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About krlc

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    White Rabbit

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  1. Speeding up map load

    Did that too, nothing has changed. I think I'm doing everything right, even removed whole folder and cloned from git again.
  2. Speeding up map load

    Failed again, like before.
  3. Speeding up map load

    I patched after pulling. Although patching failed, I compiled it with FASTER_STARTUP and keys won't work again.
  4. Speeding up map load

    [12:35:51] krl@ubuntu-pc:~/elc$ patch < patch.diff patching file keys.c Hunk #1 succeeded at 323 with fuzz 1. Hunk #2 FAILED at 355. 1 out of 2 hunks FAILED -- saving rejects to file keys.c.rej [12:35:56] krl@ubuntu-pc:~/elc$ cat keys.c.rej --- keys.c +++ keys.c @@ -355,6 +380,7 @@ int nkey = sscanf(line, " #K_%99s = %99s %99s %99s %99s", kstr, t1, t2, t3, t4); + printf("nkey = %d, line = \"%s\"\n", nkey, escape(line)); if (nkey <= 1) return; Now, that I pulled from git and compiled it before patching, everything works fine. So if the patching failed, no point compiling with FASTER_STARTUP right?
  5. Speeding up map load

    I'm using Linux. And thats my key.ini file: http://pastebin.com/7U2yRpYp
  6. Speeding up map load

    I have small problem with this new update. I can't use my key shortcuts after compiling client with (enabled) FEATURES += FASTER_MAP_LOAD. I have edited key.ini file and use 1, 2, 3 etc. for items instead of ctrl 1, ctrl 2 etc. So only default keys work with latest git update. When I compile client again with (disabled) #FEATURES += FASTER_MAP_LOAD my keys work again.
  7. Decompose items

    Cons: mixing few tiger summoning stones at sto, without muling tons of gypsum from mine. So lets say summoning lvl 100 on 100 WT summoning stone ings. No way Edit: Or think about other items that give few k exp...
  8. 80 - 99 invance

    Ingame name : krlc Time availability : anytime (GMT +1) A/D lvl : low 80s, but high dexterity Magic lvl : 54 Gear : steel set, halby and rdholam no ranging
  9. **Generation X**Harvesting** - the 3rd Degree

    KRLC - 10k diamonds (34k) please
  10. Valentine’s Hyerpbag Hunt!

    picture 8 You are in White Stone - Riven Sea [459,79] 10 Red Snapdragons and 10 Cotton

    I had big FPS drop in MM before, from 60 to about 30... now I increased limit to 90 and I have max. (or min) 60 FPS in MM, this is great

    Fixed, but borders on minimap don't work right. When I use map it shows the same map in Legend. When I go to continent map it should show me my current map in legend so I can go back, but it doesn't.

    Compile problem fixed, but my minimap is black: don't know if this is related: textures.c: In function ‘string_hash’: textures.c:54: warning: this decimal constant is unsigned only in ISO C90 edit: minimap problem only with NEW_TEXTURES* Also problem with map, when I'm inside Irsis sto, and use map to look at evtr, can't get back to Irsis insides.

    I compiled it with NEW_TEXTURES, but map image on minimap was black... so I updated it from cvs and try to compile again: image_loading.c: In function ‘load_image_data’: image_loading.c:407: warning: passing argument 3 of ‘load_dds’ makes pointer from integer without a cast ddsimage.h:57: note: expected ‘int *’ but argument is of type ‘Uint32’ image_loading.c:407: warning: passing argument 4 of ‘load_dds’ makes pointer from integer without a cast ddsimage.h:57: note: expected ‘int *’ but argument is of type ‘Uint32’ image_loading.c:407: error: too many arguments to function ‘load_dds’ image_loading.c:407: warning: assignment makes integer from pointer without a cast
  15. Mix all hot key will help summoning too, you could move around a little bit and use key to summon, instead of keeping your mouse cursor on inventory... which is very annoying in combat situation.