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revi

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Everything posted by revi

  1. Thank you for the information. So let's consider the issue closed for now (till the first non-beta? )
  2. sorry, but no change as far as the sky is concerned: higher shaders still give a black sky with FB on, no reflections with FB off (except a dark sky pattern in the water) The problem with shader 0 (last screenshot) is solved. some extra system specs: CPU double core athlon 64 RAM 2Gb for my information : is the sky reflection a 'real' reflection, or a pattern/texture applied to the water? UPDATE: sorry about not checking the CVS errors thread I saw the error from my last screen shot there...
  3. framebuffer off, water shader == 2 (similar with shader == 1) frame buffer on (similar with shader == 1) and a very 'nice' one with water shader == 0 (frame buffer has no effect) (show reflections OFF gives a 'normal' image) other settings: VIDEO : video mode 1440×900×32 new selection ON, use animation program ON others OFF DETAILS: all ON, except 'poor man' and 'render fog' sysinfo: OS Linux (SuSE 10.3), graphics NVidia GeForce 8400 GS , w. vendor driver version 169.12, openGL version 2.1.2 EL client version 1.6.0, (latest CVS)
  4. Forum validation requests

    Hi, I'm asking on behalf of Raistlin, if you can validate his request for forum access. He is not allowed to post a message in this thread. He has registered through the email link. Thanks revi
  5. weird flickering on water reflections

    I'm not sure if this is still usefull, or even the same issue (or even a bug , but here's what I observed: Portland harbour, 2:37 game time, looking south: water shader 0 : very intense reflections (white!), no flicker, no visible influence of frame buffer settings water shader 1 : frame buffer support on : more natural, but flat, reflections, black sky frame buffer support off: blue sky, but no more reflections (dark blue cloudy pattern instead) water shader 2 : as 1, but with ripples in the reflections Also : shadow mapping plays a role : water shader == 1 | 2 shadow mapping off: no real reflections, on: reflections on the water 'work' frame buffer settings seems to have no effect on this water shader == 0 Shadow mapping on : very clear reflections (almost white sky) off : objects reflect, sky quite dark w. clouds In both cases : reflected image of e.g. rocks has a cloud pattern superimposed/blended (?), which seems very unnatural In Portland : no reflection flicker noted DP : identical, cannot reproduce the flickering. (Game time 3:07) Client used: Linux 64 bit pre-release (through forum link), OS : Linux OpenSuse 10..3 w. updates Graphics: NVidia 8400 GS, OpenGL version 2.1.2, driver 169.12 UPDATE (2008/04/02) : I managed to compile the CVS client today, water shader 0 is a lot better, the black sky problem with the higher numbered water shaders still persists.
  6. weird flickering on water reflections

    I'll do some more checking beginning of next week (01/04) on C1 when I have more uninterrupted time
  7. weird flickering on water reflections

    Sorry, if this is a bit messy.. I forgot about the time, think it was day as well I saw it on C1, IIRC on DP, the river, full health, not sure about framebuffer. I can dig into it a bit if you want (don't know this code base yet, though , or at least check different locations (if usefull)
  8. weird flickering on water reflections

    OS Linux (SuSE 10.3), graphics NVidia GeForce 8400 GS , w. vendor driver version 169.12, EL client version 1.6.0, (binary download as published in forum) video settings new selection on, others off water shader == 0 anisotropic filter no influence adv. video all options on revi
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