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Sithis

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Posts posted by Sithis


  1.  

    Do not forget people that reset, i have 80/85 a/d, but only oa 76 *grins*.

     

    I have been away for quite some time, so do not know if this has been suggested or if it's possible, but wouldn't a cap on combat level make more sense? Anyway i noticed plenty of players having a great time.

     

    lol


  2. i know what u are talking about senz but truth is that most players bitch when someone finds a smart way to level, anyway tho this thread is not about this, cause *tank* build is not profitable nor u can actually get something out of it except a big a/d gap


  3. Have you heard of potions?

     

    Of courcse.

    I like to implement this feature to get gc out of game.

    As I posted I like to give the +5 <skill> levels for 5 weeks. -1 level every 7 days.

     

     

    The basic thing for this is getting gc out of the game? get bless that gives you +5 <skill> levels for 5 weeks. -1 level every 7 days.

     

    As i said for the potions , or astro, or gods u can use them the time you like and for a certain amount of time, you might not like it but still all are there.

    I really dont understand who will spend like thousands gcs to get + some a/d or something, do u think that 3-4 a/d levels make that difference? i am not speaking of any other skills cause potions (or gods) or gods work perfectly and u dont need bless for maybe few minutes.

     

    Still if pots/gods dont match you, u can wait till astro comes positive and do more things easily.


  4. Hello

     

    I am auctioning 522 s2e starting price 1099gc each (auctions ends 1rst November i ll pm the winner)

     

    also selling

    9 binding stones sold

    8 EFEs

    8 Serpent Stones sold

    8 EMEs sold

     

    post here please

     

    Thanks


  5. There is a perk that allows you to use teleport spells and rings in the underworld (The Underworlder, 2PP + 20k gc).

    So the PKers that want it, already have a way to go back fast to KF after being killed, and there's no need to make special respawning code for a single map.

     

    Also, with the Underworlder perk, the costs are for the ones wanting the feature, not for the ones that don't want/need it.

    Players that don't want the feature could be harvesters on quest that gets killed (and can be kept in KF until he uses rings and/or tele spell, costing him), or new players that wander in and can't get out until the PKers let them leave. This is made worse by the forts being PK as well, so no safe area.

     

    And no, I'm not a PKer...

     

    There is a 5-10 sec safe time (depending on your level) when u enter KF (normaly or from tele room) before u can get attacked, so u can get out of the map safely and not get hurt by pkers. I really dont want to discuss the "cost" of essence to ttpr.

    Also about harvesters that get the quest for KF? Well how often does it happen, 1-2 times per month? and the exp is quite good iirc. It is designed for that reason i guess... high danger, higher exp reward.

    About underworlder perk, yes i am aware of it, i am also aware that pkers don´t spend pps on things they consider useless ( this perk is good only if u have HS perk, and not all of us have it or going to get it for travelling faster back).

     

    What i am trying to say is give some speed to pk, and time to revenge your kill...


  6. Well what i would like to see is some changes made for pk maps, especially KF...

     

    One idea is when you die in KF instead of respawning at underworld , would be nice to respawn (as i see it ) at one of the forts... that could give the time to hunt down your killer, and continue the fight ....

     

    Well what do u think :P

     

     

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