Cycloonx
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Everything posted by Cycloonx
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Like there are no trees in KJ. If there is 1 laggy map it is KJ.
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According to the woodsprite I think it would be good to have Cyclops too with an attack bonus. It's great and strong. White rabbit: Charm bonus (yea, everyone likes white bunnies). Could be useful for summoners?
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Has been suggested like a 1000 times before
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I like the idea but I think 10pp is too much. People who only harvest or mix won't feel anything from it. I think it's better with 5 or 7.
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EL Locks up computers....mainly on bad connections?
Cycloonx replied to nathanstenzel's topic in Bug Reports
When my connection stops working EL also locks up and use a lot of resources for about a half minute. It doesn't lock up my computer though. Anyway, I think this should be in the bug section -
Install xfire on your pc. It's free and it keeps track of all your games.
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I'm just not sure about the mule idea. If it only lasts for 2 minutes, how can you mule with it? Or will the mule have longer times?
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RECALL (potion OR spell.... maybe both...
Cycloonx replied to johny732601's topic in Suggestions - General, Misc.
That's a good idea. But I think it's easy to get away with it. You get teled to KF, nobody can attack you for 5 seconds so you can just cast teleport to portals and try again (or use ring). -
Thanks for telling me
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Google normally refuses such ads but it seems a lot still get through for some reason.
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If the performance is much better and someone wants to code it, why not? If we all think like this we were still playing with woodensticks in the woods.
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Prolly 23 hours a days. There goes my LE
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I'm selling 15k srs => 14.5gc each. Pm me ingame
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Ofcourse it is possible, pm me ingame
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I would take all silver you can get. Pm me ingame once you have 10k or more Ingame name: entity
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That won't help. People would just mix it too items that require those stones. There will be tons of those items so no new will be mixed so all new stones will stick into their storage for a long time. And why should a player lose all his stones because he doesn't play anymore? That's bullshit. When counting amount of stones they can take into consideration how many players aren't active anymore (but they probably won't because it's too much work etc etc etc).
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I started when I was 15, now i'm 20. Says enough?
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I was only talking about the profit. As stated before, vials are a nice way to get crafting exp, but they are not a good way to make profit.
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Too lazy to search. I thought it was somewhere in the programming section.
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Maybe I'm fooling myself and I'm not getting paid for the vials at all, only the harvesting and time I put into mixing... All I know is after I'm done, I end up with more coins than when I started and can afford to replace the broken molds (and the aforementioned phat exp.) I can live with that If you would have sold all raw materials you would end up with more gold coins than after selling your finished goods that asked even more time to make. Considering the gc/time ratio for finished goods, it will be much lower than the raw materials gc/time ratio.
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That has been proposed already too but it was rejected.
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Did I say to exclude cyclops? No eh ;D
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Unarmed orcs drops loads of stuff. Fluff/feros/cyclops have very scarce drops, they need some adjustment more. Yeah but most stuff is crap anyway. No one need wooden shields and pickaxes. They can be pretty rare ofcourse
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Yes, I think it would be good to let the lower level monsters drop some of those stones. I'm also thinking about gargs and (unarmed) orcs.
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I guess that means you are getting 50k silver? You post a message here when it is done or try to pm me in game?