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Burn

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Posts posted by Burn


  1. Your bot can buy stuff without selling it at all. Better than reserve... Reserve is when you do resell an item, but you want to keep a few for yourself. It's not intended for you to use as a storage means for your own nearby mixing.

     

    The idea that you can't use the bot's storage at all isn't held up in the official bot rules. There are many who regularly remotely send their bot back to storage (the allotted twice per week), dump the stuff that's only being bought, restock with items in the bot's storage what's being sold.

     

    The fact that you can only take the bot to storage twice per week, and thus only have access to the items in that storage twice per week, should be more than enough reason as to why its storage isn't mentioned in the bot rules. That limitation alone is going to keep its storage down to stuff that the bot is going to sell.

     

    Thus, there's no real reason to have a rule about its storage. The twice-per-week keeps it from being "abused".

     

     

    This is, of course, only my opinion, however I've never heard anything about the limiting of the bot's storage. And if I haven't, it's likely most if not all others haven't, either.

     

     

    If there actually is any further limitations on its storage beyond the twice-per-week trips that already significantly limit it, then radu would have to actually speak up about that, and as well add it to the bot rules stickied at the top of this forum so noone is playing with "hidden rules", which only lead to being violated without knowledge. But with the storage already being limited to only being accessible twice per week, there really is no valid reason for having further rules on it.


  2. 1) OpenSUSE/NVIDIA user here, so no experience with Ubuntu or AMD, but proprietary driver is likely necessary.

     

    https://help.ubuntu.com/community/BinaryDriverHowto/AMD appears to give instructions on its installation.

     

    2) Are you using bluap's Ubuntu builds?

     

    https://help.ubuntu.com/community/EternalLands - Follow this installation instruction page for those.

     

    3) custom_clothes.zip is the Official custom clothes service. Don't touch that.

     

    /home/laban/.elc/custom_mirrors.lst <- this file, rename it to something else for the time being. Until you get the game fully working, eliminate "unofficial" stuff like the unofficial custom clothing. Can try adding unofficial stuff after the official game is working right.


  3. I would also like to note that weren't you aware of the effects of CoS perk before you took it? No perk should be taken without careful consideration of the risk involved.

     

     

    Very aware of the risk involved, which is why I said in the very first post why I *stopped* doing the quest, so I wouldn't get this "positive" perk, because I didn't want this negative effect of what is one of the most expensive perks in the game.

     

    And as Maxine points out, voting is showing I'm not the only one.

     

    The very rareness of stone finding makes it not a viable "benefit" when comparing it to the cost and breakage of harvester medallions. We got a lot of changes to the harv med over the years for the purpose of making them useable.

     

    You'd have to find 1 serpent stone per harv med break, or 1 binding per 3 harv med breaks, or 1 enrichment for every 2 harv med breaks... the rareness levels make this not worth it. And I seriously doubt making "reducing the break rate" with the perk would be done to a level that would make it worth it.

     

     

    Here we have a problem that both goes against that for those of us who found use in them, but is stopping a lot of people from even doing a quest.


  4. While there's higher chance without red astro, it's not worth it compared to the cost of regularly breaking harv meds.

     

    Those of us who heavily stock-harvest tend to do it during red astro, with harv medallion. Stones are irrelevant, we harvest for the item being harvested.

     

    Want stone chances? *Then* harvest during green astro time. There's the choice available, and that choice gets lost with this perk.

     

    This perk kills pretty much any use of the harvester medallion. Short of Stakhanov, using a harv med during green, or even neutral("0") astro is just a quick way to toss away gc for no reason.

     

     

    While they're nice, I (and likely many others) gave up on thoughts of finding stones or mixing enriched essies a long time ago. Harving/Mixing solely for that purpose just doesn't get done.

     

    Basically, noone's bringing that up because long-time harvers/mixers don't focus on it.


