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loir

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Posts posted by loir


  1. How much damage did you receive if you remember? Maybe the damage doesn't stay the original type. If the initial event was radiation dmg I wonder if it was converted to standard damage and wearing something with a higher armor value would have reduced it.


  2. I was referring to replace the new item with tit serp, not replacing tit chains. The new item is roughly twice the cost of the previous most expensive item (over 30K gc at time of post)

     

    I don't think the ability to manufacture the items really plays a role into who does the quest or not. I bet most of the players who are able to mix the new item are able to make tit serps also, and I think if there was a demand for tit serp there would be plenty on the market.


  3. I think there is a lack of fun/interesting/challenging/profitable mobs for higher level players. Red Dragon fits all of these requirements both for high level players to melee and those who want to range it. If Black Dragon scales were worth the same or more than Red Dragon scales I bet some of the higher level players would spend more time there.


  4. I know it has been suggested to increase the time of snares and also to link that time to engineering level. Those are good suggestions and I think they would help make snares more useful, but I have some new ideas.

     

    -If you get trapped by a snare have a base of 1% chance to get cooldowned. This percentage could go up with engineering level.

     

    -regardless of the trap time of the snare do not allow magic to be used while trapped. As it is right now you can just ttr out of the snare or tele to portal room. This would also prevent restoring while trapped.


  5. Let's make everything really hard so only those with specialized builds will be able to participate.

     

    In all seriousness the bar keeps being raised. Not just in instances, but with other things. Look how many times Lenny has been enhanced, Radu's daily invasions, etc. I know the topic isn't about invasions, but I will include it here because the same principle applies.

     

    Right now I think the instances and Radu's capped invasions are a challenge for those who have a mixed build. By mixed build I mean having non-hydro nexus, non-fighting perks, and few if any neg perks. It makes sense that those who focus on fighting by taking neg perks to maximize their attributes will have an easier time than those who don't. Those people made a conscious decision to trade some of the negative effects of the perks for better performance in other areas. That doesn't mean the system is broken. Just because one skilled player is able to solo an instance doesn't mean it's too easy for everyone else.

     

    That being said, I like a lot of RMs suggestions and think the instances and invances for that matter, should be more dynamic based on the number and possibly even skill level of the players who are entering.


  6. It seems you can't tele to portal room with less than 5 enriched energy ess in inventory. If you take the enriched energy ess out of inventory it works fine. It is counting them as regular energy essences. See attached screenshots. There are 3 enriched energy essences and 10 regular energy essences.

     

    2iu3nnd.jpg

     

    2h5lesg.jpg


  7. Be carefull: The 15% more xp you get from WH is more then eaten with the more accuracy. Means you don't get more xp in the end!

    (It is even less xp/shoot if you take WH in the end).

     

    Thank you andy I didn't realize WH resulted in net less xp.


  8. Create a creature with 2500 hp, 10 attack, 170 defense, no drops, give it some armor and maybe a few point defense. Have it roam C1 like Lenny and require killing it for a daily ranging xp reward.

     

    There are two ways I see this happening. Maybe both can be implemented and require a visit to a NPC to see which monster you are required to kill.

     

    1) Monster is aggressive and has a very high ignore level this way it can be pinned. Limit the maps it can occupy to those with Fluffys or higher.

     

    2) Monster is non-agressive but can wander all maps. Probably would require a tank to help kill it, but with 10 attack almost anyone could tank.

     

    Part of the challenge would be hunting and finding it.

     

    I'm sure there are a million flaws with the idea, but thought I'd put it out there. Flame on.


  9. Thank you everyone for the response. A couple of follow up ideas.

     

    I definitely understand the ER perk and it's benefit for instances. Having rangers with ER can be the difference between finishing or not, and also making a profit or taking a loss. However I'm not sure about ER being worth the pps in regards to gc savings. Assuming each pp is worth 1.5 mil gc that's ~215K pk arrows. I also think the gc savings of WH are being overlooked. With 15% bonus to xp there's a 15% gc savings. Also with the performance improvements you don't need as high of a level ex: a level 40 ranger with WH performs at the same level accuracy and damage wise as a level 45 ranger without WH, so there is some additional gc savings there.

     

    edit: I meant each pp 1.5mil gc not xp


  10. For those of you with only one ranging perk, which one do you have, and why?

     

    I know this has been discussed, but I'm looking for some current opinions in relationship to the frequent invasions, invances, instances, etc.

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