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dragon_killer

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Posts posted by dragon_killer


  1. Magic and manu aren't too bad, you probably can get million of experience in tailor day but it does come with a price haven't calc but it is pretty obvious that buying a pp is cheaper than getting 100m tailoring experience. If your concern was that you can level tailoring/other skills as high as you like and still get oa at max exp, I would understand but imo it is great for max oa people to grind for more levels and the oa exp doesn't go to waste


  2. Ok I didn't understand that correctly, I thought you would trade 100 M exp for the stone(and the exp would be lost from the oa bar) but it seems you would get the stone every time you reach 100M oa exp without losing your oa exp bar, if you meet the 5 skills level over 100.


  3. Regarding the second option 5 skills over level100 , I have looked for some chars and it seems most of them are at least 170 oa, which is about 66M exp needed for an oa. Making it 50M wouldn't make sense to level up oa (as you trade 50M exp for 1 pp and that 1 pp requires less exp from the 'stone from the wraith'). Also making it 100M exp would be more than what you need for an oa.


  4.  

    I would agree that the current implementation makes no sense. The farther away you are, the LESS likely it would be for the monster to "see" you can attack. If anything, being too close could draw him off, but not being farther away.

    +1

     

    +1


  5. Just to respond to aislinn post, pining creature does require 'skill' it doesn't sound as easy when surrounded by other creatures, you will get attack and most likely have to run. Anyway 'hard' creature are not pinable such as mare bulangiu, castellan, Bricker and even polyphemus


  6. Rule 1 and 2 seems ok and makes sense to me.

    Though I do have a problem with rule 3, but since you have said (especially whike afk) maybe not.

    I do use alt to pin bosses in hard invasion when they are for example 20 cocalar in bethel, or trassian etc, or for ranging (but that rarely happens).

  7. Hi it seems like some kind of harassment to me, best is just to ignore the #ig for a while sine he is acting like a 10 yo boy, he will get bored like any other player (except if stivy, but I doubt stivy harass people), just don't get into his mind games.

    He will lose more than there is too win in the end.

     

    DK


  8. I haven't found a topic like this, so I am posting here.

    I'll post whenever i am planning to use a stone day so anyone can have a look on forum to see if anything is being planned

    Will reschedule if another day come up, or if I am not able to play

     

    I'll start

     

    Should be used the 22th day in the month of Carnelar, the year 0049, Age of the Eternals (Saturday 17 of December around 19h00 France timezone)

    Magic day stone

     

    for more info about el calendar : http://www.eternal-lands.com/page/calendar.php


  9. After going several times into the 100-120 instance, it seems it is the only instance that have Lorc (30 of them) as a wave, their drop are ridiculous and since they don't do any specials. I thought we could have a change either change them for 2 or 3 jegos, or add to them special drops ( enriched essences or anything will do), I also thought of arrows, since no creature seems to drop the ice arrow


  10. Taking orders, post here or pm dragon_k in-game

    No minimum or maximum amount

     

    Training arrow 11gc each
    Empty vials 6gc each

     

    Essences :

     

    Air essence 11gc each

    Spirit essence 10gc each

    Matter essence 13gc each

    Energy essence 12gc each

    Health essence 10gc each

    Water essence 9gc each

    Earth essence 12gc each

    Potion of accuracy 125gc each

    Potion of evasion 125gc each


  11. It was a fun event to take part in, the good thing about it, is that anyone can participate.

    It is quite a different event compared to the ones I did in the past and also the game itself is a good combinaison of luck strategy and suspens.

    I would defo play it again next time, thanks for your effort Thingrim

    I got outsmarted by Knorax well played! Next time i win! :medieval:


  12. I haven't voted yet. But I think that it would be best to have 2 players to do the fighting.

    Few things come to my mind 600 monster for 1 player seems to be a lot, I would probably never do it if it does take 6 hours to do. I am not even sure something would come up in the next 6 hours.

    2 players seems to be interesting, since it wouldn't be hard to find someone. But then if it were 2 people I guess it would be multi combat. And 600 monster in multi seems still a lot for 2 lol

    Though AA forteresse seems to be interesting since there is several areas where you can fight.

    I am curious about the entrance fee. I guess it should be considerable since giving up is an option : "not coming again".

    I would vote no for a solo inst

    But yes in a 2-inst

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