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chaoogie

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Posts posted by chaoogie


  1. just read this o.O.. and as a summoner and taking into acc my magic level (58, 15k for 59) it would be a nice thing to try out, but with the cost of resources(mana mainly) and losing EVERYTHING in your inv seems a bit drastic for 1 conjurerd elememt?... i would understand if you could (at a certian level) be able to conjurer up up to 3 at a time... then again i'd rather see something like this tied in with summoning level always wanted to see something in el where you need 2 skills to produce 1 thing :) but guess thats just me thinking as an overall player :S


  2. maybe instead of having normal spawns after paying xx amount of usd, you have a small area (depending on the guild map and alotted space) where you have an npc and for 10kgc (of course this would be after you pay w/e amount of usd to have npc/spawn put in) and after 10kgc you and whoever else occupies the map you can have a mini invasion of what ever( random from sprite to artic). (mainly a similar suggest that was posted in a different topic) but i really think it'd make a nice addtion and bring guilds closer together, of course those invade type monsters wouldnt drop gc or give xp, its purely for the fun.


  3. There is an old saying: "No pain, no gain". Similarly, the profit is usually directly proportional with the risk involved.

    Which means that you should also go in the PK spawns to train.

    That is a valid point ent, but unless you have the resources to to spend on ts spell/potion to see if theres an invisible person, even then to some extent, the profit is not worth risk involved specially(usually) in td.

     

    edit : i dont think they should be moved or changed or anything like that and i do see your point to it.

     

    might be a nice little idea to have all the chims on pk maps only ones that arent are desert chims and 1 mountain chim iirc, but im sure there'd be alot of complaints from those 50+ players that its hard enough as it is or w/e


  4. aka, paying for exp?

     

    that's like... me no more exp because i am poor :P

     

    I think its an interesting suggestion, but personally i would go against this cause it would cause more and more guilds to become inactive in the rest of el and theres not enough players as it is (certian times). and maximos if it was put in that doesnt mean all other spawns go poof... there would still be spawns for you to trainin... :D


  5. IIRC, you were one of the players (was quiet a few) that were banned for illegal client/auto mixing use. Those that were unbanned got a stat reduction % based on their patriotic work. Its been too long and im to lazy to search for it but i dont think you opt'd for the patriotic work there fore you banned indefinetly, or thats how it appears (memory isnt so good sorry if its incorrect) :S


  6. the first two iirc have been suggested, the last one is in theory a good idea, but again as most mods (afaik) would say dont give the rank to someone that you dont trust... but then again of course you trusted them hence you gave them the rank, somtimes it isnt so cut and dry as soem make it appear. the changing player ranks while offline thing seems a lil pointless as you can just lower them when you see them or have one of your co leaders derank them if you msis them


  7. I think, its an idea that should be looked into, maybe not make it pk map, and just have invading monsters at a some what constant speed based on the level limit, this would really make smaller guilds with some inerest in fighting some motivation to level up together in different areas (not these special maps that would in theory not be pk or give xp/drops).

     

    also a map for higher up a/d people that would be pk + invading monsters and the chance to have mini guild wars with different people trying to kill them.

     

    and the reason for the mid level/low level ones not being pk or giving xp or drops is so it wont be clogged with all sorts of people trying to bagjump/farm gold and etc.


  8. he meant with each "hit" it does xx amount of damage due to the players a/d, he was just saying that the effects of the bod/brod should be enough so that people use them. Making them only have the effect of breaking and not doing HP damage would be a nice thing maybe change some attitudes on both sides (not directed at anyone inparticular)

     

    other than the hp damage from the 150 bone hit

     

    I think thats what he was trying to suggestion or imply not sure :S


  9. something similar to this has been suggested before, not just about the level limit maps, although a few maps like this where there are mini" invasions and such for different groups of people to go in and have fun would be nice... i would highly suggest though having no xp or gc drops that way its only about having fun and not some place for someone to spend hours farming gold on invasion type monsters

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