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the_grud

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Posts posted by the_grud


  1. Very rare I post ,but got to comment on this.

     

    Helklo was only in guild for a very short time,and there was always a suspicion among some guildies that he was not what he said he was

    Possibly an alt who joined guild to cause trouble,(tho we will never be able to prove it)

    There are conversations in guild chat which I personally have no intention of posting (altho in guild chat these are still private conversations)

     

    You can all make your own mind up about this ..but I repeat.... Possibly an alt who joined guild to cause trouble


  2. I am owner of Xavierx bot in NC who ALWAYS has enough gc to buy what is wanted ,I seem to remember a player looting bots of GC.

    Because of this I am against bots showing amount of gc they have,I believe this would make them a target for the less honest players in EL.

    Surely it would be better to code bot so that it cant advertise as wanted an item it hasnt got the gc to buy?

     

    Just my thoughts on the matter

     

    the_grud


  3. Can I suggest that when a post in game is made re *Invances* that a start time is included?

    If I am afk ,return to keyboard and see *invance starts in 15 mins* I dont know what time it will start as no time is stated in original announcement.

    I have never been on invance because of this,if there is already an in game solution please let me know ty

    Hope this makes sense

     

    Grud


  4. I haven't been able to find much official information written down about the new instavasions, so I thought I'd summarise what I've been able to gather. If anything is incorrect please post corrections, or add new information. If the information is repeated somewhere else feel free to delete this.

     

    - There are 5 ranges 40-59, 60-79, 80-99, 100-119, and 120+

    - probably require 15-20 people to be successful

    - if successful everyone receives an a/d xp bonus

    - They are started from the MM battle hall and each person need 2 amber to enter.

    - They must be started manually by radu. (pm him at least 1 day in advance when you have team ready and scheduled)

    - If you die you go to C2 underworld, but you may re-enter by returning to MM, but no amber required for re-entry

    - If you die you leave a db

     

    That's about all I have.

     

     

    So Rosto,s dont work???


  5. My last post on subject...I hope

     

    Counted Custom files

     

    174 Guild capes etc.

    540 players/bots with custom clothes ,some players have numerous items.

    As the total numbers of players in game seems to vary from ~250 - ~450t, the figures seem to speak for themselves

     

    Please refer also to my previous post


  6. but I know its part of the game...SO ARE CUSTOM CLOTHES!!

    Um no, it's not. If Roja wanted superman and see through clothes or no clothes or playgirls on capes or thin belts as an entire wardrobe, she would have made it official and it would have downloaded with the game. What comes with the game as you download it "is part of the game". And last I looked, this game was NOT set in Metropolis or Hugh Hefner's house. The game was designed and created by people who have a vision of what the environment is supposed to be and surprisingly </sarcasm>, they made it that way. And most people came here because they agree with that and want that too.

     

    Please dont take offence BUT.......

    Aislin where you been for the past 18 mths they have been part of the game!!

    Obviousy there is a large potion of E.L. players who dont agree with you,or else why would there be such a large market for them!!!


  7. O.K. here goes ...shoot me down

     

    Firstly I have made a lot of custom clothes for lots of players and made a lot of gc from them.

    I became that busy making custom clothes it was taking away my game time so I cut back on orders.

    This to me shows that custom clothes are EXTREMELY popular in game and ALL various designs are popular.

    This is a game we play to enjoy and custom clothes is an important part of that enjoyment for a lot of players..

    The designs are chosen by the player concerned and I always show for approval.

    Different players obviously choose different designs because they LIKE THEM!

    I have no problem with *official* custom clothes being available,but I believe any change to *unofficial customs* would be wrong.

    Theres a saying *Live and let live*

    Dont take away someones enjoyment of the game just because you dont like them,just turn them off.

    I never pk,d ,but I know its part of the game...SO ARE CUSTOM CLOTHES!!

     

    Well thats it,go flame me lol

     

    the_grud


  8. Hope this helps,please feel free to delete if notapplicable

     

     

    OpenGL Version: 2.1.2

    Supported extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging

    GL_ARB_multisample GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_shadow

    GL_ARB_shader_objects

    GL_ARB_shading_language_100

    GL_ARB_texture_border_clamp

    GL_ARB_texture_compression

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_rectangle

    GL_ARB_transpose_matrix

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_S3_s3tc

    GL_EXT_texture_env_add

    GL_EXT_abgr GL_EXT_bgra

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_Cg_shader

    GL_EXT_bindable_uniform

    GL_EXT_depth_bounds_test

    GL_EXT_draw_buffers2

    GL_EXT_draw_instanced

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXT_framebuffer_object

    GL_EXTX_framebuffer_mixed_formats

    GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_packed_pixels

    GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_specular_color

    GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture3D

    GL_EXT_texture_array

    GL_EXT_texture_buffer_object

    GL_EXT_texture_compression_latc

    GL_EXT_texture_compression_rgtc

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_integer

    GL_EXT_texture_lod

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_sRGB

    GL_EXT_texture_shared_exponent

    GL_EXT_timer_query

    GL_EXT_vertex_array

    GL_IBM_rasterpos_clip

    GL_IBM_texture_mirrored_repeat

    GL_KTX_buffer_region

    GL_NV_blend_square

    GL_NV_copy_depth_to_color

    GL_NV_depth_buffer_float

    GL_NV_conditional_render

    GL_NV_depth_clamp

    GL_NV_fence

    GL_NV_float_buffer

    GL_NV_fog_distance

    GL_NV_fragment_program

    GL_NV_fragment_program_option

    GL_NV_fragment_program2

    GL_NV_framebuffer_multisample_coverage

    GL_NV_geometry_shader4

    GL_NV_gpu_program4

    GL_NV_half_float

    GL_NV_light_max_exponent

    GL_NV_multisample_coverage

    GL_NV_multisample_filter_hint

    GL_NV_occlusion_query

    GL_NV_packed_depth_stencil

    GL_NV_parameter_buffer_object

    GL_NV_pixel_data_range

    GL_NV_point_sprite

    GL_NV_primitive_restart

    GL_NV_register_combiners

    GL_NV_register_combiners2

    GL_NV_texgen_reflection

    GL_NV_texture_compression_vtc

    GL_NV_texture_env_combine4

    GL_NV_texture_expand_normal

    GL_NV_texture_rectangle

    GL_NV_texture_shader

    GL_NV_texture_shader2

    GL_NV_texture_shader3

    GL_NV_transform_feedback

    GL_NV_vertex_array_range

    GL_NV_vertex_array_range2

    GL_NV_vertex_program

    GL_NV_vertex_program1_1

    GL_NV_vertex_program2

    GL_NV_vertex_program2_option

    GL_NV_vertex_program3

    GL_NVX_conditional_render

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_lod

    GL_SGIX_depth_texture

    GL_SGIX_shadow

    GL_SUN_slice_accum

    GL_WIN_swap_hint WGL_EXT_swap_control

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