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KoDdy

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Posts posted by KoDdy


  1. Lol, the game got like 50? 100 ? players and u keep locking even their alts? servers wouldn't handle them? In my point of view they are not breaking the rules with it, they just check map what the neno is on, but still need to hunt him, track him and if it teles it is pain in ass looks on newly added maps (which are crap to hunt it on like irinveron...srsly?...) if he runs u can even track him couple of hours w/o finding... Make him he won't tele under 1 or 2k hp and i guess they won't use so many alts... 

    Also maybe if you updated EL ency , there wouldn't be so many troubles about these invented rules based on your mood, 

    +Only difference i see between them killing neno (and camping on spawn) and stivy's alts (camping on spawn) that you have $$ from stivy killing players and make them losing brick

    ++Neno wasn't meant to be killed by 2 people and so wasn't instance meant to be farmed by 1 person (for example Finesse and his 7 or maybe more alts)


  2. 1) i doubt you would send money to somebody you don't know via western union, which susje requests

    2) if u r such good trader and searched the bot with lowest price, u would search unofficial and found out there are people selling for way better rates

    3) if i was new player, and saw flaming in susje's topics he is scammer etc, i wouldn't buy of him anyway...


  3. * Sell hydro rings for $1 in the EL store, this will not make hydro harvesting profitable compared to buying bars at NPC, but at least provide an alternative for all those stashed s2e-s.

    * Make a potion of tailoring
    * Have a real summoning daily (and other skills as well), that are quick (5-10 minutes) but do require the appropriate skills and nexus. To be done in the summoning arena right next to Maia or some other appropriate location.
    * Change Joker to be less predictable, once I knew all 125-130 spawns finding him became a tedious job. If wanted, I could produce a list with about 100 new locations, since the last time they were changed/added to was 27-may-2013. Totally random would be even more fun.
    * Start using the test server again for real testing of changes to the game, get the bugs out before they go life on the main server.
    * Make a pk-instance like we discussed 5 or so years ago and actually tested then (and yes, I was having fun pk-ing then). This should preferably be a closed economy with chars and items only used in there, so it is a true test of skills and not p2w. The aim of the game is to have fun and test your skill, not to get rich. Wizzy's contest was a fun example of this.
    * Provide some new, temporary, challenges to earn badges. Some of them might be associated with extra xp earned, but there could also be items or just a ranking on a webpage as reward. The NPC in WS Castle could finally be put to some use in this.
    * make instances for levels 0-40 (just for fun and to learn) and 40-60. These are no-drop for players and only have gc and special items drop from the mobs. No more bag fests such as the 40-60 invance. On death there should be a penalty, but not a rosto required.
    * Fix the problem with the number of channels available, so you can actually see the fourth channel, and preferably a fifth and sixth too (for a fee).
    * Make spawn times and numbers more flexible, so that for instance the boar daily is not so boaring ;)
    * Make the flowers for Xaquelina be different, again taking away some of the predictability of the game
    * Allow items to influence walking speed, not just with horses. This could come at the same cost as speed-hax, just a different mechanics.
    * Take the burden of moderators to see if players are afk in invances and make the xp earned depend on activity (sorry gatekeeper) rather than a/d level. The a 5 minute afk because the doorbell rang wont be reason for a player to leave (THIS was what I asked for, doesnt sound like NSA to me, but oh well).
    * Bring back the def xp to invances and instances.
    * Do not ban people for having a different playstyle or different opinions but listen and discuss with them based on arguments and facts. This game has the potential to attract a much bigger audience because of its unique nature, but has been surpassed by many new kids on the block, like for instance minecraft, which obviously is not such a big success because of the great detailed graphics.
    * Allow more people to contribute to the content of the game, not only ideas but possibly some actual coding as well. The players of this game are an incredible resource that goes unused.
    I have posted many more suggestions over the years, often from others than myself. I will gladly return to EL to help with implementing these or other ideas.

     

     

     

    He needs a Community Manager who gathers the best ideas and suggestions from the players, so the best ones can be part of a future update.

     

    I don't know susje, but even in 1st topic i see many nice ideas and more comes over reading other topics... i doubt maxine sent him these ideas in 1 day and what from these happends? You can see on your own...


  4. At least would be a team, like here says: http://www.eternal-lands.com/page/developers.php

     

    No worry, even web pages are not updated and you wanna get updates in game...

     

    "The game has alot of stuff to be implemented ofc, but hey...it demands time and effort of all develop team and radu"

     

    in my opinion there could be some real change in like... 5 years? is that long enough? :P


  5. Solution would be hoard a bit EL with rostos,, but doubt any players would just give out in contest, or sell cheap like 200 rostos. That would make them cheaper ( if they would not be given to 1 player, but to community) and mainly increase rate of find stones ( not the melon / attribute stones ) , but serp stones/enrichments/binds/rostos and as RM said , increase rate of enriched essences. I liked when rostos were about 15k, everybody could afford em, u didn't mind to spend few of em / day and didn't bitch so much when losing one. Also black market rate was 1:4$ and not 1:16$ + which makes it 4x higher, so in my point, about 50-60k / rosto would be faire. When there would be higher rate to find stones ,emps,ghp would reduce even gc rate a bit which might help the economy

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