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jajohn

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Posts posted by jajohn


  1. Voted Yes/Yes

    Totally agree with cruella and the idea of gc=mob lvl/your lvl * x and something like that with exps.

    I am one of those who like to kill high level monsters,but I can't really go from cycs to forest chims...

    so anything what would free some fluffy/feros/DCW spawns from ppl more powerfull then needed would be great


  2. As more people will go on feros, there will be fewer feros spawn avaialble, so that some of you will be forced to go train monsters their levels.

    Hmm,this is nice,but it will more probably be like high levels training on feros,and lower levels not training at all,because all those spawns are full.

    well,I don't even train on feros,so I can't know the situation there.

    Anyway I like that you want us to "serp" multitrainers...


  3. I have this idea: make mules able to harvest some plants from level 10 or something like that

    10 level mule is skilled and I thnk it could "pick flowers with its mouth and put them into bag"

    it might be slow way of harvesting(half normal harvest speed,or something like that)

    OR create a shapeshifting god- that would give you more EMU while muled,or would allow you to harvest some small plants.

     

    I don't see mules effective now as they are,only good for instances a little.

    but I don't want to make them something extra on the other side,so I think the god is not a bad sollution to this.

     

    Please respond;)


  4. Ramoving bags is a nonsense of course-mules would become absolutely useless.and I don't see anything bad about the bags system as it is now,well,there was a good suggestion to make them smaller,but that's something else. It is up to everyone if he wants to risk that someone will bagjump him or that the bag will disappear.

    As for the total time 12 minutes bags.... you could still move the stuff into another bag before the one disappear,but it would be riskier and harder.


  5. well,when I first started EL,I tried John-my name,but it of course wasn't able.

    and já = I in Czech,so I just put it together,wanted the name ja-john but the - isn't aloowed to use,so it became just jajohn.

    since then I started using it on most of my net accounts (well,sometimes it is jajohnek because jajohn is already taken which would be something like jajohnie or "little I John" in english)


  6. problematic?I was in the instance 4 times and we used hyperbag three times(would use it even the fourth if I didn't screw it up)

    muling ftw!!!

    and still looking for people who would like to go to the instance on wednesday at 7pm gmt+1

    I know it is about noon in USA,which is stupid,but I cannot go there on midnight...

    so if you can and would like to go,don't wait and post;)


  7. building a team for wednesday about 7pm GMT+1

    post here if interested and want to have a place assured there.

     

    I'd like to start(=enter the instance) before 8pm GMT+1 so get mule glyph+food,HEs,SRs,rostos and other needed items till then please.

    People who will post here will have the priority if there will be more players then needed

    and anytime all people involved can vote to change anything....

    prepare to see the ReDHoLaM;)

     

    PS:I reserve the right to kick my computer if it restarts during the fight of last Dilimac as it done last time (and what's worse:I was making a video which is lost,too)


  8. Oh,count me in,but only if there will be a group of at least 5 players to go with already. I will have to use serpent and I want to get to the end and not just have a look at the monsters...

    I have all the things written here,and I think a bow could be good too,for the one who gets attacked the most of us all. you can get magic arrows there form drops.

    I also suggest to come(log in) earlier,because there is some stuff to do before the start...


  9. Oh yes,so we went again,as Khalai wrote,on the no drop day.

    Our party was: Suncie, Colej, zathras, Eternity, SleepyDragon, Khalai, birdcamp, Aranka and jajohn

    because of the no drop day,not a lot people took rosto,and I think that none of us had more then one.

    One more think: I was the only one who muled ther and made a hyperbag.... pity I think,but not the think that got us.

     

    First wave: 40x Feros. that was easy,everyone was fighting well and we got them down pretty quickly

     

    Second wave: 25x Meltean. These bastards are just pretty hard to kick,we lost more then a half of the team on them-due to restore fails,lags or Zathras, Colej, Aranka, Eternity and SleepyDragon didn't survive them

     

    Third wave:2x Scarba.Well,this was pretty thought. We had to kill them in four, which wasn't easy. they sticked together pretty long and didn't go out,so we went in for them.It looked good then,we hurt both of them pretty well(about half their hp) but then Khalai got lag and died.WE almost killed one of them,but then Suncie died,too,damn bad luck...

    first Scarba was killed and the second had 4.5 khp,so I and birdcamp decided to tickle him a little before leaving because we didn't have a lot of HEs and SRs.we got him down to 2khp,which was unawaited,but then we were out of suppliles and we teleported out.

    maybe if more of us muled there we would kill the second scarba,but we wouldn't get any further in the 2 person team anyway.

    it was still great fun,and even thou I had to spend 3 serpents to go and got no drops back it was worth it.

    Looking forward to going there again

     

    screen1

    screen2

    screen3

    screen4


  10. Yes,it was really great fun,thanks to all you who were there...

    maybe the lack of mana was made by the fasting day a bit,we were there for about 2 hours,and we didn't regain it,so it is 120 more mana for everyone there... that is 6 SRs,which might make us able to try the giants

    Desert chims were easy,noone died,the second wave Melteans took about 10 rostos from us,once we all died when they spwned and we were surrounded,and then there were a few accidents when some of us were out of mana and run into another one of these almost invisible monsters...,

    Scrarbas in the third wave had a lot of hp,but we lost noone on them...

    A screen of us fighting Meltean

    to bugabear: none of us took a bow, maybe that the weakest one of all should take one.We got there 105 magic arrows and had no use for them... so if the weakest had to flee and regain mana,he could shoot the monsters and keep helping


  11. 1:Don't you think that it is quite stupid that if you want to buy for example 170 potions or something,that you have to click: buy,potion,100,buy,potion,50,buy,potion,20... and it can be worse,you can want 174 (when you want to full your inventory for the MAX for example...) or something like that so it is 5 times the same procedure (buy potion,potion of feasting,number)

     

    So I think it would be really great if you could just type how many items you would like to buy,then the NPC would tell you how much would it cost,and then you would say yes/no.

    I searched it and in first few pages I didn't see it,but when I saw there are 124 pages... so I am really sorry if someone already had this idea

     

    2: If Irilion isn't just and only northern/southern from Seridia,then it should have another sunrise and sunset time,so why not making there day from 3:30 to 0:30? The exact time of day and night isn't the most important, it doesn'T even have to be 3 hours I think....

    It would make some days like the one with killing sunshines cooler,and it would be logical.And Leonard would be more killing I think

     

    3:give me 3Mgc....

    :closedeyes:

     

    PS:thanks for reading it

    PS2:the third is just a bad joke

    PS3:hope you won't be too angry if these were already post by anyone,I searched for them and didn't find something like these...


  12. What can be done, and I am not sure if people would like it or not, is to cap a/d to 100 but ONLY for PKing purposes. So when you PK you are capped to 100 a/d, when not, not.

    I like the idea of capping only pk more than a/d cap,but I thin'k it could be percentually decreased,or every lvl over 100 in a/d would do only 0.25 a/d in PK or something like that


  13. I don't like the idea of one type of nexus needed,because this would a little help the ones who already have it(do a skill which need it),so I think it would be better to not need nexus,or to need another nexuses for another creatures.

     

    Troger: yes I think that too

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