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jamesvm

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Posts posted by jamesvm


  1. here alternative idea that it perk form if get make so can not fight at all to anyone or any animal so then one get perk could not be fighters and it mean if in pk zone player could attack ether could not attack them ethier too

     

    hey with this watch pk event would not get killed at all anymore with this revision perk

    That would be nice. (Anyone remember the earlier discussion about PK-switches?) This refers to the perk only, right, not the cape?

     

    -Lyn-

    correct


  2. I'd like to see the MM perk & cape reduce the chance of the monster deciding to go after you. Maybe make it think your a higher level player then your are instead of making you 100% immune. That way it may make orcs & gobs ignore you before they normally would, but you'd still have to beware the cyclops & fluffy.

    that no fun take favor spot out game on me

     

    here alternative idea that it perk form if get make so can not fight at all to anyone or any animal so then one get perk could not be fighters and it mean if in pk zone player could not attack and other player ether could not attack them ethier too

     

    hey with this watch pk event would not get killed at all anymore with this revision perk


  3. What you want to do is mod your client so that when you click on an animal from a distance and you get that "you're too far away" message, the client automatically makes your character follow the animal.

     

    It wouldn't be hard to implement either. When you click with the attack icon, check the distance between your actor and the actor you clicked on (the animal). If it's, say, greater than 5 tiles away then call findpath to the coordinates of the animal.

     

    Keep track of which actor you're tracking and do a findpath to its coords every 1000 ticks and you'll keep following. Each time the animal stops, you get a little closer. Once you're in range, battle away!

     

    Any comments on the legality of this mod?

    cool that fun to have in game :)


  4. I was thinking of a perk to help mages...........

     

    10% chance that no Etheral points are used in a spell,

    and all healing/harming spells do 3+ points of restoration/damage

     

    I dunno what the name would be called though........

     

    And here's another one, when bows come out(if they ever do <_< )

     

    Deadshot

     

    Cost:4 PP

     

    All arrows released have double the accuracy and inflict 3+ points of damage when the target is hit.

    hey what cool idea soon so many that you need make catergories for positive perks(hey maybe make so will not show perk you have when got perk menu on wraith)


  5. As with the current implementation, anyone could just download and edit the cvs, and thus not be forced to check their map status with the server....hiding information is next to impossible in open source

    yea but not lot people know enought program anyway so still work anyway and make so would no longer simple just download map for it ethier had to like actual visit place(like map right don't exist could make so that only reveal what they have seen)

    Distributed Client hacks....it happens already (though not to this degree).

    and it make game more fun for those do play game vert honest if implented and seem me that most have not hack client to me too


  6. bloody hell lyanna thats the best bloody idea i have heared in ages. I think this is a great idea i would give money & essences. But what if u could buy essences off it to heal yourself as well

    hehehe also could be good place people other want heal other free go there wait people to come :P to heal them with own supply


  7. Cool most time we want work certain skill so now we could have load skill work on into it

    I presume you mean switching skill as appropriate?

     

    Could be tricky.... ie if you click mix, how would it know whether it should watch alch, pot, manu or crafting?

     

    I suppose it could watch for which skill has recently had an xp change, but it would be a pain to make and would be quite likly to be more annoying than usefull.

    you could have it be specified in that type in el.conf

    or

    could have key assigned to each so if did like shift +1 it would load attack for it and if press shift+2 it would load defenese and so on

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