Jump to content
Eternal Lands Official Forums

Burn

Members
  • Content count

    1178
  • Joined

  • Last visited

Posts posted by Burn


  1. Lions? Much lower, spread out thinly over a single large map, and meat-bones-only drops. I don't think they'll work as a substitute. That's less experience per creature (much less since they're so spread out), and worse drops (better ways to get meat and bones, heh). Even combined with kicking leopards, black panthers, and pandas in KJ, the experience will be much lower, and none of those has good drops.

     

     

    There really isn't any other "good" way to level once you start the ogres. You'll spend a lot of time in various caves kicking them repeatedly... and dealing with the extreme number of spawn stealers and such that come with them due to so many people stuck on them and so few relative spawns. The long time on ogres makes people not-so-nice, or bright.

     

    (Now that I'm hitting clops and a handful of fluffies, I'm really not looking forward to feros since I've heard people are just as bad with them as with the ogre spots.)


  2. This idea is hated because it's going into the few places people can safely be on c2 to actually get anything done. Yes, the thought of some lamebrained char coming in and swiping my artificer cape while I'm mixing inside at sto is hated. We're not talking cheapo cape here.

     

    This idea is hated because it will essentially empty c2 completely (at night). Despite Leo, there's people at almost every sto at night. Add this, c2 becomes pretty much barren at night. What exactly would be the point of that, all those maps ending up unused for long periods? Aren't storages and such crowded enough without moving most everyone to c1 regularly? Even the slightest chance of losing something of any value will do just that.

     

    This idea is hated because as conavar said, no protection. You're speaking of a lamebrained char that comes in, swipes stuff, and runs (yup, saw the part about speed hack) so you can't even catch them. Come on.... Get real, get a clue, get something, but you can't possibly think this will add even the remotest sense of "fun" to the game. You're sitting mixing at sto, you have to make a run to the bathroom, you come back to the comp and you're stuff's gone. It's a game, but reality check on the lack of fun on that just because you had to take a wizz.

     

    This idea is hated because as has been repeatedly said, there's already too many ways to lose things in game. We don't need yet another one, let alone one that would be completely beyond our control.

     

     

    Does that sum up all the objections to this? :P


  3. And you missed my point, that this would completely invalidate what is the "no-point skill" of being able to keep up with such things yourself. Noted disctinctly how my side-note got quoted, but you completely ignored the primary part of my post, that being the skill involved.

     

    The word "lazy" doesn't even begin to describe this.

     

     

     

    As well, the ability to see "how" the market changes would by itself drastically change the economy of and sales that occur in the game. By no means in a good way. You think some things are hard to sell now? Wait till everyone sees "oh, this isn't selling, so I won't sell it either" and we go from a handful of people selling an item to noone, with everyone suddenly selling the same things because "they sell the most". And oh, you need that item that noone's selling anymore because your stats say they don't sell well.

     

    Basic economics 101, works even in the warped economics of EL.


  4. Seriously doubt anything of this nature would be implemented.

     

    The ability to sell your wares, know what sells or doesn't sell well, etc. is a "no-experience skill", just like exploration. It takes time and patience to learn these things, just as it took time and patience to get to know each map well while exploring.

     

    Something of this nature would be no different than adding a bot that told you where everything is... "/makegamedull closetosto tiger lilly"

     

     

    As well, with a few exceptions, what sells or doesn't fluctuates quite regularly. I see this on market, and I noticed it while running an alchemy shop. (Periods of people buying air essies, suddenly noone was buying them and energy were more popular, etc. with no read indicators as to why the sudden shifts occured.)


  5. I've had this freeze happen in Wyrmgoth as well, twice. But it was too long back and I only go when the ogres give me enough swords for a wolf run. Same circumstance, moving the camera in a certain area caused it. I'd imagine it's the same area given above.


  6. One of the most clever uses of public posting from a bot I have witnessed is the one near WS sto that warns of the gargoyles' presence. Nice work and adds to the game. I voted yes.

