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wf

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About wf

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    Newbie

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    wfettich@as.ro
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    wfettich

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  • Location
    Timisoara , Romania
  • Interests
    world domination
  1. New Spell

    a spell for increasing ethereal points would unbalance the game, you could then restore your eth pts wit a few casts and have no more need for potions. i would prefer a spell which increases your recharge rate for a while but which requires some heavy eth pts for start
  2. some spell proposals in addition to what we already have spells: * - means that the spell can only be applied to other players in PK maps, otherwise only to monsters X- means the spell can be applied only in PK maps *burn - inflict 10 damage, level:4 essences: fire,health sigils: fire death lighten - increase carry weight for a time, if the spell passes and u still have more than u can normally carry, u cannot move until u dropped some stuff level:7 essences: matter,air sigils:decrease matter pacify - you cannot attack, nor be attacked level:10 essences: magic,life sigils:temporary global protection solidify - absorbs 5 damage on each hit for 5 hits level:20 essences:earth,matter sigils:increase earth protection warmth - increase mana recharge rate by 2 for a while level:22 essences:fire,energy sigils:temporary increase energy *move - move the creature away from you level:26 essences: matter, magic,spirit sigils:local move space X freeze - lower stats: 1/2 of physique , coordination level:28 essences:magic, 2 water sigils: change water temp *shock - inflict 25 damage level:29 essences:energy,death sigils:energy permanent destroy *dissolve - remove solidify level:31 essences:air sigils:permanent decrease matter X thaw -remove freeze level:32 essences:fire, magic sigils:restore fire water X sleep - lower will,reasoning,ethereality at half level:34 essences:spirit,death sigils:temporary decrease knowledge X enslave - make someone else's summoned creature ,yours level:38 essences:magic,matter sigils:permanent change spirit double damage - the person on which it is cast inflicts double damage for a while level:40 essences:matter ,death sigils:temporary increase destroy X wake - remove sleep level:41 essences:magic,spirit sigils:permanent increase spirit X starve - set food level to -30 level:42 essences:magic,life sigils:permanent decrease matter health *vampirism (remove life and increase yours) level:43 essences:life,death,spirit,health sigils:increase death decrease life X berserk - increase coordination,instinct,attack,combat, lower will, reasoning, ethereality for a while on whom it is cast level:44 essences:fire,air sigils:fire water earth air X disarm - make the player drop his weapon level:47 essences:magic, energy sigils:change local protection *thunderstorm - inflict 30 damage to all hostile creatures level:48 essences:energy,death,magic sigils:local magic energy destroy
  3. ok i'm new to this game but there are some bugs with the economic system which just seem too obvious to me: 1. What is this thing that high class players start to spend a LOT of money on bones or raw meat. I mean i made 100 plat selling 150 bones (which i collected in 30 min maybe) which was enough to buy me a good sword , armor , magic items and ingredients for alchemy. Is there some special spell that balnces this? Making more money using these bones or meat than what u spent on them. 2. There aren't truly rare objects so that they have a high price on the market. What i mean is, if someone high level joins a guild or cooperates with other players he can make high class items very easily , therefore selling them at very low prices (As is the case with titanium swords and others). ANd then , as demand is high for these (everyone wants them) supply also gets high and therefore the price will fall. What i recommend is adding a rarity factor for high class items. That is an ingredient needed to produce them that can only be found (and that in rare quantities). Then price will stay high for these items. This is what BLizzard did with Diablo2. They introduced the rune system so that high class items are difficult to manufacture and have high prices. Strangely one of the very rare things in this game seem to be white rabbit furs. They are not in much demand but i still bought 3 furs for 2k and couldn't find a white rabbit after 1 h of searching. NO one is selling them either. 3. Make easy to cast , low power spells for magicians. If i'm a newbie and want to go the magic way then the only way i could perhaps make some money with spells is with heal, protect spells. Though they still require some quite expensive things for a newbie and people don't really pay this. As an alchemist i can't make anything with fire,earth,water,air essences and it is just absurd that for spirit, energy , matter, etc. essences (which actually have a use in the game) the ingredients cost more than what i might sell them for. The shop price for any essence is 150. And the cost for making one can get way over that. Therefore a magician who needs these essences will rather buy them from a shop than from an alchemist. What i recommend is making the low level spells depend on low level type essences and different pricing for each type of essence. The only way an alchemist can make some profit (in my opinion ) is with bars. But that's for lvl 30+.. ok , this is just my opinion so flame me, but i'd like to see comments thank you
  4. bug

    also please, if u don't have this bug tell me what configuration are u using.
  5. how about an automatic walking script. If you played Arcanum then you know what i'm talking about: Selecting a few waypoints on the map after which u walk and ur character will just walk automatically and stop if it encounters an obstacle , an enemy or if u stop him. I just HATE to need to click my fingers off to walk over a giant map to get to storage or some other place. Also why not make the teleport rings permanent. I'm sure nobody likes to need to click around to walk to all kinds of places. And then you'd be more focused on playing the game instead of spending like 60% of your time just to get to a certain place. I might just try to add this myself if it's ok with you, however i have really little experience with the client code. Thank you.
  6. bug

    ok i have a bug, i don't know if it's just my problem but it's VERY ANNOYING. In some places everything gets very dark so that i can see almost nothing. Some examples are the Lakeside Inn, The Whitestone Map ( if i wander outside a town) and others. I have atteched some screenshots to demonstrate. There u can see my location and the fact that after a few steps the image gets very dark. I am using the windows version on win XP and a Ati Rage 128 Video Card ( AGP 4x, 32 MB RAM). Do you have any idea what it could be? Well, it seems i can't attach files so you'll have to download them from my ftp server: ip 82.77.144.203 user/pass: user/user look in /incoming/_elc_screenshots
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