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Everything posted by revi
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No sky with certain frame buffer / water whader combinations
revi replied to revi's topic in Bug Reports
Thank you for the information. So let's consider the issue closed for now (till the first non-beta? ) -
No sky with certain frame buffer / water whader combinations
revi replied to revi's topic in Bug Reports
sorry, but no change as far as the sky is concerned: higher shaders still give a black sky with FB on, no reflections with FB off (except a dark sky pattern in the water) The problem with shader 0 (last screenshot) is solved. some extra system specs: CPU double core athlon 64 RAM 2Gb for my information : is the sky reflection a 'real' reflection, or a pattern/texture applied to the water? UPDATE: sorry about not checking the CVS errors thread I saw the error from my last screen shot there... -
No sky with certain frame buffer / water whader combinations
revi replied to revi's topic in Bug Reports
framebuffer off, water shader == 2 (similar with shader == 1) frame buffer on (similar with shader == 1) and a very 'nice' one with water shader == 0 (frame buffer has no effect) (show reflections OFF gives a 'normal' image) other settings: VIDEO : video mode 1440×900×32 new selection ON, use animation program ON others OFF DETAILS: all ON, except 'poor man' and 'render fog' sysinfo: OS Linux (SuSE 10.3), graphics NVidia GeForce 8400 GS , w. vendor driver version 169.12, openGL version 2.1.2 EL client version 1.6.0, (latest CVS) -
Hi, I'm asking on behalf of Raistlin, if you can validate his request for forum access. He is not allowed to post a message in this thread. He has registered through the email link. Thanks revi
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I'm not sure if this is still usefull, or even the same issue (or even a bug , but here's what I observed: Portland harbour, 2:37 game time, looking south: water shader 0 : very intense reflections (white!), no flicker, no visible influence of frame buffer settings water shader 1 : frame buffer support on : more natural, but flat, reflections, black sky frame buffer support off: blue sky, but no more reflections (dark blue cloudy pattern instead) water shader 2 : as 1, but with ripples in the reflections Also : shadow mapping plays a role : water shader == 1 | 2 shadow mapping off: no real reflections, on: reflections on the water 'work' frame buffer settings seems to have no effect on this water shader == 0 Shadow mapping on : very clear reflections (almost white sky) off : objects reflect, sky quite dark w. clouds In both cases : reflected image of e.g. rocks has a cloud pattern superimposed/blended (?), which seems very unnatural In Portland : no reflection flicker noted DP : identical, cannot reproduce the flickering. (Game time 3:07) Client used: Linux 64 bit pre-release (through forum link), OS : Linux OpenSuse 10..3 w. updates Graphics: NVidia 8400 GS, OpenGL version 2.1.2, driver 169.12 UPDATE (2008/04/02) : I managed to compile the CVS client today, water shader 0 is a lot better, the black sky problem with the higher numbered water shaders still persists.
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I'll do some more checking beginning of next week (01/04) on C1 when I have more uninterrupted time
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Sorry, if this is a bit messy.. I forgot about the time, think it was day as well I saw it on C1, IIRC on DP, the river, full health, not sure about framebuffer. I can dig into it a bit if you want (don't know this code base yet, though , or at least check different locations (if usefull)
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OS Linux (SuSE 10.3), graphics NVidia GeForce 8400 GS , w. vendor driver version 169.12, EL client version 1.6.0, (binary download as published in forum) video settings new selection on, others off water shader == 0 anisotropic filter no influence adv. video all options on revi