     

     

    I think that's the only reason that bot is allowed there, seeing as there's a rule against bots being too close to storage or harvables. There might be an exception such as that, but honestly that's the only valid exception in the game so far.


  7. NC, walk from NC sto to WS exit.

     

    Count the bots.

     

    Imagine a message from each bot as you walk past.

     

    Lose track of any discussions you're having as the flood of crap drives the actually of-interest messages from real human beings off your screen.

     

     

    Sava alone is quite annoying. All of those bots doing the same thing would make NC even more unbearable than it already is.


  8. (1) Agree to a price, deal is made.

    (2) Person stops what they're doing, even switching continents, to go meet and make the transaction.

    (3) After one makes it to the meet spot (stopped what they're doing, left where they were working, and paid to switch continents/teleport/whatever), the other suddenly changes their mind.

     

    Whether he got offered a lower price or not, you don't do that. Not only was a deal made, but the seller had already gone out of their way to meet the buyer.

     

    A few people not wrapping their thick heads around that it has nothing to do with the price here. Personally, I'd never sell to this guy seeing he pulls stunts like this. Once a deal is made, it's made. You don't make a deal with someone, have them move all the way to you, then last-minute stop it, regardless of reason.

     

    He's not a man of his word, thus he is without honor.


  9. erm....isn't that the same Willowvine where I got mauled by a cockatrice?

     

     

    Portal room drops you off in WV directly in front of the skill academy, which is above where any chicken would be walking. 2 seconds and you're in the academy.

     

    Inside is a summoning arena and a storage, same map so walking back/forth between them is a breeze and takes only a few seconds each way.

     

     

    By far the closest arena to sto.


  10. Considering the low number of people who have even hit 100, maybe a harv level of 120 or so at most.

     

    True about the levels. I gave up attempts to dung-harv myself, but was hitting cinnabar long before 75, and such.

     

    The only prob I see with setting stuff higher than dung is the fact that harvesting is the only skill that's bound to a limited amount of points per hour. There's other methods to limit how much gets harved which might serve better, as is seen with swords/gloms. Those would probably be too much of a limit if used for things as suggested above, but I'm sure some other limitation besides high harv level that's not overly limiting could be come up with.

     

    Harv level is only a temporary measure anyway. Price of dung (once 10, now as low as 4-5gc) as more people advanced in level showed that. Yew price dropped like a bomb not long after it was added despite the 80 level. If looking for a way to limit it, the level, and even harv speed, won't do that for long.


  11. We still need uses for the remaining unharvestable harvestables. :P

     

    Ha, still need uses for harvestable items (beehive). :rolleyes:

     

     

     

     

    Harv 150 is a bit reaching though. With harv points limited to 120 harvs/hour, seeing anyone get anywhere near that before the end of the decade is questionable. The top harvester after all these years is only 126 (as you may be well aware of, bkc56, hehe), which is 255 million harv points away from 150.

     

    At the base dung points, that's 2.46 million dung harvs, or 20,481 hours at dung, which even at 10 sittings a day would be over 2,000 days. And that's just for the top harvester.


  12. It's the fighters/pkers turning this into an "anti-fighting" argument.

     

    The first and primary HUGE difference between this and any good/bad day is that it affects everyone in a more equal manner those good/bad days do.

     

    Those who alch/pot/whatever a lot (like myself) will also find themselves "encouraged" to try other things. That's the whole point of the day. That it's just the fighters that are whining says a LOT...

     

     

     

    The second HUGE difference with this day is that it in no way stops you from continuing what you normally do. Green Day stops harvers completely. Peace Day (on those extremely rare occasions it appears) stops fighters completely. Fasting and Labor days stop mixers completely. This day doesn't. Less experience for (oh goddess forbid) a whole 6 hours, but you're not completely stopped like those days. It encourages you to try something else, but not to the point where it stops you from doing anything.

     

     

    Now, if the fighters could quit whining long enough to figure out this isn't about just them... doubt it...

×