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Kaddy

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Everything posted by Kaddy

  1. Well in my inventory, votd rings are together but Ring of Hydro shows just before Point Defense...
  2. Rings are alltogether that's all I needed lol
  3. Health change indicator

    I have downloaded and updated the new GIT. Disabling color change is fine, but what I really wanted is to disable it for players/mobs individually. I mean, when I want to disable the dynamic color change, I still want my health bar to change dynamicly. The purpose of this request is for people to keep track of their hp's in a much better manner especially in high populated invasions etc. In my scenerio, everything would be green and my bar would be to orange/red etc. EDIT# Also, right now with height increase upon banner + instance mode, the damage shown is WAAAY too high. I think being able to adjust its height would be much better.
  4. hey Bluap, does it include the other thread changes? Damage and banner height etc
  5. Health change indicator

    This would be great. Can you have a look at being able to disable color change on health bars? Or being able to change taken/done damage to mobs/players colors seperately?
  6. You do also realize %90 of the fonts are barely readable, right?
  7. Health change indicator

    @bluap any chance of these improvements? While I'm thinking about it, comes to my mind; Can we have an option to disable color-adaptive health bar/numbers for other players/mobs in instance mode? And also have a chance to select a color for it?
  8. I am already using the old font and it does look different.
  9. Fonts are different from previous, and I didn't think it'd be that bad so didn't back up... Can we have a build without TFF? I want to have new #q thing but really disliked the TFF... TFF: https://gyazo.com/9316cc6ab3a40d0209c7151f54ec1730 Normal: https://gyazo.com/c921b1cc2925c6a3e8e961d41c59400b
  10. ladrilho's Potions Shop

    Wow 20 for a SR, that's almost as bad as Anamir.
  11. Can we have a new executable files for those who are not geeks at all?
  12. When did all EL lose their sense of sarcasm?
  13. Invasions

    I always thought C2 Global or C2 Caves invasions are the worst. Takes too much time to clear, most of the times it's not packed, people leaving ice/blues (I know they are hard to kill but people with 170 a/d leave them, lol *cough*milu*cough*) and as first post says, it blocks quite a good amount of people from what they are doing/want to do. More specific (like last few days) Trass caves, or NRM/AA/Melinis whatever it is invasions are much better - but it is also more work for invasion masters as they get cleared rather fast so they have to keep track of the mobs/fighters etc. So a balance between these two is good - is what we have right now in my opinion. So I don't really think there is much of an issue.
  14. Anyone wanna help me plan?

    [ raserei is not online. raserei was last seen online 19 Days 17 Hours 11 Minutes 16 Seconds ago] Never fails.
  15. Snow blind

    This really sucks on invance... Totally agree.
  16. That was a little overreaction of mine, my bad, I'm sorry. But I think you got my point.
  17. I can name quite a few people. Myself, I can only play actively for 2-3 hours at max after work/cooking/cleaning kitchen etc most of the days and I want to be able to do what I enjoy in the game. Why do you want to put a limit to that? This is a game, why are you always into making things unenjoyable for people in this game? There is already a cooldown for WTF instance, why do you want to add a cooldown to others? There are people who like to do back-to-back instances and enjoy them. Would you be happy if we add a cooldown for harvesting or alchemy? Why don't we add 12 hour cooldown after 10k harvests aswell while we started to cooldown things. Or 10k mixes? Do you even play the game? That's why I say, do not give suggestions about things you don't do or enjoy, or think twice before doing so.
  18. Tbh, most of the times maps are empty. It's just the pandemic time that most of people are home and playing games. After the pandemic is over, with revi's suggestion, some people will be hurt and nothing will change for those who is called "others". With your suggestion; these will happen. - Holam price will increase. With the breakrate right now and the invasions/invances amount, this will really hurt mid-range figthers who barely makes profit out of invasions/invances = means less players participating in those. -Orange price will increase (not that anyone cares) -Scythe prices will increase (not much of a big deal either) And the most important thing is, p2p shop coupon prices will increase, it would hurt the game ALOT. So no, revi's suggestion is not a good one. I like how people give suggestions about things that they never do. I'd say either keep it this way or add MAXIMUM 1 more map to each instance. But I strongly believe that none of these will happen anyways since it requires both client update and server update and we are at: Server Uptime: 167 days -CombineKaddy
  19. Health/mana bars

    It is good for radu
  20. Health change indicator

    While we are at it, can we modify the "taken damage" height or an option to make it higher or lower, or darker in colour, or have some kind of bold/glowy effect? Height is: when you are in instance mode, you can make your hp bar/numbers higher but it's hard to keep track since the damage on you is shown at a very low level (at least it's hard for me ) Also, if we can change the damage taken colour, it would be really great to differ from mobs and players, like golden colour would be great.
  21. Child of stars perk / Astro broken?

    While you are at it, can we see the code for lucky attacker and lucky defender perks? Also, my question is; When we had a problem in Eva perk and Armorer perks, the problem was in codes? Do you have the problematic codes saved somewhere to give us an idea how a problem seems like codewise?
  22. Child of stars perk / Astro broken?

    I just could not see the item rareness difference in the code. From what I've seen with this code, is it same chance to make an EFE and EEE? which is clearly not....
  23. Hello all, The lucky attacker and lucky defender perks cannot let your attack/defense astro below zero. But been checking lately, even if it shows 0/0 (meaning it could be negative but perks don't let), I feel that my astro is below 0. It's easily noticable when you have positive astro, I believe it's easily noticable when you have negative aswell. I have talked to some people about this subject and they suspect the same. I know mobs have astro aswell, but when it happens it feels like the same on any monster I fight. Can you please check to code regarding? Thanks.
  24. Child of stars perk / Astro broken?

    I've made +50 halberds without HoA, with arti cape. Then made 2 HoA's in 4 halberds without arti cape. Tbh, I think most of the astro affected perks are broken. Such as lucky defender and lucky attacker. Also think arti cape is broken aswell. Bu radu just asks for more input then never checks them either. And we have found that Armorer was broken, Eva perk was broken aswell...
  25. You should start asking more questions rather than giving us ideas And you just made the biggest sin, compared EL to Runescape lmao. I hope you can keep playing EL.
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