are overpowered (like the mana, health restores)
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You're suppose to explore and find the npc that starts the quest I imagine. I started many of the old quests that way, walking around talking to random people. It was a fun surprise if they gave me a quest. But in the end, having someone tell you were to begin and solving it out for yourself is more fun than running around clueless looking for the quest.But if there are 5 NPC's involved in the quest, it quiet sucks if you find 4 of them but not the start NPC. Most games don't hide the start of the quest, the hardest part should be completing the quest, not finding it.
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Imo the start of a quest should be listed in the encyc. It would attract more players to the quests.
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I would say yes if there comes more harvest spots with decent amounts of ores. With only 3-5 relatively close spots for all ores it will be a pain when they get depleted over and over again. My vote depends on how it will be implemented, but since there is no exact explanation I won't vote.
And I also agree with ermabwed's first post.
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It's neither a bug nor a feature. I only recently heard about this practice, and I am going to disallow it by not giving exp if one of the combatants is not online. Will probably happen at the next update.How can you pvp if your not online? You mean AFK>?
There's this bug that keeps you going if you grue or log while in combat. If your opponent flees and quickly reengages in combat it will keep you 'online' and gaining xp. It apparently takes quite a few seconds for your char to actually disappear from the game after you break the connection, this is also why logging off quickly when being attacked by a far stronger opponent / mob , hoping it will be gone from the area when you log back on will probably make you log back on with your char in the underworld nonetheless.
It's not a bug, it was implented because some people just logged off in PK right before they saw an enemy.
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I would be nice to see the crit hit/damage done, maybe the colour of ther HP lost could change to show this.Nice idea for positive perks being seen too
OR simply the number be bigger?
Damage numbers already get bigger with higher damage iirc.
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I see another problem too: Like someone is killing a dragon/yeti/we, when it goes below 100hp you harm it and you get the drops with just 1 magic spell. I'm pretty sure this will be "abused" a lot in the future with this med.
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Perl isn't hard to understand, it's just another way of thinking. But if you can't think out of the box it will be hard, yea.
And php, bleh, talk about real programming languages pls.
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I also see problems with bots losing connections. And it will confuse a lot of new players for sure.
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Have you tried using another SRS right after the removal message? It might be possible that the blue color doesn't get removed but that the cooldown at server side is gone.
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I want to cancel my other 20k BSF, found them already ingame. Thx for the service
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So far, I mostly focused on keeping the veterans happy. But after realizing how hard to please they are, I am seriously starting to focus on newbies. I am going to make a new server for newbies sometime this year, where the economy will play almost no role, sort of like most of the other games are. Also much more experience and drops, so the gold will never be a problem.So you want to spread the little amount of players we have even more?
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Well you can make harvest indicators with a profit if you harvest turq yourself and buy ropes from gen store and bones from players. I made eng 37 mostly with harvest indicators and making a little profit.
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I have also been thinking, I think this change doesn't hurt harvesters who are online with multiple accounts to sell for $$. If they play with multiple accounts they already had to pay attention to all chars anyway, so now they just need to click a little more, but it stays the same => They earn money from a game.
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Great, you have the same name in EL?
Contact me asap
New Market System
in Suggestions - General, Misc.
Posted · Report reply
Radu already influences price by setting shop prices and limiting resources (like rare stones).