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Eternal Lands Official Forums

Enchelon

Members
  • Content count

    10
  • Joined

  • Last visited

About Enchelon

  • Rank
    Rabbit

Contact Methods

  • MSN
    enceloamd@hotmail.com
  • Website URL
    http://encelo.netsons.org
  • ICQ
    55217393

Profile Information

  • Location
    Greece -> Athens, Italy -> Naples
  • Interests
    Programming, Computer Graphic, Music
  1. Special effects

    Unfortunately, a lot of video cards do not support it, so it's not an option yet (unless if an alternative coding path is added to work on cards that do not support it too). You can actually load a NPOT image in a POT texture and use some tricks when blitting it in order to take into account dimension differences, like I did in my GL_blit demo here: http://autistici.org/encelo/prog_gldemos.php We have adopted the code (and fixed some issues) and integrated it inside the game Mars: Land of No Mercy, have a read here: http://mars.svn.sourceforge.net/viewvc/mar...cpp?view=markup
  2. Improving elc build process

    If you're going to change the compiling tool, please consider SCons.
  3. What about clicking a nickname in "shell mode" (when you press F1) make the same name appear ready for a PM? So, if, for example, I click my nick when I'm in the shell, on the screen appears /Enchelon.
  4. Storage improvements

    I'm really glad to hear this!
  5. Storage improvements

    Cicero: Why not implementing a way to pass objects from a storage to another? It would make a lot easier great transactions.
  6. Storage improvements

    Mmm, I didn't search any other previous thread before posting, sorry. Hope the dev team incorporates them ASAP.
  7. Hi, I have some suggestions for storage improvement: Make possible trades between items in the storage, you could just pass things from your storage to someone else[*]Make a guild common storage [*]Make the guild storage accessible from the guild house, so you can have player managed shops [*]Make the storage interaction with the player more user-friendly, for example when you withdraw it has to show you just the categories in which you have elements and not all of them, you could know how many elements have of a thing even when you're depositing it, not just when you're withdrawing it. What do you think of them?
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