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Norm

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Posts posted by Norm


  1. I agree with you on some things Munt, but, KF is a pk map. People have to know you can get pk'ed if you go there. I hate to hear people complain about dieing on a no-drop pk map. I understand there is a harv daily there, but there is also team work, diss rings and tele essies. Imo if you die there while doing harv daily, you either wasn't prepared or just to nervous to react. Either way, it is their own fault, not the player who went into a pk map, looking to pk. There is nothing in this game that can not be overcome, with a little fore-thought.


  2. Yes was a bit off topic ;) . I once again say, I dont agree with it. Serping, to me is a waste of time, and have rarely serped in retaliation, just not worth my time. As far as the novac part, there are ways around this. Luci don't play 24/7 afaik. Adapt and overcome, there is always a way. When he gets to Ice Dragon, someone may show up and kill him, again, part of the game is finding ways to get things done. Imo, the players that have been here a long time are the type to be creative to accomplish what they want, and in some way revel in it. If it was all easy and cut and dry, most really would not be here.


  3. I don't agree with serping or bagjumping in the least, but this thread reminds me of the ones about Quimbly serping in feros cave. This is the way some things go sometimes. Fighters get serped, mixers get bagjumped. The differance is, most, NOT ALL, rangers complaining here have not grinded anything, you just bought gc and then maxed ap, and bam, your killing the strongest mobs in game. At a profit, no less. The rest of EL have had to deal with the same issue, and found ways around it, but taking a shortcut has left you unable to. There is always range arena to lvl your skill at, if thats what this is about. If it is about lvling with not cost, then you get no sympathy from me. I find nothing is EL is so easy. If you maxed ap and put all your eggs in the basket of farming red dragons, thats your own doing. Best to have alternate ways to do things here, just like if you train and spawns are full, instead of thinking what you like to do will always be available for you.


  4. Degrading is an interesting idea. Maybe if they degraded a high lvl tailor could take a whack at fixing it like HB/Tankle. Maybe they'll fix it and maybe it will break. Would give tailors something useful for their skill as well.

     

     

    I have never done the tailor skill, but seems to me, most who want cloths, has them. No way for them to leave game has to kill demand. They are expensive, so should be a small chance imo. Same for arti and exca cape. Thats why I support the idea, and figured mixers would LOVE the chance to make more special items, at a cost ofc. Tbh, would prob help to lower costs of said items, which again, would help high end mixers. And, the worst that would happen, is some of the arti capes that are sitting in sto's and on bots would sell. Everything has a down side, ying and yang, but none of the prior posts have found it yet.


  5. I agree with Kid and Wizzy, both make good points. Many have invested the pp's and there should be some bonus. An npc to cap the price would help as well. I have always thought clothes, arti cape, exca cape, and other items that are never used to fight in, and therefor won't have a chance to break, should degrade. More enter while none exit. And as always with arti, if you don't want it, don't invest the pp's.

     

    On a side note, I dont understand the "zomg, people would horde" argument. Either people watch to much of the tv show horders, or they are just haters, cause someone has something they don't. This isnt communism, if you want something, work for it, then do as you please with it.


  6. This is actually the reason why AP potions were big mistake :-) AP ability should grow with the skill, it is absurd that people with very low skill (after spending some gc's) are capable to kill the highest level creatures in game so easily. Oh well, reverting to pre-AP pots times would be a disaster, so the only solution would be to have some new creatures that "ignore" AP level and instead, they have a "weakness" based on ranging skill level. :bow_arrow:

     

     

    +1 . 900k isnt really that much in the grand scheme of things. But, like you said, nothing to fix it now. Other skills require levels to become better at them, can't just pour some gc in to improve. Toatlly agree, killing dragons in game should still be an ahievment, but now anyone with access to unofficals and a bow can do it. Just my two cents.


  7. What fun is a game without risks? If bags were ever made safe, next you would have to make it where nothing drops when you die. To me, it is the same thing. Mix from bag is like training/fighting mobs without rosto. Mixing at resources saves time, which is a huge advantage. Imo, for balance sake, any advantage HAS to come with a risk.


  8. I agree with almost everything Korrode has said. The breakages I have not had a huge issue with, seems more luck to me usually, but my vit is "decent" or better. Prob, the main issue I would like to see addressed, I dont want to totally neg again to find success, with the amount of time I have to train. I removed HoS and HS, cause I do like to do other things besides fight. I would like to add, I am not chasing any other player here, I know I will never have the time or money to catch some players. Not annoyance or jealousy, just how it is. But, would like to carry on with my own goals, and see the new mob/spawns ideas as a way to do this. I personally am not involved enuff to say one way or the other about the great sword update, will leave it at that.

     

    One other note. I think it has been mentioned before. A lot of ideas are tossed around on @6, by Radu and others, but many miss these ideas cause the either are not on, not in ch, or busy and don't catch whats being said. Would love to see a service, like teh_master bot, where players could get caught up on whats being discussed, changes wise. Idk how it would work ( I am a millwrightby trade ).

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