  5. It says that the perk removes the negative astro for Harv/Fail/Make Rare and that's what it does so adding the Negative astro back even though you have the perk wouldn't that make the perk pointless?

     

    Why not add something like a "the break chance when you harvest will be lowered" with the perk to compensate the extra "good" harv events instead to level it out?

     

     

     

     

    The perk would still work for make rare/fail astro.

     

    It's only the harv at issue.

     

    We already have a reduced break chance perk.

     

    And that won't compensate for those that regularly use harv medallions losing the red astro time to harvest. Losing the red astro pretty much guarantees a massive increase in broken harv meds.


  6. Child of Stars - awarded on a quest completion - With this Perk, you will not be affected by negative astro for harvest events, fail and make rare.

     

    Thought to do this poll since I've yet to come across anyone with a positive opinion on this. The fail/make rare is a Good Thing of course, but there's questioning on whether removing red astro on Harvesting is good or not.

     

    Many heavy harvesters consider the "red astro" time to be the best time to harvest. With a harvester medallion, it's the rare time you're likely to be able to harvest full loads without stopping.

     

    And that to some is much more valuable than finding a rare stone while being tossed around by tele nexus and getting the crap beat out of you by other events. ;-)

     

    More importantly, it's the best time to harv for those of us who go through Harvester Medallions like candy. :-D Less breakage chance.


    I've felt this way. Red astro is good stocking time.

     

    It's for that reason I stopped doing the necessary quest. I don't want to lose my red astro for harvesting. I'd love to lose it for the fail/rare, but it's not worth losing my red harvest astro over.

     

     

     

    So... here's the question for everyone: Do you think removing red harvesting astro is a Good or a Bad thing for your own game play?

     

    Or are you neutral on it?

    (Note that the yes and no answers are doubled, select the one that indicates whether you have the perk or not.)

     

     

    There has been no request to change the perk as of this time. This is just to gather opinions on it.


  7. Rather than being specific to one item, I'd suggest extending this.

    Any non-food item* with a zero cooldown should have just a 1-second cooldown added to it. That's enough to cover most every accidental double-click.

     

    I regularly click stuff more than once due to finger muscle issues. Could probably save a few kgc a month with such a cooldown added.

     

     

    *(Food with zero cooldown is intentionally clicked multiple times.)


  8. "Summoning failed, and ingredients lost..."

    Is the "crit fail" message, so it's different than normal mixing. That is most likely the reason why... the counters are kinda hacked into the client, and any different messages have to be handled individually.

     

    Whether it can be included is something Sir_Odie (or bluap) would have to look at. Using that message as a guide.


  9. Right.

    "You stopped harvesting." is also one of those random events. Just a plain, neutral, nothing-else-happens "You stopped harvesting."

    It's one of the things that can happen like a cavern wall or a bee sting or finding a nexus stone. Just nothing happens other than you stop.

     

    But it is an event in itself. Which in turn means you can have your harv med break on it.

     

     

    There's no bug here. It's always been in the chances for a regular event.

     

     

     

    (288 harv meds and counting...)


  10. It may be better to use the current GIT client, as tons of bugs and etc. have been fixed and adjusted since the original 1.9.3 release.

     

    Linux or WinXP: http://twinmoons.org.uk/el/git/

    Other Win or Mac: http://www.gm.fh-koeln.de/~linke/EL-Services.html


    Just replace the binary for win/linux. Keep the old binary in case you need to revert back to it, and also backup your directory with personal settings/logs/screenshots/etc.

     

    Easier on the devs to know if it's something that's already fixed.


  11. Speaking of spiders and maps, maybe somebody could fix on Naralik where that spider spawns under the house?

     

    Studied that spot... there is no walking path there in the client's elm file. Critters shouldn't spawn where there's no walk path.

     

    Best guess with that in mind is possibly the server has old info for it. That area did change a bit with the last client update (such as the stairs leading up to bookseller (re)moved, turning the platform the bookseller stands into a stuck-on-tele-nexus spot) but without access to the server's info for the map there's nothing that can be done.


