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Everything posted by revi
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Is the CVS server having problems? I tried several times to log in and got no response whatsoever. UPDATE: no response to ping either
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OK, thanks. I'll try again tomorrow
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trying to familiarise myself a bit with the client code, I noticed that there were no tests available. I could start writing tests, (e.g. for the calc section), if ppl would find that useful for further development. In that case, some hints for interesting modules would also be appreciated revi
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well, yes sorry, I'm still feeling my way around in here Obviously, i'm not going to write tests for code in development, more for existing code. I get the impression nothing has been done yet? At least nothing visible on the open CVS server. Suggestions as to a framework? Then I would start writing a set and submitting it. (Where, by the way?) revi. P.S. I'm using (OpenSUSE) Linux,
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I get weird flickering on at least some water surfaces when using water shader == 0, this disappears when setting water shader to 1 or 2. Got the impression that others have the same problem, but cannot use the higher shaders. Worth looking into (I'm willing to do so)? revi
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Hi, when using water shader 1 or 2, I get a black sky when turning the frame buffer on. I do get a 'correct' sky reflected in the water though Frame buffer OFF gives me a blue sky, but the reflections get very dark. This seems independant of the map (C1 tested only). Other issue: the sky reflection covers the full water surface, including areas reflecting e.g. rocks Is this a bug, or inherent in the way reflections are treated? sysinfo: OS Linux (SuSE 10.3), graphics NVidia GeForce 8400 GS , w. vendor driver version 169.12, openGL version 2.1.2 EL client version 1.6.0, (latest CVS) regards, revi
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No sky with certain frame buffer / water whader combinations
revi replied to revi's topic in Bug Reports
Thank you for the information. So let's consider the issue closed for now (till the first non-beta? ) -
No sky with certain frame buffer / water whader combinations
revi replied to revi's topic in Bug Reports
sorry, but no change as far as the sky is concerned: higher shaders still give a black sky with FB on, no reflections with FB off (except a dark sky pattern in the water) The problem with shader 0 (last screenshot) is solved. some extra system specs: CPU double core athlon 64 RAM 2Gb for my information : is the sky reflection a 'real' reflection, or a pattern/texture applied to the water? UPDATE: sorry about not checking the CVS errors thread I saw the error from my last screen shot there... -
No sky with certain frame buffer / water whader combinations
revi replied to revi's topic in Bug Reports
framebuffer off, water shader == 2 (similar with shader == 1) frame buffer on (similar with shader == 1) and a very 'nice' one with water shader == 0 (frame buffer has no effect) (show reflections OFF gives a 'normal' image) other settings: VIDEO : video mode 1440×900×32 new selection ON, use animation program ON others OFF DETAILS: all ON, except 'poor man' and 'render fog' sysinfo: OS Linux (SuSE 10.3), graphics NVidia GeForce 8400 GS , w. vendor driver version 169.12, openGL version 2.1.2 EL client version 1.6.0, (latest CVS) -
Hi, I'm asking on behalf of Raistlin, if you can validate his request for forum access. He is not allowed to post a message in this thread. He has registered through the email link. Thanks revi
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I'm not sure if this is still usefull, or even the same issue (or even a bug , but here's what I observed: Portland harbour, 2:37 game time, looking south: water shader 0 : very intense reflections (white!), no flicker, no visible influence of frame buffer settings water shader 1 : frame buffer support on : more natural, but flat, reflections, black sky frame buffer support off: blue sky, but no more reflections (dark blue cloudy pattern instead) water shader 2 : as 1, but with ripples in the reflections Also : shadow mapping plays a role : water shader == 1 | 2 shadow mapping off: no real reflections, on: reflections on the water 'work' frame buffer settings seems to have no effect on this water shader == 0 Shadow mapping on : very clear reflections (almost white sky) off : objects reflect, sky quite dark w. clouds In both cases : reflected image of e.g. rocks has a cloud pattern superimposed/blended (?), which seems very unnatural In Portland : no reflection flicker noted DP : identical, cannot reproduce the flickering. (Game time 3:07) Client used: Linux 64 bit pre-release (through forum link), OS : Linux OpenSuse 10..3 w. updates Graphics: NVidia 8400 GS, OpenGL version 2.1.2, driver 169.12 UPDATE (2008/04/02) : I managed to compile the CVS client today, water shader 0 is a lot better, the black sky problem with the higher numbered water shaders still persists.
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I'll do some more checking beginning of next week (01/04) on C1 when I have more uninterrupted time
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Sorry, if this is a bit messy.. I forgot about the time, think it was day as well I saw it on C1, IIRC on DP, the river, full health, not sure about framebuffer. I can dig into it a bit if you want (don't know this code base yet, though , or at least check different locations (if usefull)
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OS Linux (SuSE 10.3), graphics NVidia GeForce 8400 GS , w. vendor driver version 169.12, EL client version 1.6.0, (binary download as published in forum) video settings new selection on, others off water shader == 0 anisotropic filter no influence adv. video all options on revi