Jump to content
Eternal Lands Official Forums

Burn

Members
  • Content count

    1178
  • Joined

  • Last visited

Posts posted by Burn


  1. A new food to go along with the new Big Belly is something I'd been thinking was needed.

     

    A potion of "extra feasting" which is about double the ings of a regular feasting sounds reasonable.

     

    Because FPs in large amounts tend to be bought from NPC rather than mixed, two things would definitely have to be necessary in order for these new pots to be used at all.

     

    1) As said, cooldown should be no worse than double a regular feasting, though a bit less would make them more attractive.

     

    2) Ing cost should not make them more than 24gc (cost of 2 FPs at NPC). Any higher and people will just keep using FPs and potters would have no reason to mix them. (Stating that as a lvl 105 potter who NPC-buys FPs.)

     

    Too high an ing cost price or too much cooldown will render them unused because either would make normal FPs more attractive.

     

     

    Relatively high rec potion level of course, a bonus for true potioners. But then, knowledge to make them as a reward for clearing the pot tutorial would likely mean the person has that anyway.


  2. NOTICE: Check http://bots.el-services.net/IWannaRock.php before bidding. If the stone is not there, it's sold! (In case I'm not online if someone buys at BIN price.)

     

     

    Animal Nexus Removal Stone auction

     

     

    Auction end: 48 hours (or stone bought from my bot at BIN price before this)

     

    Start bid: 700kgc

     

    Buy it now: 950kgc (buy directly from my bot IWannaRock in Morcraven Marsh near Naralik exit)

     

     

    Again, please use the above link to verify the stone is still available before posting a new bid.


  3.  

    C2 ring usage outside of EVTR/Glac rings is kinda minimal, but there really is no reason to have an Anitora ring. Changing it to a different map would be a simpler alternative to creating a new one.

     

    To buy/sell summon stones ?

    It's one of the 4 rings I use.

     

     

    That's something I've done in the past and plan to do a lot more of in the (distant) future, though teleporting instead since it's much cheaper. Still, extremely limited usage compared to how much Zirak (or Irsis) would be.


  4. *bump*

     

    Simpler solution... rather than creating a new ring, just change the Ring of Anitora so it is a Ring of Zirakinbar (or Irsis, I think Zirak is a better option).

     

    C2 ring usage outside of EVTR/Glac rings is kinda minimal, but there really is no reason to have an Anitora ring. Changing it to a different map would be a simpler alternative to creating a new one.


  5. Don't forget MM removal stone is available now.

     

    A newbie can easily take the MM perk, level up until the point comes they can easily afford the cape or no longer need it, then remove the perk with a relatively cheap stone.

     

    That option was also not available when the cloaks were cheaper.


  6. As said, this could not work.

     

    All skills are not equal. A/D in particular are extremely fast to level compared to any other skill. No matter what skills the experience went to, the majority would just fight to get up those skills because it's the fastest experience.

     

    Which would in the end do nothing but make high-levels for skills a person has never actually done, while those who truly work in that skill would end up looking like newbies in their own preferred skill.

     

    (Start at tailoring 0, training on yeti or chims or such, suddenly a high-level tailor without having actually done anything in the skill. Just one example. I've personally earned my way just to tailoring 37, which alone is difficult. To see others kick chims for 6 hours and get well past that would be a piss-off at best.)


  7. (1) Needing help with something from a mod? #help_me

     

    (2) Needing to report a rule violation? #abuse

     

    (3) Wondering if some person who's telling you that you're violating the rules is a moderator? It doesn't matter. If someone's telling you you're violating the rules, stop it. In fact, be happy if it's not a moderator in such cases, they're a fellow player doing something to keep you out of official trouble by telling you.

     

    Questioning if the actions they say violate the rules and unsure it's a moderator who's telling you? #help_me Could a mod please verify if (your action) violates rule X?

     

    If it's not a mod, you'll get an official mod response. If it is a mod, they'll be the one taking that #help_me request and can verify they're a mod.

     

     

     

     

    Every single mod interaction you can think of can be dealt with via the use of #help_me and #abuse. A list encourages people to PM individual mods with issues rather than using those commands, something no mod wants.


  8. Primarily I speak to them as I find them, so second category. I prefer them this way because I've already explored the maps so much that there's not much to surprise me, and stumbling on a new one is a nice surprise. If I go hunt down new ones as they're added I lose that.

     

    Though there are times I do actually go looking for them if I know new ones exist I haven't found. Occasionally for quests, occasionally on my own just out of a need to take a break and do something different.

     

     

     

    Either way, they're definitely worthwhile additions to the game. Not just for quests but for adding background story to the lands and how they came to look as they do. I thought this was a great and needed addition to the game when it was announced in your dev journal back in July, and still do.

     

    People responding to either the first or second option find them a good addition, albeit in diffferent ways. And the stories told do get remembered, even if only vaguely enough to understand the "why" aspect of that NPCs surrounding or why they're there. Even if every detail isn't remembered, enough is to help flesh out and add more "life" to the maps.


  9. No way in Underworld this is gonna happen. Pay to remove pretty much every negative aspect of the game, seriously asking for too much here.

     

    Yes, it would drastically change EL. I don't think you comprehend just how much of an effect those things have on the economy.

     

    (Heading off the "economy is already bad" whiners ... implement these things and you'll think the economy was great now in comparison.)


  10. Sigh, fine... but ok, kids, what part of "Post here the reward to confirm you were the first to finish it." was not comprehended?

     

     

    I win "ability to follow instructions"... I think that reward is like 5 honey comb or something. :)


  11. A market outside the walls there would likely make the situation worse. And it's not a market hell already? :)

     

    The rock in itself may not need to go, but the combo of people who regularly use NC sto, the diamond and coal harvers going back and forth there from WS cave, the bear spawn, other critters who make their way there, and possibly the bots along the rock are doing something to the mapwalking that can leave people walking back and forth on one side of the rock several times before actually getting anywhere.

     

    You head towards NC sto. Just as you get to the rock, someone/something shows up and your path changes and starts to walk around the north side of it. As you do this, the south side path clears and you turn around and go back to walk through the south side, only for another person/thing to show up and block it again which makes you go back north... during peak hours this can go on a while. My personal count was 5 times.

     

    Trying to click to force my own movement change didn't really help so much. Just too high of a traffic area with too little space for people to move.

     

    Just increasing the space on the south side of the rock somehow would put an end to the massive annoyance. May require a bot or two to be moved that's along it though. Also not a problem, as they are part of the reason that area is a hell to walk through anyway. (Add the slow-down that happens with each new character appearing on the screen for those with older systems and I'm surprised any of them go there without absolutely having to.)

×