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Burn

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Posts posted by Burn


  1. The "food over 55, change it" option actually sounds good. There's no removal, nor need to remove it, and I can't see anything other than Big Belly changing the food level.

     

    But that's an obvious sign of the perk, since nothing else sends food level that high.

     

    (In case there's a glitch at some point, the food level could possibly just be saved in the ini file so it can be reset if necessary.)


  2. Doesn't have to necessarily be older in the case of bots. I got a high-level manuer to mix my ISoF ings for one for my bot. And yes, just for looks. Most all of the enchanted weapons in game (excl. serps) are for bot decoration.

     

     

    None of the enchanted tit longs have known ings in the encyclopedia, so they're not makeable. Just as well since tit longs don't normally get mixed anyway.


  3. I think part of what's interesting about this is the fact that it could be found anywhere, complete surprise when you do find it.

     

    There's no announcements of hints to find Joker, or Lenny... Which makes it all the more fun when you do find them (er, assuming you're hunting Lenny, hehe). This despite that you may only get a leather gloves off of Joker.

     

     

    Plenty of pears being found as well, without any hints. I think it's fine without them.


  4. Unlike att/nex, you can pretty easily determine what a player is capable of killing creature-wise (most easily by seeing what they train on). An achievement can't do more than confirm it.

     

    Achievements don't give out any actually useful information. Only reason to hide them is if you're lying to someone about how many you have and don't want them to catch you in the lie.

     

    Sounds like a waste of coding time.


  5. There really is no point to this. It's a long-running game, if you start reading a book it's for a reason and you're going to need it eventually. Need to read a book to do something but another is in progress? Just do something else until you can read it. Not a problem.

     

     

    But if it is implemented, you'd have to lose the book at a minimum.

     

     

     

     

    "You have read 332 of 366..." and going.


  6. Is cowardice of some really a reason to not award those who work hard for their ranks?

     

    Simple solution to that, privacy = along with not showing stats, privacy won't show *any* achievements either. Those truly ashamed of their stats need not have any achievements shown either.

     

    Those not ashamed can be awarded for their blood, sweat, and mouse clicks, while the cowards are still covered.

     

    But not allowing those who work for their skills to get "awards" due to a few being ashamed of their stats is just plain wrong.


  7. "Jack of All Trades" achievement with I-II-III being all skills at or over 20, 40, 60 respectively.

     

    A replacement for that last sentence, as at this point I've yet to see anyone with every single skill at 60 or more.

     

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    As for the initial suggestion, I've seen at most someone with 7 skills at the 100+ mark. While there's high-level rangers and tailors, neither skill is close to having anyone hitting 100+.

     

    The one person I've seen with 7 skills over 100 is not going to hit 10 skills at 100 anytime this year even if they're trying.

     

    A more reasonable proposal considering just how extremely difficult it is to get some skills to 100 would be for I-II-III to be more like 3, 6, and 8 skills respectively. Could probably count the number of people with 6 100+ skills on 1 hand, so even these numbers would be difficult to achieve.

     

    (The first level would have to be 3 skills at least, as it's way too easy to get both a/d to 100. A 3rd skill is needed to show true player skill.)

     

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    [Personal stake/disclaimer] I currently have 5 100+ skills, so my suggested 3-6-8 would still leave me as a Level I, and it'll be quite a long while before I get that 6th one, much less 8 skills to that level.

     

    JoaT, I have all skills at 40 or more, so I'm a level II for that per my suggested numbers. But that should be expected as I'm ranked #14 in the "AllAround" top 50 list on this site.

     

    That's my disclaimer as to my personal stake in such achievements, hehe.

     

    (Related reading: As to how difficult it would be for me to get a 6th 100+ skill, or more, I a while back calculated the costs involved in getting all my non-100 skills up to 100 excluding ranging. It'll be quite the challenge for all of them, but you can see the difficulty involved here: "The Road to 100" (entry in my EL blog))


  8. Actually, difference. Crafting has less options at lower levels, and goes directly into stuff that requires bars and such, not something easy for a newer player to deal with. So thread gets made for that reason.

     

    Manu already has a bunch of low-level options, with inexpensive ingredients (or free). Very easy to level in comparison.

     

    Leather "mixing" wouldn't come close to thread mixing for that reason.


  9. Leather quest npc is usuable even to us anti social folks.

     

    Which is why I started with "Not quite relevant to leather since quest NPC purchases can still be made" ;) I'm aware, spent a little time as Anti before I reset years ago.

     

    Was a response to his thinking nothing should be primarily NPC-bought, not just leather. THAT can't happen without removing the Anti perk first.

     

     

     

     

     

    But back on leather, using "just any fur" would be a disaster in the making, recipes being hard-and-fast items and all. As well, the only way any newb would be able to sell were if they were able to at 5gc or less, leather being 4.67gce from the NPC. I don't see that price point being possible.

     

    And with that price point not being possible, it won't get used as much as seems to be thought here. Even with people taking a gc hit, supply this way will never reach even 1% of the demand, considering leather helms being the primary leveling item for manu.

     

    Thread ends up mostly NPC-bought for the same reason. As is seen with the same helms. Those selling it on market even are primarily supplying antisocials by hauling it.

     

     

    Honestly, I see this as just too much work to implement (esp. considering even new types of items are being suggested that would be needed, keep in mind new images require a new client release) for little gain. Manu isn't that hard to get leveled up to the point of being able to "helm it" further, much simpler even than other skills like engineering and tailoring. I see much more necessity in adjusting those (and some other skills to a minor extent) than adding yet another low-level manu item.


  10. Eh, if I ever end up running invasions, people regularly annoying me with OMFG PMs would find themselves unable to log in. There's no excuse for it whatsoever. A volunteer mod who is spending THEIR time running an invasion should in no way have to put up with such annoyances.

     

    Be happy with what you get. Mods are under no obligation to do an invasion at all.


  11. i have always preferred games that have a pure player economy and nothing is sold by NPC's in unlimited amount.

     

    Not quite relevant to leather since quest NPC purchases can still be made, but this will never happen since there is the Antisocial perk. That would have to be removed first, meaning everyone who has it would have to return pickpoints...


  12. All of which would end up with leather that costs more (or wastes more time) than just buying it.

     

    Also pretty certain makeable leather has been brought up before. The only ones who'd think this is a good idea is brand new players who don't realize just how much they're going to need over time, and who will still end up buying it from NPC even if it was makeable.


  13. Was that English? Not sure what you're going on about... but HE/EnE/SRs are all seeing prices go up due to less availability NOW.

     

    And IEDP exists. And the heavier mixers have it. Even I broke down and got it to mix faster.

     

    These potions would not compete with that, in terms of speed. They'd be an alternate bonus food option for Big Bellys, but still not comparable to the speed of IEDP which is already in the game and heavily used.

     

     

     

     

    (The fact that you resorted to name-calling alone says you have nothing to say. And on a moderator level, don't do it again.)


  14. So... keep the perk. People using these would mean more bones on market, meaning a likelyhood of getting bones cheaper as well.

     

    Win/Win

     

    As well, bones still faster for mixing for 11+ items... bars, moon meds, rings, indicators, summon stones, dyes (green and up), antidotes, TS pots, invisi pots...

     

    Most all of which are heavily mixed for leveling or general usage (except the dyes)

     

     

    And btw, speaking as an IEDP perkholder here as well.

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