Sir_Odie
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Everything posted by Sir_Odie
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I built a test-client for Mac OSX. Had only time for a quick test but horses and neck items worked fine so far. There are no more '255' warnings but I get the same strange 'file not found' errors with garbage-filenames that others already reported, though I got no crashes so far...
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works perfect now with IE8 :=))
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I just tested the saw with UVP=0 and the shadow doesn't disappear -> apparently both problems are UVP-related...
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Try this: open the Options-Dialog (Control-o), go to the 'Adv Video' tab and disable 'Use animation program' If this doesn't help, please post more information about your operating system, graphics card, etc...
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This looks like an old EL client or old map-files: the files the client can't find are no longer in the 'structures' subfolder, that folder has been removed in EL 1.9. So i guess that your EL installation got mixed up with an older installation. A complete removal and new installation of EL should help...
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The pinned guide here should help. Or get the the already compiled windows-client from here.
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Yes, CVS checkout works fine again.
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Radu said here that he counts PICKS; multi-flowers are counted correctly but exc-cape/perk is NOT checked.
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Apparently this happens when you stand exactly on the coords Xaq gives you. Since I try to be 1 step next to the coords I never had this problem anymore.
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That patch prevents the mines from leaving the minimap-window but it clips them near the outer edge of the map-circle instead at the inner edge, so the mines are drawn on the window-border: A small adjustment to the radius-check solves this: Index: minimap.c =================================================================== RCS file: /cvsroot/elc/elc/minimap.c,v retrieving revision 1.59 diff -u -r1.59 minimap.c --- minimap.c 13 Jun 2010 18:05:40 -0000 1.59 +++ minimap.c 20 Jul 2010 17:27:39 -0000 @@ -1236,7 +1236,7 @@ { x = m->x * size_x; y = float_minimap_size - (m->y * size_y); - if(is_within_radius(x,y,px,py,zoom_multip*(minimap_size/2-8))) + if(is_within_radius(x,y,px,py,zoom_multip*(minimap_size/2-15))) { glColor3f(0.15f, 0.65f, 0.45f); glVertex2f(x, y); I guess the same adjustment applies to 'follow_path' and 'map markings' (following directly after that section of minimap.c) but i couldn't test it yet...
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I uploaded a patch to berlios which implements crit-fail-counters as a new counter-category.
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There is a function 'check_dds' defined in ddsimage.h which may help. An example for using it is in textures.c. Sorry for only looking at the map signs
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The following patch displays the map flags correctly IF the encyc files 'Maps.xml' and 'Maps2.xml' are changed. In both files the name="3dobjects/structures/bannersX.bmp" entries must be changed to name="3dobjects/bannersX.dds" entries. Index: encyclopedia.c =================================================================== RCS file: /cvsroot/elc/elc/encyclopedia.c,v retrieving revision 1.60 diff -u -r1.60 encyclopedia.c --- encyclopedia.c 3 Aug 2007 06:39:52 -0000 1.60 +++ encyclopedia.c 25 Jun 2010 18:56:49 -0000 @@ -501,9 +501,9 @@ ytile=tid/picsperrow; ftsize=(float)tsize/isize; u=ftsize*xtile; - v=-ftsize*ytile; + v=ftsize*ytile; uend=u+ftsize; - vend=v-ftsize; + vend=v+ftsize; I->mouseover=mouseover; mouseover=0;
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This small patch should fix it; i used the code from the item-window where the icons are shown correctly: Index: bags.c =================================================================== RCS file: /cvsroot/elc/elc/bags.c,v retrieving revision 1.65 diff -u -r1.65 bags.c --- bags.c 25 Oct 2009 00:11:23 -0000 1.65 +++ bags.c 24 Jun 2010 18:37:07 -0000 @@ -421,9 +421,9 @@ //get the UV coordinates. cur_item=ground_item_list[i].image_id%25; u_start=0.2f*(cur_item%5); - u_end=u_start+0.2f; - v_start=(1.0f+2.0f/256.0f)-(0.2f*(cur_item/5)); - v_end=v_start-0.2f; + u_end=u_start+(float)50/256; + v_start=(1.0f+((float)50/256)/256.0f)-((float)50/256*(cur_item/5)); + v_end=v_start-(float)50/256; //get the x and y cur_pos=i;
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User maps only work in EL program directory?
Sir_Odie replied to r0wan's topic in Suggestions - General, Misc.
The same applies to the Windows and MAC client. Windows: Put the maps into 'My Documents\Eternal Lands\updates\1_9_0\maps\' MAC: Put the maps into your personal 'Library/Application Support/Eternal Lands/updates/1_9_0/maps/' folder If the '1_9_0' folder doesn't exist, simply create it. -
Floating message for session counters
Sir_Odie replied to bluap's topic in Suggestions - General, Misc.
As a configurable option it would be great (especially for the daily kill-quest) -
I uploaded a patch to berlios which enables the selection of more than one skill for display in the stats-bar of the hud: The number of displayed stats depends on the screen resolution (only the first n of the selected stats get displayed if there is not enough space for all). The selected stats are saved in el.cfg (no change to the format of el.cfg needed).
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alt+click to remove a stat-bar was the way i implemented it. As you need alt to add a bar, needing alt to remove it would be consequent. There were some issues with the stats-bars, that's why bluap made some changes to resolve them; as this version seems to work, it's the question if we should try to change it again or leave it the way it is...
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Programming client credits, please post your contributions here
Sir_Odie replied to Entropy's topic in General Chat
- Ranging Lock - multiple statbars in HUD - resizable mapmark font - small patches for buddies, knowledge window, manu recipes -
Here is a complete 1.9 release-client for MAC, which contains Fedoras latest fixes and all 1.9 features... http://www.gm.fh-koeln.de/~linke/EL-Downlo...nds_MAC_190.zip The new_questlog compiles fine with just one more mouse-click (the new_questlog.cpp was included in the project but not marked for compile)...
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Check the el.ini in 'My documents\Eternal Lands\main' or 'My documents\Eternal Lands\test' (depending on the server you trying to use). Look for the line '#data_dir = ...' and make sure that one points to your NEW eternal lands program folder.
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Client updated to RC2...
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I only get this effect from time to time and so far only when i'm in 'harv hour mode', so that might be related to it...
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This client now contains all data files from RC1.
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I updated the MAC alpha client with the new data files (the link is the same)...