  12. Reduction Pots should stack -5 each down to -30, per description.

     

    Doing some experimenting today, I noticed I couldn't get the 6th potion to drink, it would stack to -25, then I couldn't drink any more.

     

    When it dropped to -24, I was able to drink again, bringing it to -29.

     

    I tested again when it came down to -25, but still was unable to ever get the stack to be -30, only -29 highest.

     

     

    Defense Reduction tested only. I have no attack potions to test, so unsure if the same happens there.

     

     

     

    Considering noone brought this up before despite how long they've existed, I question if maybe some newer perk that affects defense had something to do with it. It was a long time back, but I'm almost certain I got it to -30 back when they were first implemented.

     

     

    I have Vanquisher perk (+1 att, +1 def) if that's the case.

     

     

     

    A minor thing, but posting anyway since it's not as described (or possibly the perk affected it).


  13. I'm on hiatus from invances or anything that I can't easily control myself with due to hand issues that affect my reflexes.

    But from my experiences, and with the intent to restart them later, voting to keep as-is on the asked options for several of the mentioned reasons, particularly:

     

    - Change would likely scare off the rangers. I fought until only dragons and higher were left, then ranged. The ranging part was little experience and little gc gain if any. That final exp was pretty much the only benefit of going at all. Excitement and fun factor only goes so far when it's costing gc, and I did brick out at least once per invance more often than not.

     

    - The 120-140 a/d-ers are pretty much screwed with the proposed changes and honestly, as one of those I can't see myself returning to invances if these changes were made.

     

     

     

    Suggestions I'd go with (and ones I've thought of):

     

    - Split to 120-140 and 140+, for reasons already given

     

    - Possibility to code in minimum gear requirements, and NPC won't let you in without wearing that? (I can see difficulty in this, but once done it's done.) Wouldn't remove mod need completely, but would make it easier on mods as if someone's wearing too low gear they had to intentionally change once already in, removing the "I didn't know" option. Mod confirms they switched to lower gear, not much talk needed, have a set fast rule for what happens in that situation.

     

    Personally don't like the min gear reqs on a more general level, though enforced them when needed since it was official rules. (But then I never liked the thought of anything that's there solely for rosto killing. I'd personally wear good gear without the rule for it simply because I wouldn't be able to do crap without it.)

     

    Come to think of it, this option wouldn't affect the brick issue, since they'd still have to have the gear in inventory and still possibly drop it.

     

     

    - Agree with Raistlin about the whole "handing exp to people on a silver platter" scenario, both in how it's affected game play in general with training, and in how it tends to be limited to certain time frames, both due to requests and whether or not one of the small handful of people that can start invances are online.

     

    A reduction in how often it's done, and setting it up to automatically start in a more random manner rather than on the whim of the players is something I always thought was better. If there's not enough to do it, oh well, next group then. But it would make things more fair and possible for those in the "outside of norm" times, and those who want that bonus experience and participate will have to drop what they're doing (20 minutes to do that and get ready) rather than be ready in advance and ask for silver-platter-handing experience.

    How many are in an invance chat doesn't necessarily mean how many can invance due to afk-ers, but the randomizing could be weighted based on enough people in a specific chat in some way. Those hoping to see an invance would help weight the chance of getting one by going into the appropriate channel, though not guaranteeing one.


  14. You can still fix the issue with the old build.

     

    Just open the zip file I linked to for Odie's updated build.

     

    Copy the EternalLands.app/Contents/Resources/data/maps/mapnewbie_insides.elm.gz file from that into your maps folder.

     

     

    Can download the file directly from this link rather than download the full zip file if you don't still have that:

     

    https://drive.google.com/file/d/0B4Skx3Gm72RGZjBWQXRCTl82eXM/edit?usp=sharing

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