jamesvm
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Posts posted by jamesvm
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cool it works now ever understand more coding
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No, it's send as plain text.You succesfully created 1 health essence.
oh
how do number off end pakage
cuase try get always look like this
You successfuly created 1 Fire Essence1 -
It's possible but would be a very ugly hack. If the server message instead send an integer back containing the object ID (back with that discussion with objectid/imageid) and a 1 or a 0 if it was succesful or not, then it might actually be worthwhile.so are saying right now it give client 1 or 0 back to tell if creation was susscessful or not
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hey got idea instead have output
you susscesful create 1 fire essenceyou susscesful create 1 fire essence
you could have log how many fire ess made in row so tit would be
you suusscesful create 2 fire essenceso when click mix again it would just change from 2 to 3
and failed would writen under it
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what could done is make notstackable stackable its just limit how many can have and think actually be easy for programmer to do.
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I implemented the encyclopedia, but I think you are talking about it's contents, aren't you?The guys who did the encyclopedia contents (Jinxx and Birkoff) are no longer maintaining it, so there is no one in charge of it now.
If you improve it in any way (programming or content) just tell us
Yaa work on is there anything think need work first before other stuff work on it (yes mean actually content)
ps deceid not going try work test map to impoved it cause just too much grahics take up on it
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#log_server = 1 ?what does that do
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yea I want know who in charged of work on encyclopedia? I want work help improve encyclopedia for Eternal Lands game.
Is this better grammer and spelling and thank you tell me that you had no idea what i was saying.
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No, and I am very happy it does not.Last week I made 20.000 health essences.
Imagine the grow of the logfile with 20.000 times "You succesfully created a health essence"
well i would like it too
so keep track all failer and susscessfulness
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when make manu item it does not write to the chat log or to consolue chat log.
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yea want know who incharged cause want help improve encyclopedia
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Realy Godz guild disbaned because elf_god told h/c to disband guild we try run few days but we had follow elf order anyway
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yaaa finally got to complie susscessfully
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search post before post many people done post similiar to this
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Worked on spreadsheet with all items in that one alow calculated total cost orders and also create way so that calulater rate base emu and level need harvest or make a item . This rate how know if one guild member get more thing valuse then they are contributing to me
do understant what i saying?
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Maybe also add in maybe get use teleport option lifelink only once day so
or make knew stats call lifefore so that when use teleport it reduce life force significatly.
1. regen rate if at all would be like 1 lifeforce point day
2. is no potion or spell that can be use recover lifeforce
3. that also make so slower regen rate other stat like etheral and material as lifeforce goes down.
4 Also when make stuff you failed more for lower lifeforce is
5 that lower lifeforce is less like you are hit your oppent and less damage done to oppent
6 spells would fail more often maybe take more ethereal points lower life force is
7. maybe lifelike also make lifeforce regen rate recovery more lifeforce points
8. maybe create weapons use up lifeforce point too that would cause lots damage oppent
So what do think of my suggest
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Actually I think this patch should be added to the official version...Look by me post something here lord vermor get patch installed in game
anyone know why 4 error when installed this patch
compline log is this
Compiling...new_actors.c
new_actors.c(232) : warning C4244: 'function' : conversion from 'double' to 'GLfloat', possible loss of data
new_actors.c(232) : warning C4244: 'function' : conversion from 'double' to 'GLfloat', possible loss of data
new_actors.c(232) : warning C4244: 'function' : conversion from 'double' to 'GLfloat', possible loss of data
new_actors.c(265) : warning C4244: 'function' : conversion from 'double' to 'GLfloat', possible loss of data
new_actors.c(265) : warning C4244: 'function' : conversion from 'double' to 'GLfloat', possible loss of data
new_actors.c(265) : warning C4244: 'function' : conversion from 'double' to 'GLfloat', possible loss of data
new_actors.c(610) : warning C4244: 'function' : conversion from 'double' to 'float', possible loss of data
new_actors.c(610) : warning C4244: 'function' : conversion from 'double' to 'float', possible loss of data
new_actors.c(610) : warning C4244: 'function' : conversion from 'double' to 'float', possible loss of data
new_actors.c(610) : warning C4244: 'function' : conversion from 'double' to 'float', possible loss of data
new_actors.c(648) : error C2143: syntax error : missing ';' before 'type'
new_actors.c(649) : error C2143: syntax error : missing ';' before 'type'
new_actors.c(650) : error C2065: 'guild_loc' : undeclared identifier
new_actors.c(651) : error C2065: 'guild_ptr' : undeclared identifiernew_actors.c(651) : warning C4047: '=' : 'int' differs in levels of indirection from 'char *'
new_actors.c(653) : warning C4047: 'function' : 'const char *' differs in levels of indirection from 'int'
new_actors.c(656) : warning C4047: 'function' : 'const char *' differs in levels of indirection from 'int'
Build log was saved at "file://c:\James\complie el source code\Copy (2) of elc\Release\BuildLog.htm"
elc - 4 error(s), 13 warning(s)
---------------------- Done ----------------------
Build: 0 succeeded, 1 failed, 0 skipped
and source code area where error is below here
}line 646 my_strncp(actors_list->actor_name,&in_data[28],30);
line 647 //If this is us, get our guild, make it purple
line 648 int guild_loc=check_guild(actors_list->actor_name);
line 649 char * guild_ptr;
line 650 if(guild_loc != 0) {
line 651 guild_ptr=&(actors_list->actor_name[guild_loc+1]);line 652 if(actor_id==yourself) {
line 653 strcpy(my_guild, guild_ptr);
line 654 }
line 655 //Is this our guild? if so, make it purple
line 656 if(!strcmp(my_guild, guild_ptr)) {
line 657 actors_list->actor_name[guild_loc]=146;//Deep purple
line 658 }
line 659 }
if(caps_filter && my_isupper(actors_list->actor_name, -1)) my_tolower(actors_list->actor_name);
unlock_actors_lists(); //unlock it
}
just thought let you know that at least got error when installed in source code and compline under microsoft visual c++ on windows xp
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cool going add my sourse code
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Dowload patch from here: http://prdownloads.sourceforge.net/gnuwin3...in.zip?downloadAnd then use patch < patch.file.
any chance could tell where menu to put in there is saw once but now can't seem find where it is
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all has say is only was complaned about that people can get high stat by money is because they don't like the challege of try raise stat to surpase person.
In End THIS IS ENTROPY GAME SO HE CAN DO WHAT HE FEEL LIKE.
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not problem that run windows xp is it
and in wincvs is there actual way applied patch use command
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lol some one suggest something similar. people use bags to do tradeing then so it would not work like think it would and suppose be in suggest forum not general forum
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Use the patch utility....is command cvs that does patch and if so give me example or give me where download it from patch utilly
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is way can applied cvs patch automatickly please if so tell what has to do
Manu Item
in Bug Reports
Posted · Edited by jamesvm · Report reply
wytter found another way around for created message for make stuf to put in log and to consuled
aaaaaah can't get 1 off ending of it manu massage