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jajohn

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Posts posted by jajohn


  1. yes,that might be why the prices of armours and weaps are going higher...

    which seems logical imo,noone wants to do tons of stuff to lose money on every single thing he creates...

    and if you don't like the price,go buy somewhere else is what I'd say had I been able to create such high lvl things


  2. well,I do understand why you don't like landmines, but renaming them ingame because of.....why?

    Come on, you can't be serious.

    Had the mines been able to kill anyone even in non-PK maps, I'd get it you don't like them,but this way... something wrong there I think

     

    And I would like to say that I don't like Feros,because it seems racistic to me!!! nah I don't care...I just laugh whenever I see one ^ ^

    (common name of one 'racial minority' in my country is Fero - no offense)


  3. As the poll goes now,I think that the smite summoned will be made weaker,and then the mage get's no advantage against the sumonner which he didn't have against anyone else (meelee,ranger)

     

    The summoner will be able to heal his summons more effectively (due to the summon related spell) and wait till the mages invis wears off,

    or just go and kill the mage himself,

    or ,at least, gets more time to get his summons to safe zone....

    (or leave his summons there and save his a**)

     

    but I do get it that seeing someone destroying your pets in a couple of seconds being able to do nothing must be... not makong one happy


  4. Yeeees,

    then again we can play with the thought that keeping up positive spell is hard having negging metal around you, and hurting spells can be used to heat metal on target etc etc. Also Dragon being magical can have some of the magic of the dragon in it wanting to hurt the one taking it to it's unnatural inhabitat and enhancing damaging spells to cause harm to the person. Whatever epic RP BS we want to make up. Logic isn't flawless, but there are several unlogical things in game already :whistle:

     

    Whatever gets the job done.

     

    For some reason, I see that being a bit overpowered. Titanium is already 'entry' level PK gear, I would not like to see it shifted up to Dragon armours. It seems to make melee fighters too vulnerable to harms. Which isn't really a bad thing I guess, but what if you're a fledgling mage trying to get your Harm up? Surely it would be considerably easier to match the uber mages who can harm +150? Without putting in as much of the time as the pros.

     

    Also, if wearing less armour is going to give a greater protection, would it also be wise to apply a higher spell failure chance to attacking mages who wear armour?

     

    I don't see the overpowered part....

    you could have the dragon armour wearers take the harm damage as they do now(full),and just give some harm (or all magic?) protection to lower armours,

    or did I get anything wrong?


  5. or there could be a 'protect summons' spell that would give them some cool magic protection?

    and with that spell,tht spell,there could come some spells like

    -'def summon' (increases the def of your summons in AoE)

    -'att summon' (increases att)

     

    well,or there could be a ward that would give your summons magic protection or a summoned totem that would do so...

     

    btw if the summoned ACs get TS ability,maybe the number of them could be reduced a little...

     

    hope I didn't say something that was already said.I tried to read it all,but some of them epic posts...

     

    my 2 cents


  6. hi,I'd like to buy racoon furs,accepting any amounts fro 50 to 10k (if you have more,pm me either;P )

     

    PRICE: 10gc ea

    11gc ea if you have 200 or more

    12 gc ea if you have 700 or more;)

    write here or ingame;)

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