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Ozmondius

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Everything posted by Ozmondius

  1. EL 1.6.0 (release) for pre download

    The no_clusters version is working perfectly for me so far--TYVM!
  2. EL 1.6.0 (release) for pre download

    I have noticed significantly more system crashes when entering inside maps beginning with RC1 up to and including the final client than i did with RC11 and prior. I have noticed that it generally does not occur when entering caves, only "man made" structures like storages and houses. Edit: only official maps installed.
  3. EL 1.6 final RC (also zip for Unix data)

    Not sure if you need any more of my input since we've figured out I'm an odd case, but still crashing in SRM storage, slightly slower fps than PRC11, and continued strange graphics that resolve when I pan: http://img20.imageshack.us/my.php?image=rc16graphicsnz6.jpg
  4. Harvest events

    Right after astro came to the game, I harved 21k plus change cotton without any event of any kind.
  5. Pre RC 11

    I just crashed trying to enter AA storage again. No custom maps installed. Let me know if you need error and/or infos logs
  6. Pre RC 11

    A quick update to pass on additional information. I got out of AA storage by NOT panning around and went to train. I had new selection off and everything was laggy, all movements seemed to be in slow motion, but not the jerky video I have seen before. I got to the cave and began experiencing strange graphics like the below: http://img178.imageshack.us/my.php?image=rc111sh1.jpg If I panned, they would disappear, but come back a few moments later. I turned the new selection on, and the video performance improved dramatically--no more slow motion, no more strange graphics. The bag selection problem still exists, but I have not yet crashed again. I will go to all the usual places and see what happens.
  7. Pre RC 11

    I deleted eternal lands folders in both program files and my documents and installed el_150_install. Then I downloaded RC11 and installed it into the new eternal lands folder under program files. I left everything like this, and left the official maps in place. I logged in and was in AA storage, panned about 90 degrees and the whole system crashed. I rebooted and edited my el.ini folder to put on poor man and remove all eye candy and special effects, set selection to the old selection method and restarted EL. The same thing happened when I panned in storage. Returning to no_clusters version to await guidance. Error log: Log started at 2008-03-12 20:25:38 localtime (Mountain Daylight Time) [20:25:38] Error: Server profile not found in servers.lst for server: Lands\el_pre_rc_11.. Failover to server: main. [20:25:38] Using the server profile: main [20:25:38] No language set so defaulting to [en] and using language selection window [20:25:43] EXTENDED EXCEPTION(5:opengl_error): Error: vertex program'shaders/anim.vert' needs too much resources. in load_vertex_program at actor_init.cpp (line 180) [20:25:43] Error opening sound configuration file [20:25:47] unknown weapon property "CAL_attack_up3" [20:25:47] unknown weapon property "CAL_attack_up4" (Above 2 lines repeated many times) [20:26:13] Error: Can't open file "quest.log" [20:26:13] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst [20:26:13] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com [20:26:14] Finished downloading http://www.eternal-lands.com/updates150/files.lst [20:26:15] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst [20:26:15] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com [20:26:15] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst [20:26:20] Language changed, was [en] now [en] [20:26:38] Error: Can't open file "spells_ozmondius.dat" Infos.log Loading vertex programs Max bones per mesh: 71 GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 65535 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 128 GL_MAX_PROGRAM_TEMPORARIES_ARB: 65535 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 12 GL_MAX_PROGRAM_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 192 GL_MAX_PROGRAM_ATTRIBS_ARB: 32 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 12 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 256 'shaders/anim.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1
  8. Quote of the week submissions

    Still laughing!
  9. Can't select s**t bug

    I didn't try it with the official maps, but will try it straight away by deleting and resintalling.
  10. Can't select s**t bug

    Sorry, I guess I wrongfully lumped all door problems into the "selection problem" bucket. Yes, I have the bloodsucker maps installed.
  11. Can't select s**t bug

    My system crashed again when I used the door icon on the SRM storage to enter. This is the 3rd time I've had problems at this storage. 2 crashes when entering, 1 when panning inside.
  12. Can't select s**t bug

    Below are the selection problems I have had. I used the old client to take some of the pictures, but all of the results relate to the use of RC10: http://img175.imageshack.us/my.php?image=problemdoor2gi3.jpg This cave is in II, simply using the door icon on the cave exit does not work anywhere till I move around quite a bit and click over the entire exit. I have yet to find a consistent pattern for successful exit. http://img152.imageshack.us/my.php?image=problemdoor3qd0.jpg Last night, when I tried to enter this door (the door icon has never worked on this door, only the "use" icon), it crashed my entire system. Today, i tried and simply could not enter. http://img152.imageshack.us/my.php?image=problemdoor4jq6.jpg Tarsengaard storage--the first time, I could not enter using the door icon unless i used it right on the door handle. Today, the door icon worked in the middle of the door, but crashed my system upon entry. http://img152.imageshack.us/my.php?image=problemdoor6vp7.jpg http://img152.imageshack.us/my.php?image=problemdoor5wh8.jpg In Saligen Manor in PV, i get the "Can't reach destination (path blocked?) message on both interior doors. If I zoom in and click in the middle of the doors, it will sometimes allow me in. On the door featured in the 2nd picture, if I swing around from behind and click the door, it takes me to the other room. These are the issues I've had so far, in addition to the one I messaged you about.
  13. Pre RC 10

