Sithis
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Posts posted by Sithis
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For AoE spell i think EL guild system alliance needs to change, otherwise it would be pwnage.
Maybe each guild should ally one or two other guild so there wouldnt be any issues with aoe spells at pk
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when we are done with invance pm me , i ll give you both 100g each time
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i like the idea but after a while its gonna be fr33 exp
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Do not forget people that reset, i have 80/85 a/d, but only oa 76 *grins*.
I have been away for quite some time, so do not know if this has been suggested or if it's possible, but wouldn't a cap on combat level make more sense? Anyway i noticed plenty of players having a great time.
lol
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+1 for tuda for the unfair part.
Ranging is not an exp skill, robin days are enough as it is
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you are too low to be thinking of negative perks, mostly ppl take some negs when their built needs a boost ( close to fluffy training). Dont take negs u dont know how to handle, or your built doesnt support yet, like icd
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New pl coming into this game do worst things than putting 1 pp to vegetal, eventually if they stay and see how the system works, they reset so 1 veg nexus is not that bad
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great work guys
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Depends how u see that mil exp, and how often...
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i know what u are talking about senz but truth is that most players bitch when someone finds a smart way to level, anyway tho this thread is not about this, cause *tank* build is not profitable nor u can actually get something out of it except a big a/d gap
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If you still have bear fur please pm me when you log
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same here ranger or atker depending on astro , max ap , max mule
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I like the idea but i would like to see something like (look at screenshot) that most games have at the left top of the game screen
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Have you heard of potions?
Of courcse.
I like to implement this feature to get gc out of game.
As I posted I like to give the +5 <skill> levels for 5 weeks. -1 level every 7 days.
The basic thing for this is getting gc out of the game? get bless that gives you +5 <skill> levels for 5 weeks. -1 level every 7 days.
As i said for the potions , or astro, or gods u can use them the time you like and for a certain amount of time, you might not like it but still all are there.
I really dont understand who will spend like thousands gcs to get + some a/d or something, do u think that 3-4 a/d levels make that difference? i am not speaking of any other skills cause potions (or gods) or gods work perfectly and u dont need bless for maybe few minutes.
Still if pots/gods dont match you, u can wait till astro comes positive and do more things easily.
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There are potions/astro/gods
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Buying up to 3 nexus transfer stones, pm me ingame if u are interested
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i ll buy 4460 Bear Fur 22 g each pm me ingame
(if u havent sold it to cher )
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1250 ea for a total of 652500
pm me ingame thanks
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Hello
I am auctioning 522 s2e starting price 1099gc each (auctions ends 1rst November i ll pm the winner)
also selling
9 binding stones sold
8 EFEs
8 Serpent Stones sold
8 EMEs sold
post here please
Thanks
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imho allow multi, prices of harvestables will drop. shop items prices will probably raise, anyway i dont think its a bad move, there are capped pp players anyway
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There is a perk that allows you to use teleport spells and rings in the underworld (The Underworlder, 2PP + 20k gc).
So the PKers that want it, already have a way to go back fast to KF after being killed, and there's no need to make special respawning code for a single map.
Also, with the Underworlder perk, the costs are for the ones wanting the feature, not for the ones that don't want/need it.
Players that don't want the feature could be harvesters on quest that gets killed (and can be kept in KF until he uses rings and/or tele spell, costing him), or new players that wander in and can't get out until the PKers let them leave. This is made worse by the forts being PK as well, so no safe area.
And no, I'm not a PKer...
There is a 5-10 sec safe time (depending on your level) when u enter KF (normaly or from tele room) before u can get attacked, so u can get out of the map safely and not get hurt by pkers. I really dont want to discuss the "cost" of essence to ttpr.
Also about harvesters that get the quest for KF? Well how often does it happen, 1-2 times per month? and the exp is quite good iirc. It is designed for that reason i guess... high danger, higher exp reward.
About underworlder perk, yes i am aware of it, i am also aware that pkers don´t spend pps on things they consider useless ( this perk is good only if u have HS perk, and not all of us have it or going to get it for travelling faster back).
What i am trying to say is give some speed to pk, and time to revenge your kill...
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Well what i would like to see is some changes made for pk maps, especially KF...
One idea is when you die in KF instead of respawning at underworld , would be nice to respawn (as i see it ) at one of the forts... that could give the time to hunt down your killer, and continue the fight ....
Well what do u think
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Well nice idea but :
What happends if you are killed by summoned monsters ,u lose items?
ps : Even tho i dont think we are not gonna see any real pk action unless someone organises an event and there u can see some participation. Imho radu should consider making an official pk guild event every week
Any 100+ a/d gap?
in General Chat
Posted · Report reply
around 135 a/d there are many ppl around those lvl and few spawns to train