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Sonic

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Everything posted by Sonic

  1. 1.5.0 Map Bugs

    Co-ords: [128:126] Description: You can walk inside a tree at this place. [FIXED]
  2. Spelling And Grammar Errors

    I think it is supposed to read: "Your bone has been destroyed"...it's just an ordinary bone which i use for training.
  3. 1.5.0 Map Bugs

    Co-ords: [220,142] Description: A patch of dirt sits diagonally into the ground... [FIXED]
  4. 1.5.0 Map Bugs

    Co-ords: [86.123] + [85.123] + [84.123] Description: You can sit inside the rock at those co-ords Picture: [FIXED]
  5. 1.5.0 Map Bugs

    Co-ords: [115,124]'ish Description: A large rock is floating above the ground near the iron/sulphur. Picture: [FIXED]
  6. 1.5.0 Map Bugs

    Map: Valley of the Dwarves Co-ords: [154:49] Description: You can walk into a tree at that location [FIXED]
  7. Devils of the Underworld

    Now that sounds like fun ^^.yea the UW is pretty ordinary at the moment..it needs some spicing up
  8. Selling NMT cape

    Thanks
  9. The NEW PK server...lol

    OMG that was so fun!...pk'ed annatira...and acelon..and roja \o/...meh...back to mixing Pity i cant keep that drag torso acelon :*(
  10. Selling NMT cape

    300k
  11. The Christmas week events

    Thank you Kheres for hosting such cool events and and injecting fun into the game \o/...keep them coming! \o/ Gerbildart \o/
  12. Selling 20k LE's

    Selling 20k Life Essences! Please PM ingame if you want to make an offer on them ^^ \o/ Gerbildart \o/ SOLD
  13. =tr=

    Well the screenies speak for themselves really...but i shall explain... I was training in WSC ogre/troll area after Woo kindly informed me that he was done there.I had trained for no less the 10 min before dignitas logged on on in the middle of the room...he proceded to attack the monsters i was training. Funny enough he even #ig'ed my guild "red tagged"...after he attacked "my" monster. Although it was very annoying to have someone ruining my training session.i persisted to train...even with this inconvience. A couple minutes later one of his guildies arrived "loic" and he attacked every thing i was training on(with a serp) . Loic quickly got bord of this though....and left...then another =tr= arrived....he had an OS...and also attacked "my" monsters. Funny enough...he also attacked the monsters his guildie was training on...(really says something !). There were a few moments where the ogre would spawn and we would both click on the ogre at the same time...very annoying since this is a 1 man spawn... Oh well enough story-telling ...let the screenies do the talking ***note: i made the screenies smaller because i have slow internet....but they are still very clear *** PIC 1 PIC 2 PIC 3 And then... PIC A PIC B PIC C and then some chatlog.... Chatlog Just trying to inform you guys...draw your own conclusions from the proof...ty
  14. Mage class, Fighter class

    Eeeek...time to add my 2gc. If they are dealing such amounts of damage im guessing they will have had to totally specialize in the "mage" attibutes(possibly nexus as well it seems), leaving little pp's for p/c. My concern would be...if a mage(or group of mages) actually manages to kill a pk'er...would they even have space to pick up the db?...never mind being able to hold all those essences/sr's/emps..and possibly have armour and sword. To just touch apon the practicality of having a low emu in general for such a "high" level mage class would be frustrating harvesting/mixing/fighting(ie playing the game in general would be undesireble because of the sheer inconvienence). I like the idea of leaving the restoration spell as it is. Keeping the damage delt for attack spells dependent on magic level is still the way to go IMO. People are throwing around level "80" magic as if it were NOTHING in this thread...i just checked the Top Players lists...and in magic..the 48th person(sorry you were like the only person to not have privacy on ) only has 68 magic. My point is...people are throwing calculations with high magic lvl's...when the VAST majority has way below that. Yes i understand that the lvl's are increasing all the time...but it's one of the least lvl'ed skill(aside from the new skills). I like the idea of us players leveling a skill to be better at it...not just throwing piles of pp's gotten from neg perks....its starting to sound like the whole "fighter putting everything on co-ord" thing all over again. I voted for the attribute caps...like most people did...in hope that the time we spent training a skill is rewarded more than some nooby visiting the wraith and neg'ing completly. (/end ranting)---> for now anyway...
  15. Attributes cap for the main server

    You say perception is going to be important with the coming of arrows.OK.You also say the prO's will probably have to reallocate 20 pp's.OK.So what you are saying is that you are trying to get people to take perception enhancing attributes...other than the all "important" co-ord.But. why spend those Priceless PP's( you said about 20!!) when u can just slap on a night visor!(it give +30 perception to all of you too lazy to go to the encyclo ). But saying that...I am just a noob...just thought i would point this out...maybe i missed something?
  16. Kill the post above

    Flying pengy ftw!
  17. Celebrating the joy of summoning!

    Here's my entry ... hope you like it ^^ http://i242.photobucket.com/albums/ff232/G...ldart/KaGeN.jpg \o/ Gerbildart \o/
  18. Quote of the week submissions

    What is the world(draia of coarse) coming too
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