    Another "problem door" which happens to be a cave exit. If I move around enough and keep trying all over the cave door, I can eventually get out--haven't found a consistent pattern yet. I haven't made it down to TG to take a picture of the storage door and where I can and can't select it but will post it when I do. This is in II: http://img175.imageshack.us/my.php?image=problemdoor2gi3.jpg
  14. Pre RC 10

    Mostly good experience here, but 2 system crashes in SRM storage while panning. Still have bag selection problems and entry problems into certain areas (II vengeance cave, deepstone, TG sto). Far fewer problems than the previous versions. Every once in a while the graphics still go crazy like the pictures I sent earlier, but in time they go away or i restart client and it's ok again.
  15. If UVP is 0 (see RC 10 thread)

    Errors: Log started at 2008-03-05 17:20:26 localtime (Mountain Standard Time) [17:20:26] Error: Server profile not found in servers.lst for server: Lands\el_pre_rc_10.. Failover to server: main. [17:20:26] Using the server profile: main [17:20:30] EXTENDED EXCEPTION(5:opengl_error): Error: vertex program'shaders/anim.vert' needs too much resources. in load_vertex_program at actor_init.cpp (line 180) [17:20:30] Error opening sound configuration file [17:20:42] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst [17:20:42] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com [17:20:43] Finished downloading http://www.eternal-lands.com/updates150/files.lst [17:20:43] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst [17:20:43] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com [17:20:43] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst Infos: Max bones per mesh: 71 GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 65535 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 128 GL_MAX_PROGRAM_TEMPORARIES_ARB: 65535 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 12 GL_MAX_PROGRAM_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 192 GL_MAX_PROGRAM_ATTRIBS_ARB: 32 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 12 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 256 'shaders/anim.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1
  16. Pre RC 10

    UVP: 0
  17. Bows and arrows!

    Did you get any video of people actually shooting arrows? The animation for shooting is incredible imo. If not, I'll go back to test server and try to capture some video.
  18. Pre rc9 fix for ati, nvidiago, s3, sis

    2 system crashes in a row today. The only thing in the error log that looks relevant is: [10:17:52] EXTENDED EXCEPTION(5:opengl_error): Error: vertex program'shaders/anim.vert' needs too much resources. in load_vertex_program at actor_init.cpp (line 180) Edit: btw. i'm already addicted to several features of this new client!
  19. Pre rc9 fix for ati, nvidiago, s3, sis

    Radu, A few more things I found tonight: On test server, when I tried to select one bag, it would move me to another bag. When I returned to main server, I noticed a similar result on IotF when I tried to enter the II igloo, it would take me to the Isc and vice versa.
  20. Pre rc9 fix for ati, nvidiago, s3, sis

    The flickering is gone in all the places I saw it before. I still have problems getting into some places using the door or the use icon--most notably deepstone, TG sto, and the cave exit out of "Vengeance" in II. With deepstone--I've never been able to get past. With TG sto and II, if I move around and try the icon over the entirety of the the cave exit or door, I eventually find a spot that works.
  21. Pre RC9

    Yes, without changing resolution or togging full screen/window. I already installed latest driver, and omega drivers don't work for me. I haven't had the strange graphics since, and I've played 5-6 hours now.
  22. Pre RC9

    After using RC9 for a little while and walking into Glac from trass, the graphics turned strange, see: http://img132.imageshack.us/my.php?image=g...problemssf3.jpg The oddness continued in Glac skills school: http://img132.imageshack.us/my.php?image=g...roblems2hf5.jpg If I rotate camera angle 90 degrees right or left, the picture goes back to normal. No other ill effects that I could see during the graphics oddity.
  23. Pre RC9

    Done Done I opened display properties, and this option was already chosen, so I chose 16bit and then rechose 32bit. Then I started RC9. Results: Good graphics, smooth video 50+ fps. Cannot use pointy finger for certain selections just as before. Outside pans are fine. Moving from Trass to Glac was fast and smooth. Moving from Glac to AA via boat took a long time (15-20 secs). No crash in AA storage and I panned around for over 2 minutes!!! \o/ Will continue to use this RC and report any problems. Thank you, Radu!
  24. Pre RC9

    Similar problems to previous RC although the graphics on this one were very smooth and nice prior to problems. When I tried to use pointy finger to access certain things (like getting into deepstone) it would not work. When I entered AA storage and panned, the program crashed, but instead of freezing my computer, it gave me a blue screen, which I could not capture quickly enough and then my machine rebooted. After recovery it sent an error report to Microsoft, containing these 2 files: C:\DOCUME~1\xxxx\LOCALS~1\Temp\WER62e3.dir00\Mini030308-01.dmp C:\DOCUME~1\xxxx\LOCALS~1\Temp\WER62e3.dir00\sysdata.xml If you want to see the files, I can send them. infos.log contents: Max parameters per program: 256 Max bones per mesh: 71 GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 65535 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 128 GL_MAX_PROGRAM_TEMPORARIES_ARB: 65535 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 12 GL_MAX_PROGRAM_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 192 GL_MAX_PROGRAM_ATTRIBS_ARB: 32 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 12 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 256 'shaders/anim.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 error_log (the only things I could see that might be relevant): [17:08:13] EXTENDED EXCEPTION(5:opengl_error): Error: vertex program'shaders/anim.vert' needs too much resources. in load_vertex_program at actor_init.cpp (line 180) [17:09:51] Bad light (number 1) when loading './maps/cont2map18.elm'; co-ords [-0.764134 91.490128 6.899997] colour [1.000000 1.000000 2.999999] edit: added error log contents
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