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Sir_Odie

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Everything posted by Sir_Odie

  1. Compiling OGL2 client for Windows

    I have 'where to build the binaries' pointing to the same location as 'where is the source code'.
  2. Compiling OGL2 client for Windows

    In the cmake gui there are 2 buttons: 'Configure' and 'Generate'. In the beginning there are lots of red lines; pressing 'Configure' should start the search-process and eliminate most of those lines. If there are a few red lines left, press 'Configure' again and all red lines SHOULD be gone. Then press 'Generate' to generate the makefiles.
  3. Compiling OGL2 client for Windows

    Unfortunately the DevCPP environment is too old for the GL2 client. I assembled a MinGW build environment that can build the new GL2 client and of course also the 'normal' client. It already contains all libraries needed for EL but it has no gui, so you need to use it from the command prompt. The package can be downloaded here. It should install to 'C:\MinGW' and i suggest not to change that. 'C:\MinGW\bin' needs to be added to the PATH environment variable. Building the GL2 client is done in 2 steps: 1) in the folder with the client sources type 'cmake .' or 'cmake-gui' to create the Makefile and configure the various build-options 2) in the same folder type 'make' to build the client
  4. Encyclopedia update

    Unfortunately the Encyc didn't get updated for quite some time. The most recent version I got is from June 2011, you can download it here.
  5. update

    The update is the the bottom of the download-webpage.
  6. Game Crash

    Ok, i built an installer for that patch; hopefully this works for you: EL-1.9.3-Patch
  7. Haidir mission: dchims in bethel

    You are exactly right, ago. Adding those tiles to the check eliminates the 'missing' creatures but increases the chance for 'false positives' in crowded areas (invasions for example). That's the reason why this patch was not added to the client, as it's still guessing, if we killed that creature. The only reliable way to get correct counters is server-support for them.
  8. update

    Did you close the el client before running the installer?
  9. Game Crash

    Patch is committed to git but the owner of that map should correct it, as the patch only prevents the client from crashing, the objects are still missing on that map.
  10. Windows and Linux version 1.9.3 full download

    Confirmed on Windows also. Workaround to get the stats/clock/compass back: F6 to disable transparency, 2xTAB or 2xF1 Edit: a bugfix is now available in git
  11. Haidir mission: dchims in bethel

    You get the message after the correct number of killed creatures, only the counter (which is completely client-side and only GUESSING that you killed something) is wrong.
  12. Haidir mission: dchims in bethel

    Happens sometimes on chims, yeti, etc when you start the fight with a mana-drain. I wrote a patch for that quite some time ago, but that may increase the chance of 'false positives', so it never went into the official client. The only really reliable way would be a server-message, that you killed it...
  13. OpenGL 2

    Here is a current OpenGL 2 client for Windows. Unzip it into the EL program folder (maybe overwriting a few files) and run 'el_test.exe'.
  14. !PROTOCOL CHANGE!

    The item_info.txt is a BIT out of date again...
  15. Use the datafiles radu posted here and you'll see the new training arrows/bolts.
  16. Client update compile options

    FASTER_STARTUP seems to work fine on all Platforms, so I think it should be enabled.
  17. New OpenGL2 client

    Updated the OpenGL2 Client for Windows.
  18. OpenGL 2

    @bluap: the errors look like a too old version of GLEW...
  19. New OpenGL2 client

    Here is a OpenGL2 client for Mac OSX. It's a complete client, built as universal binary. It should run on OSX 10.5 and higher...
  20. OpenGL 2

    Updated the GL2 Client for Windows.
  21. OpenGL 2

    Updated the GL2 Client for Windows.
  22. OpenGL 2

    Here is a current OpenGL 2 client for Windows. Unzip it into the EL program folder (maybe overwriting a few files) and run 'el_test.exe'. Edit: Updated the client; fountains and teleporters are now visible
  23. Cant log into Test server

    To go to testserver, simply add the word 'test' to the start-command of your el-client. On Windows this would be 'el.exe test'...
  24. Mac, won't connect to server

    Looks like either your firewall or your provider blocks port 2000/tcp, so your client can't connect to the el-server.
  25. OpenGL 2.0 test client

    Yes, you need '3dobjects/tile.e3d', 'textures/noise.dds', 'textures/water_normal.dds' and 'textures/lava.dds'. These files should be in the download-packages in this thread...
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