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Everything posted by dipi
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Small bug in the RC. The images of books that can be readed (such as Metallurgy) in the Research windows seems to be flipped (like the bug of the first RC of V 1.9.1).
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Is not a unique bug... each spawn have to be 'added' to the quest, so this one must be fixed too.
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Well, apparently there are some bugs on the new quests, mostly like some spawns missed. *according to this post http://www.eternal-lands.com/forum/index.php?showtopic=55318 the MCs in GP. *from my own experience the hobgoblins in WS, i had to kill 23 when the npc asked for 20. Possible some others... that's why i made this global post =) Regards. Dipi.
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Oh, sorry. I didn't see your question earlier, i updated it at least 6-8 months ago. I gonna try to update it again and post the info. (Note that as i don't play other high quality games i don't need it pretty updated ) EDIT Omg! the drivers were too old xD ... now that i remember i was having troubles installing previous versions. After update: On PC Video card: GeForce 8400 GS/PCI/SSE2/3DNOW! Vendor ID: NVIDIA Corporation OpenGL Version: 3.3.0 (from 2.1.2) On Notebook Video card: ATI Mobility Radeon HD 4200 Series Vendor ID: ATI Technologies Inc. OpenGL Version: 3.3.10666 Compatibility Profile Context (from 2.1.8787) I fixed my answer in the poll
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Vitality removal stone at VOTD Red Snaps
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On PC: Video card: GeForce 8400 GS/PCI/SSE2/3DNOW! Vendor ID: NVIDIA Corporation OpenGL Version: 2.1.2 On notebook: Video card: ATI Mobility Radeon HD 4200 Vendor ID: ATI Technologies Inc. OpenGL Version: 2.1.8787
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I don't know if this is the correct place to post it, since im using the patch... A visual bug:the bandana goes inside my head (male orchan char)
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Armor atribute reduces the damage taken in fight (normal hits). Thats why i use the best armor combination on instances: RDHolam (+4 armor) Bronze plate (+15/16 armor) Bronze cuisses (+7/8 armor) Moon/Gatherer med (+4 armor) Dragon (any) greaves (+6 armor) This wont allow you to be the natural tank. For avoid this a known tecnique is that the tank is the last fighter in enter to the combat, without the plate, and then (when engaged) he wears on the plate. Alternative you can enter first in the plate with no plate, and wait for all your party to join the fight before wear the plate. Note: double click wears on an item if the equipment slot is free.
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In inventory windows says: "This position is already occupied! Stop fucking around with the the server!" 1 "the" should be deleted.
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i voted naspas, they aren't like PWs in the tank/evasion sence, so a new look would be great. =) about the other options... instance bosses are never in invasions, so some people would never have the chance of see them and enjoy the graphics/programing work.
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Hi, actually each time i log in i need to activate manually the minimap (alt+m) It would be nice to add an option in el.ini to keep it turned on when you start the game. I don't know how difficult could be this to programate and it would need the approval from radu/entropy. What do you think about?
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just a minor detail... the 2d skeleton in the ground now looks like singles bones without conection... if i remember correctly one of the "easy first" quests refers to one of these skels, and if it isn't there...
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you have to convert them to dds format. Note: provisory fix: delete all dds files in the Maps folder and let the bmp
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Well, invisibility goes away when you CLICK to attack any creature. You dont need to attack it. The problem could be: -You were invisible rounded by invasion creatures. *You CLICKED in any creature and became visible, so the closest invasion to you attacked you (a DCW in this case). *Or, the inivisibility time went out and you became visible. With the adrenaline of being in an invasion these kind of mistakes are very frequent. How sure are you any of these options didnt happen?
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Oh! i have a vision of the future... I see some bots trying to sell #day stones because the greed doesn't allow their owners to use it...
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i voted "I don't care either way" since we had too much accusations of being profitable in the Almost pr0 instance from the players able to fight in the WTF, when the fact shows we dont get big profit (is more profitable to harvest and sell iron in the time consumed in the instance). And the final "touch" is the previous instance levels being harder and the drops being devaluated...
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Yes, some spots have more than 1 plant of the required flower, and only 1 works. I.e. Taasengard or GP tasks. The recommendation is always the same, step in the correct coordinate and pick the closest flower.
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Instinct removal stone at Willowvine Titanium Coordination removal stone at MM Sunflowers (14 Jan 2011) Reasoning removal stone at Nordcarn Turqoise (01 Feb 2011)
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It looks like a pinning... I had something similar long time ago, but i didn't die, i took a map teleport in WS and the monster attacking me couldn't follow me.
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Coordination removal at DP Coal
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about the thermal/bow bug, i remember seen it before in the game, on normal ranging (no horse) it happens when the animation of shooting begins and you get attacked before you can shoot the arrow (usually by other attacker than the target). When the animation is stuck you can change the weapon but will see the bow anyway. EDIT: found the bug report http://www.eternal-lands.com/forum/index.php?showtopic=52397&st=0&p=526358&hl=ranging&fromsearch=1entry526358
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Another side of this, implement "#achievement" for list yours (or open your own ach. window)
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1 Manu suggestion and 1 suggestion involving days
dipi replied to Painful's topic in Suggestions - General, Misc.
This would kill tailoring even more, making the base cost much higher while it is already impossible to sell tailoring items at a profit. The same goes for Spider summoning stones... we already have too much stones too expensive compared to NPC price. -
Even those of us who used to break no armor before still did break weapons. I speculate that weapons have a chance to break both when we get hit and when we hit opponents. Considering this, maybe some revision to their break chances isn't a bad idea. In fact i believe weapons break more when YOU HIT by criticals, it is notorious for example with arrows in PWs, or when a good weapon is broken on rabbits. I normally don't break any armor (my build is not too classic), but i do break a lot of weapons. With the first changes of all these i broke a SoP on DCs by giving a critic hit.
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Well. Today is the first time that Haidir asks me for kill 30 Yetis... and i'm really weak. So what was the lowest a/d you had when you get Yetis Assigment for first time?? I'm 111/108 a/d atm.