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SunriseCoder

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Posts posted by SunriseCoder


  1. He is not russian, he is from Ukraine.

    There is the only russian in the game, which spoils the appearance of russian nation. I think, you all know his name.

     

    Other russian and ukrainian people I know in EL are much nicer and friendly.

     

    About RUS guild - what can you do, if somebody, who think, that he is god, create a guild with name of country abbreviation and will kill everybody?

    What if some serper/bjer would create guild USA and start to annoy people? Would you think, that american people are sucks?

     

    I have here IRL one friend from Poland and I'd call him a real friend and I think, he could also call me a real friend.

    There are no bad nations, there are bad and very bed humans, there are good and very good humans.

    Racism is sucks, but I wouldn't trust and cooperate with people, whose behavior is not good for society.

     

    Have fun :)


  2. Pm to Radu or Aislinn in game, ask them for they check him on multitrading cases. It was probably alt, and probably shifted money to main char, which is not legal.

     

    I reported few times every attempts to scam me and few assholes was banned (includes main chars).


  3.  

     

    Because it was abused.

    Abused by who?

     

    Does it matter? But some asked for invance and then used a Sun Tzu stone (invances wouldn't be started during a Sun Tzu)

     

    Yes, and radu said no invances for whole week. But what's the problem? People would get 2x times more exp and 2x times more fun because of it.

  4. 1. BJers in a strong sense:

    i.e. evil ones: stealing the drops from monsters I kill, while I'm prevented from picking up the bags by either another monster engaging me still or because I killed it with arrows and haven't got to the bag, yet.

    BJers are the entire game problem. I'd say, it's a game feature. Do you remember how many players left the game because of Dubro's and newhope's actions?

    I'm personaly lost about 10 friends this way, so now they made such problem, got bored and left the game too.

     

    2. unintentional "BJing" / done by game mechanics: fighters attacking the same monster I do and getting the drop because of some really weird math used to determine who gets drop ("most damage"-rule definitely fails for my tests more often than not. First hit and last hit get some undeterminable bonus, but sometimes again not... not really deterministic in my eyes, but that might be just me... :omg: )

    I can tell you a secret - you have to make more numbers of success hits. Damage doesn't matter. So just attack monsters which you hit well first than others for just 0.5-1 second ;) It works. That's why many higher players will not help you this way - they already know you will the drop - so why bother, they just going to kill another monsters while you busy ;)

  5. Yep, so no more 120+ invance with a handfull of 155+ players, but instead a role for the lower levels that they can do and a reason for the higher levels to protect the lower ones from harm. It's called 'teamwork' :D

    That's probably why most of 160-170s players killing everybody on their way include MCWs, Yetis, Trices, etc?

    Just go with FA and kill all include Giants (with FA as well).

     

    Even if lower players will try to help them - they could get just few exp (before killing with FA is very fast), and no chance to get drop for lower players.

     

    When I was about 120-130, my drop in such invance was like 100-1000 gc, when I became 130-140 - I started to get like 5k per invance. Now it's about 5-8k, because I'm killing nasps by my own, otherwise I have no chance to get even such money.

     

    2 times I went with small team (like 5-9 man, which usually go when in Europe is deep night). They are were really nice for me. I've got really a lot of exp while fighting monsters, on first one I've got about 38kgc, on second one was my record 60kgc. This is because real teamwork.

     

    So from my point of the view 120s people have no chance to get drop when 170s starting to rush, but they tanking as well for strong players if they would like to help.

     

    There is another problem - low stuff getting killed in just 22-25 minutes usually and just MBs and Dragons left. I don't ranging invances, because it's waste of money. But when I ask somebody 170s who is tanking dragon or MB to remove plate for I join - some people are very kindly and let me tank, but another half just ignores. What is it? Greedy? What if I say about I don't want share, I just want to help? And I know about 5 at least such players who don't care. It makes people getting boring and thats why we have like 30 players at the gates when 3-8 monsters left.


  6. With the cap, wouldn't that hypothetically not work if everyone who joins the invance is over the cap?

    There are 2 solutions:

    1. Split (which Aislinn dislike, because it was already discussed) - can prevent of no people coming. So if it's 120-140 invance - it's probably will be 120-140 only, so we don't actually need a caps.

     

    2. Don't spawn monsters if no players to kill them. If they will be at start and after some period nobody will left (disconnect or so on) - so if no players for fight capped mobs and capped mobs the only left - why not make a Victory? Or remove caps?


  7. What I see from you in this thread is double posting, bullying of other participants, and complaining, all in a rather aggressive tone.

    Go to play for 3 years like 8 hours per day average, then I'll see you tone when somebody will try to reduce exp you getting.

     

    I don't feel mood to invest much time and money in the game time anymore, because there are some rules, I accept it, playing hard to be better than lot of other players. Then rules changed and I feel I wasted few years of my life. How would you feel that?

     

    Well, do whatever you want with the game, with the invances, whatever. Game already lost that fun which it had few years ago, so if you will make it too bad, I'll just stop playing it and will find something more interesting.


  8. how about think about the reasoning going on for this thread and offer an idea how to fix the issues.

    1. I made offers, they are partially agreed, partially disagreed.

    2. I trying to make you look 2-3 steps further, for we don't need such topic in few weeks again for think how to fix our improvement (in best case) or how to get people back to EL (in worst case).

     

    About increase ranging exp - well, how much could you increase it? Don't forget, people using PK arrows, not training.

    So I think, it should be increased about 10x times at least for make people motivated to invest money in it.

    Why 10x times? Easy: Arena on Ordinary Day: for people w/o rationality, it's like 1 exp per gc. If you do it twice (on Robit Tell) - it's 2 exp per gc.

    Now about PK arrows. For get same as 2 exp per gc, you need to make it up to 70 exp per shoot (so it's already 7x times) + some motivation vs Arena, where you can get 10k training and go autocliking.

    For this exp even I probably could be interested to get 100 PK arrows with me every invance, but I'm not sure yet.

    Now the question is are YOU ready for make such boost?


  9.  

     


    may I ask what you do in the invance that would prevent you from getting a bonus per hit

    160-170 a/d players, who killing mobs, which I could fight and leave just the dragons.

    I'd also would suggest remove rule, which don't let us to flee for renew exp if you remove bonus reward.

    Because somebody caused it as "Invance is for killing mobs, not for training. You get reward at the end".

     

    Btw, try to gather statistic of how many natural exp players got from invances. All players. And how many gc profit do they get.

    Try to compare how fun is it for 120s and for 170s. You'll see the difference.


  10. The problem still remains - high-leveled players will kill low monsters for get the exp, and as long low-leveled players will not be able to fight higher monsters, then higher players will start to kill higher monsters, and give as you said, 90% of all.

     

    Well, if Aislinn don't like idea about splitting - what's about make lower mobs capped?

    Like:

    MCW: 130 cap

    Yeti: 140 cap

    Trices, ACW, LO, Nasps: 150 cap

    Giants: 160 or uncapped

    Dragons, MBs: uncapped


  11. I thought, you banning such kind of players, aren't you?

    For this purpose you even made no bonus for people our of a/d range.

    No idea what you are talking about here.

    Did you already forgot it?

    http://www.eternal-lands.com/forum/index.php?showtopic=57414

    Or this:

    http://www.eternal-lands.com/forum/index.php?showtopic=57405

    Or especially this:

    http://www.eternal-lands.com/forum/index.php?showtopic=57310

     

    And as I remember, radu implemented it: Made possible to mods to ban players from invances and even made possibility to mods to come invisible in invances and watch some people who get abused.

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