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Everything posted by hussam
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Just a comment. I hope the order of the invances does get rotated a bit. the last three days the 120-200 invance has been running at 4:30 AM my time (2:30 AM GMT) as opposed to being ran at a much earlier hour in the past. this means I cannot make them anymore.
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if we do get a alchemy daily, I think it should be harvest your ings and mix them. This adds some challenge. For example, one task would be harvest 10 hydro ores (you get a message here), mix them into a bar (you get a message here too) and deliver it to the quest NPC for your reward.
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I have a feeling that those memory problems are display driver bugs.
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I'll buy the 1 polished saphire and the 322 saphires for a total of 1200 gcs.
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if I remember correctly, memory use increases as the client reads more textures. on windows, if you minimize an application, the operating system will swap out the memory it is using.
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Just ask them? seems rude to walk up to a group of ppl and ask Whatcha y'all doin'? They shouldn't find it rude. But it is the same point. You're not supposed to be able to easily tell what someone is mixing.
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Do you have 'use animation program' on?
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New Monster ideas (and what they should drop)
hussam replied to DemothDrazel's topic in Suggestions - General, Misc.
Ficus. When he drops stuff, another ficus picks them up. -
Remove possibility to PIN monsters.
hussam replied to Devnul's topic in Suggestions - General, Misc.
It could depend on the engineering level of the person who deployed it. For example, x seconds per level above level 30 engineering + the current time. -
I am trying to make a special potion. I need 10000 Gypsum of which I have 144, 1200 Amber and I have 302, 3 Pear of which I already have 0, and finally, 7 Grapes of which I already have 7.
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I noticed two years ago once on yeti that I did most of the damage on one yeti and someone else did the final blow and the yeti counted for me. I did the last hit on 29 yeti and it counted (I was counting manually) and the bone drops confirmed I only killed 29.
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Very thoughtful of you to care enough to give it a shadow
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Use an updated git build. The map *does* have a bug. previous method of loading maps used to check for those. New way doesn't. ago's patch restores that functionality.
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Best wishes from guild R&R and hope to see you there for many years to come
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No need to be sorry. enthusiasm is good. However, this game has it's own spirit with it's own functions. Implementing features you liked in other games won't always fit. To reply to your first post, the client developers are unpaid volunteers.
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1. Items either have 0 EMU or 1+ EMU in the game. They can't have 0.25 EMU. 2. We have trade bots that sort of simulate market places. People can mix whatever they want in almost any storage. Having special industrial places where people can manufacture will break that.
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120 a/d. somewhere between mountain chims and yetis.
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you need to add EXTRA_LIBS=-lstdc++ -lX11 to make.conf
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Compile in a minimal system without pulseaudio installed.
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Do you mean the eye candy effect? Is it all arrow types? OK, its the object in flight for training arrows and bolts. I investigated with Radu and there's a fix for actor_defs/missile_defs.xml on the way. Adding two more defs, probably like this. <missile type="training arrows" id="10"> <mesh>./3dobjects/arrow1a.e3d</mesh> <mesh_length>0.75</mesh_length> <trace_length>7.0</trace_length> <speed>50.0</speed> <effect>none</effect> </missile> <missile type="training bolts" id="11"> <mesh>./3dobjects/arrow1a.e3d</mesh> <mesh_length>0.75</mesh_length> <trace_length>7.0</trace_length> <speed>50.0</speed> <effect>none</effect> </missile> Yes, that fixed it. thank you very much
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I'm not seeing the ranging effect. the shooting (the flying arrow animation) anymore.
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this is a partial update. copy it over your existing installation but make a backup first.
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So far, so good everything is working properly.
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Money sinks are good for the game especially ones associated with fun activities such as ranging (AP potions, arrows, etc..).
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You will need to contact radu and provide proof that you are the owner of the character. There is a 5 USD password recovery fee.